Fallout 1 mod Fallout Fixt - next release will be some time in Jan 2020

I am to lazy to look it up so I will ask here :D
How that invasion stuff actually works?
Is it just that after the time I set during instalation, people in all those cities will be dead and those cities will be full of mutants or there will be a possibility to fight the invasion off? But I guess that might be too difficult to implement into the game. Considering that there is a mention: invasion of V13 -> end of a game.

Also what that time entry means?
Does it start counting after clearing the mutants in necropolis or at the start of a game?
 
Groovemaster said:
No, I've never been in a fight around a child, no grenades, I only have traveled to Sandy Shores and Junktown along with Vault 15, but no children, I'm playing with the FIXIT on steam, and I've been told I may have to reinstall, due to this was my second character and I was extremely straight forward.

I am experiencing the exact same issue. I am using a newly purchased digital copy of Fallout, Fallout 2, and Fallout Tactics bundle from the interplay website.
* http://us-interplay-store.gamesplanet.com/shop/fallout/

I used the:
*Fallout 1 'megamod': Fallout FIXT - [alpha 6.4, Nov 6 2013]
* http://www.nma-fallout.com/forum/viewtopic.php?p=840100

**It includes all the other patches needed to play. It also makes the screen much better in size.

The only issue I am running into is the "We, know what you did! You're a monster!" dialog I am getting from people in Junktown for killing children, yet, I've not killed any children.

I went directly from Vault 13 to Junktown and it still happened. If you find any patches or fixes it would be much appreciated. I will post anything if I find a fix.

Cheers[/url]
 
thank you Sduibek for your efforts on this mod but, can you please upload it again on, for example, mediafire or make a torrent of it?
Those 3 links on the first page aren't working for me...
 
Serph said:
thank you Sduibek for your efforts on this mod but, can you please upload it again on, for example, mediafire or make a torrent of it?
Those 3 links on the first page aren't working for me...
Where are you located?
 
Hi gamers!
Introduction: My name is Stephen, nice to meet you.
I'm 29, I'm Italian (from Tuscany, in a small village near Florence), and my english language is very very bad [sorry]. Anyway, I'm a big fan of this rpg game, and I must say that I very much appreciate the work that you have done for modding this fantastic rpg... then If we can all enjoy ourselves so much, we must thank you only, many and special thanks to you from me. Can I take advantage of this moment to ask something? So guys, i can't download the "Alpha Patch 6.1 and 6.4" for my fallout because:
- The main link doesn't work for Italy (probably), the downloand is blocked
- the second link (Dropxbox) doesn't exist
- the third link (rapidshare) doesn't work :(

Can you help me with others links, please?

Thanks and thanks for the answers guys, and excuse me again for my bad bad english!
P.S. this game is amazing!!!
 
In the signature of guy above you [Sduibek, a Fallout Guru], there is "Drobovik's Fallout Database" ,oh push it, everything what you want is there, look at section "Fallout 1 Mods"----"Fallout FIXT",
 
Prosatanos said:
In the signature of guy above you [Sduibek, a Fallout Guru], there is "Drobovik's Fallout Database" ,oh push it, everything what you want is there, look at section "Fallout 1 Mods"----"Fallout FIXT",
- Edit - It's works!!!!!!!
Thanks a lot my dear friend!!!

P.S. what are the differences between "Alpha 6.1 custom" and "Alpha 6.1 Fixes"??
I chose "Custom" and the full installation, it's ok?
 
Prosatanos said:
In the signature of guy above you [Sduibek, a Fallout Guru], there is "Drobovik's Fallout Database" ,oh push it, everything what you want is there, look at section "Fallout 1 Mods"----"Fallout FIXT",

Sorry but its not opening. The page just keep loading
And I'm live in Brazil
 
Serph I'm surprised that both Rapidshare and Gamefront are blocked in Brazil. That's irritating.

Anyway, some sites I can't use because of file upload limits, let me see what I can do. Dropbox works fine most of the time, but if I get too many downloads they disable it for a while (which I think is like a couple weeks, I'm not sure)
 
Sduibek said:
Gym83 said:
Sduibek said:
Serph I'm surprised that both Rapidshare and Gamefront are blocked in Brazil. That's irritating.
Too in Italy :yuck:
What the hell? That's weird.

is Google Drive blocked where you guys are?
Fault of Berlusconi!!! :silly: (joke)
Anyway, with the help of Prosatanos, I have solved the problem, downloading from "Drobovik's Fallout Database" in your signature!
Congratulations for your hard Job, Sduibek, your mod is fantastic! You are a genius.
P.S. i'm not brave with the english language, but I hope that you can understand my words!
Good Night!
 
