It's profile <s>Tues</s>day!
This week brings us the one and only Sharon Shellman. Sharon cut out a few questions, but to compensate for less questions, there's more text in this colourful read:<blockquote>How was it to be a part of the Fallout team?
Even though I was just a subcontractor on Fallout, the guys really made me feel like I was part of the team, and I really appreciated that. That is one of the things that really drew me to the game industry, the chance to be part of a great group of people working so hard to create a game that (hopefully) many, many people would enjoy.
Making a game is a huge gamble, and an immense amount of work. You spend years pouring your heart and soul into it - fighting over what is great and should be added and what isn't working and should be pulled, who has the best vision for the artistic style, how people are going to perceive the features you've chosen, etc., etc. And all you can do is hope that all of your hard work comes together into what you envisioned. It is a huge undertaking and a lot of pressure is on everyone involved to give 110% day in and day out for months, often years to see a game all the way through to completion.
The Fallout Team was one of the most dedicated teams I have seen - when negotiations over the GURPS license fell apart in the middle of production, Tim Cain and Chris Taylor pulled together and came up with SPECIAL. When dialog was way behind and falling flat, Leonard and Jason got together and came up with quests and wrote dialogs. I think everyone on the team went above and beyond what was expected of them and it shows.
What were you favourite places in fallout and why?
I always liked Junktown. It was just such a cool design concept. All of the stacks of crushed cars, the debris, just the overall feel of the area. Of course, I might have a special feel for that area too because Jason and I talked so much about the walls made of junk cars and how they should look. We'd follow the big semi's on the freeway stacked with crushed cars trying to memorize how they looked and wonder where they were going. It was pretty funny really - thinking that a truck of smashed cars driving down the road was the coolest thing you had ever seen. Yeah, we're weird.
</blockquote>The sad news is that from this week onwards we can no longer promise weekly updates to the dev profiles. But expect sporadic updates nonetheless.
Link: Fallout Developers Profile - Sharon Shellman
This week brings us the one and only Sharon Shellman. Sharon cut out a few questions, but to compensate for less questions, there's more text in this colourful read:<blockquote>How was it to be a part of the Fallout team?
Even though I was just a subcontractor on Fallout, the guys really made me feel like I was part of the team, and I really appreciated that. That is one of the things that really drew me to the game industry, the chance to be part of a great group of people working so hard to create a game that (hopefully) many, many people would enjoy.
Making a game is a huge gamble, and an immense amount of work. You spend years pouring your heart and soul into it - fighting over what is great and should be added and what isn't working and should be pulled, who has the best vision for the artistic style, how people are going to perceive the features you've chosen, etc., etc. And all you can do is hope that all of your hard work comes together into what you envisioned. It is a huge undertaking and a lot of pressure is on everyone involved to give 110% day in and day out for months, often years to see a game all the way through to completion.
The Fallout Team was one of the most dedicated teams I have seen - when negotiations over the GURPS license fell apart in the middle of production, Tim Cain and Chris Taylor pulled together and came up with SPECIAL. When dialog was way behind and falling flat, Leonard and Jason got together and came up with quests and wrote dialogs. I think everyone on the team went above and beyond what was expected of them and it shows.
What were you favourite places in fallout and why?
I always liked Junktown. It was just such a cool design concept. All of the stacks of crushed cars, the debris, just the overall feel of the area. Of course, I might have a special feel for that area too because Jason and I talked so much about the walls made of junk cars and how they should look. We'd follow the big semi's on the freeway stacked with crushed cars trying to memorize how they looked and wonder where they were going. It was pretty funny really - thinking that a truck of smashed cars driving down the road was the coolest thing you had ever seen. Yeah, we're weird.

Link: Fallout Developers Profile - Sharon Shellman