Hi
Sduibek
I've fiddled a little with TeamX's fallout npc armor mod proto files. thanks to cubik2k's editor it wasn't that hard. I've managed to change their hp to properly adjust at lvlup and at armor change (well all except power and hardned power armor since the ediotor takes bonus [+3 exactly]str from those protos and adds them to base hp and it's uneditable in this editor) so most works perfectly and at switch to PA or HPA npc have 3max hp less than current hp (as always save/load fixes this). previously in FIXT 6.7.3 most of this was screwed and most of the time you'd get 75/50 hp or something like that when changing npc armor.
Further more adjusted HP/lvl for each proto to what they would gain after four levels based on their endurance (they level up once per player's 4 lvls so that seemed logical) additionally I've pumped some of their skills at lvl 3 way up, so now at lvl 3 they are proficient with big guns and energy weapons and have decent skill lvl so they won't hit player char all the time.
I've tested this with Vad's editor and gave them hardned power armor and turbo plasma rifle each.. so yeah.. now they kick ass instead of beeing sissies in combat..
contact me if You want me to somehow pass theese edited files over to You.
Additionaly I have a feature to request for FIXT..
since You've managed to allow players to pilage through broderhood armory and have those 2 additional power armors in comparsion to what player could obtain normally (one from Kyle and one from Talus)
it would be a good idea to allow player to upgrade all of those fancy Power armors to their hardned versions ( miles never mumbled anything about not beeing able to repeat the process nor does he lack materials [he's a chemmist he makes chemicals from scrap] so why not leting him upgrade 3 more power armor suits) same for Smitty he can upgrade plasma rifle and doesn't say that he can't do it more than once.. so why not.
to make it happen (and avoid cheating evry time evryone plays this game) two scripts have to be edited smitty's and miles script from boneyard. alternatively You could manage to squeeze into FIXT another gizmo made by TeamX called "FixIt"
it's sort of a external program working inside Fallout that could be set to create hardned power armor and turbo plasma rifle (sort of a thing as craft system in FOnline was). FixIt was designed to work for Fallout 2, but i'm sure it can be retrofitted into Fallout 1 just editing of object_dude.int (or a workbench script) is required to add proper strings under look at pproc section plus including some of their sources to the script (wich are provided in the downloadable package) and voila.
As to why i'm referring to eryone cheating
... it's simple now we've got a chance to properly armor our party members however two guys at boneyard said that they can help you and say "come any time" they help You once and next thing You know they end up speaking in float and one just love that your team has inferior armors to his... one loves such scenarios so much that he ditches all 3 of those power armors in hub downtown with rest of luggage and multiplies HPA ant turboplasma in vad's editor to have a proper cowboy style assault playthrough..
so will You help me there Sduibek..