Sorry friends, but i need of your help....
After the installation of the super mod-patch Alpha 6.4, unfortunately I can't use more the option "pick a perk window"of the editor "Vad's FO Save Game Editor" (link at: http://www.nma-fallout.com/forum/dload.php?action=file&file_id=1368) This option, is useful because i can choose all the perks that i want, with total security, in fact the window of perks displays in game. But after the "alpha fixt 6.1 - 6.4", this option doesn't work anymore...Can you help me?

qf4k.jpg

 
Wow that's a new one, never heard of that issue before.

If you start a new character, does it still happen?
 
Sduibek said:
Wow that's a new one, never heard of that issue before.

If you start a new character, does it still happen?
Unfortunately it is the same... It doesn't work...
-- Sorry i had opened an other thread of this topic (excuse me for the spam) http://www.nma-fallout.com/forum/viewtopic.php?t=64684 --
Anyway, that's all i had discovered: If you use the perks adding the Numeric Values, it's true that these perks are added in the page of your character, and although you'll see them in the list, many of these don't work properly in game, and don't give the bonus (example: "Toughness" - "Bonus Move" etc. etc. and others).
To resolve this problem, I used the option "Pick a perk window" of the editor, that it has the function to appear the generic window of the perks (the classic window that opens each 3 levels) and so choose manually the perks. Problem? After the installation of the patch/mod "Alpha Fixt 6.4" it is not possible to use this feature. Sorry for the grammatical error :(

I am sorry for the problem, and i have done many tests but that option does not work
 
Sduibek said:
Izo said:
Sduibek said:
Izo said:
The first answer to the 6.0 is a bug report. :O
You mean the first post in this thread following release of alpha 6.0? Seems legit, I even said in the release details that bugs would probably exist. It was an extensive change to the mod so very difficult to test thoroughly.
It isn't legit, it seems that the patch is 0.x. Again and again. It puts another bugs.
If you can provide a link, or savegame, or screenshot that would be helpful. I am not sure what you're referring to. Sorry.

Thanks :)
I refer to a fact that it is version 6.x (6.4! when the original Fallout was 1.1) and it is bugged. What is the point in making a patch when every and every release has new bugs. I realise you put much work (I tested it myself) but I don't think F1 was that much bugged as your improvement. :P Would you ever put a release that won't bug us with bugs? Is 6.4 pretty much bugs free? It would be nice to play not just to see if its bugged.
 
@Izo 6.4 is the numbering yes, but keep in mind it's in Alpha stage, hence the bugs and such. Beta stage means features are complete, just needs balancing, polishing, bug-fixing, etc. Alpha stage is prior even to that.

With a project this big, it'll be Alpha for quite a while. As just one person it can be difficult to locate / fix / prevent bugs on such a large scale. And since I'm adding new features, options and functionality, sometimes that will add unforseen bugs, that's just how programming works.

The smaller the bugs wiki gets (link in my signature) that will reflect if bugs still exist in the game.

EDIT: I understand your frustration but trust me when I say I'll keep working on this until it's bug-free. What the F2RP is like now, my mod will eventually be like as well, it's just a matter of time 8-)
 
Izo said:
I refer to a fact that it is version 6.x (6.4! when the original Fallout was 1.1) and it is bugged. What is the point in making a patch when every and every release has new bugs. I realise you put much work (I tested it myself) but I don't think F1 was that much bugged as your improvement. :P Would you ever put a release that won't bug us with bugs? Is 6.4 pretty much bugs free? It would be nice to play not just to see if its bugged.

First, that's how software works. You add features, they come with bugs, you iteratively fix them. Second, version numbers are just that, a way to identify. Fallout "1.1" implied several people working on probably several more iterations than Sduibek has got around, but their 1.0 starts when they have something to release (and no, it wasn't really that less buggy than Sduibek's, IMO). If you are not ready to live with bugs, you'll have to either wait until features are finished and all bugs are fixed (or only very hard to find ones remains, as is the common case) or contribute your own time on fixing them. There is no other way around bugs.
 
On the plus side, I tend to work on the mod instead of other things I should be doing, so it could be worse, it could be taking much longer ;)

What's really weird is the bugs I've been fixing lately that are from vanilla, it's crazy that they went 16 years without being noticed/reported/fixed...
 
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