Fallout 1 mod Fallout Fixt - next release will be some time in Jan 2020

Hello everyone! Thank you all for your patience and support. <3

Short version AKA tl;dr:
I'm back, sort of. Life is mostly good. No ETA on the next release.

Long version:
  • I am mostly settled into Los Angeles, and have a job starting in about a week!
  • Los Angeles is great and I prefer it much over Seattle :)
  • I have been very close to going broke for over a month, but my family is being extremely supportive, so it's okay.
  • I've also made great progress on the whole minimalism thing: if you're familiar with international luggage size limits, everything I own can fit into 2 carry-ons, 2 backpacks, and 2 checked bags. (Plus my bike.)
  • I'm in the process of finding new friends in a new city, and working through my breakup. That sounds a lot more emo than it actually is.
  • I will read through the posts and threads that have been updated since mid-July and respond when I'm able.
  • In addition to the job, I'm still finishing a class from school that I took an Incomplete for, so Fixt is still on the backburner until further notice.
  • After that class is done and I have my degree, I'll probably be spending my nights or/and weekends doing an unpaid internship doing either design or programming work. This is to get into the career that I want, and will unfortunately delay my work on Fixt even further.
  • All that being said, I do of course plan to complete all previously-discussed Fixt releases. It just might take a while.

Thanks and gratitude to my family for making this relocation successful. It would not have been possible without them.


He probably asked the mods to bann him so that he could focus on his shcool work instead of the mod. It can sometimes be very difficult to focus on your studies when other things picks your intrest.
Yes, this is precisely why I had myself temporarily banned. It worked quite well! :)
 
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Is there a way to start the game with the mod installed directly from Steam? Right now it just starts the vanilla. You were able to do it with Fallout 2's RP, so was just wondering would it work with this one as well.

Not a big deal really, and I guess I could always add it to the library as a non-steam game.
 
Is there a way to start the game with the mod installed directly from Steam? Right now it just starts the vanilla. You were able to do it with Fallout 2's RP, so was just wondering would it work with this one as well.

Not a big deal really, and I guess I could always add it to the library as a non-steam game.

Could you show me or explain how it's done with the RP?

I'd love to have everything work in Steam including the hours counter, but I considered it a higher priority to install Fixt in a folder to leave the main installation clean.

Maybe there could be an option during install?
 
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Is there a way to start the game with the mod installed directly from Steam? Right now it just starts the vanilla. You were able to do it with Fallout 2's RP, so was just wondering would it work with this one as well.

Not a big deal really, and I guess I could always add it to the library as a non-steam game.

Could you show me or explain how it's done with the RP?

I'm pretty sure all you had to do was just install RP into Steam's Fallout 2 folder. In my case D:\Steam\SteamApps\common\Fallout 2. So whenever you launched the game through Steam, it would launch it with RP installed.

The problem with Fixt however (unless I installed it wrong) is that the .exe file used to launch the game from Steam is in different folder than the .exe for Fixt version of the game (D:\Steam\SteamApps\common\Fallout\Fallout Fixt\FALLOUTW.exe instead of just D:\Steam\SteamApps\common\Fallout\FALLOUTW.exe).

And yeah, the hours counter was one of the reasons I wanted it to work with Steam. :p Plus, whenever I play Fallout now, instead of showing me in-game, It just shows me online like I'm playing nothing.
 
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@Lexx The subfolder idea I got from you, any ideas for this?


@VincentV It's easily fixed by replacing the exe and cfg files with my versions, but I was trying to keep the original install clean. I think maybe the best option is to have a checkbox during install that would replace these files so that Steam functionality is maintained. The original files are already backed up into the backup folder.

I can also add entries to the Troubleshooting Guide regarding all of this.

What do you think?
 
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Is there a way to start the game with the mod installed directly from Steam? Right now it just starts the vanilla. You were able to do it with Fallout 2's RP, so was just wondering would it work with this one as well.

Well, just add a shortcut to the mod exe file. Steam can do this. Ofc you can only start vanilla the normal way, because the mod files do not override the original files.
 
Is there a way to start the game with the mod installed directly from Steam? Right now it just starts the vanilla. You were able to do it with Fallout 2's RP, so was just wondering would it work with this one as well.

Well, just add a shortcut to the mod exe file. Steam can do this. Ofc you can only start vanilla the normal way, because the mod files do not override the original files.

How is that done in Steam? The shortcut.
 
Is there a way to start the game with the mod installed directly from Steam? Right now it just starts the vanilla. You were able to do it with Fallout 2's RP, so was just wondering would it work with this one as well.

Well, just add a shortcut to the mod exe file. Steam can do this. Ofc you can only start vanilla the normal way, because the mod files do not override the original files.

Are you talking about adding the game to the library as a non-steam game? I'm already aware of that and that unfortunately still doesn't come with the "hours played" counter. :p
 
Fantastic mod, just finished a playthrough with it, completely satisfied. Thank you so much for making it. I will be recommending it to all of my friends.
 
Is there a way to start the game with the mod installed directly from Steam? Right now it just starts the vanilla. You were able to do it with Fallout 2's RP, so was just wondering would it work with this one as well.

Not a big deal really, and I guess I could always add it to the library as a non-steam game.

Could you show me or explain how it's done with the RP?

I'm pretty sure all you had to do was just install RP into Steam's Fallout 2 folder. In my case D:\Steam\SteamApps\common\Fallout 2. So whenever you launched the game through Steam, it would launch it with RP installed.

The problem with Fixt however (unless I installed it wrong) is that the .exe file used to launch the game from Steam is in different folder than the .exe for Fixt version of the game (D:\Steam\SteamApps\common\Fallout\Fallout Fixt\FALLOUTW.exe instead of just D:\Steam\SteamApps\common\Fallout\FALLOUTW.exe).

And yeah, the hours counter was one of the reasons I wanted it to work with Steam. :p Plus, whenever I play Fallout now, instead of showing me in-game, It just shows me online like I'm playing nothing.

I have tried replacing the fallout.cfg and falloutw.exe (as mentioned above) with the ones from the fallout fixt folder, but launching from steam simply loads the vanilla game.

I can only load Fixt using the shortcut (which bypasses steam completely) or by adding it as a non-steam game and loading that way (which does not count game time) i know it's only a little thing, and completely trivial when given the awesome scope of Fixt, but it is something i would like to know too if anyone knows a fix?

Thanks for your time! :)
 
Hey, I know there's no way to convert a vanilla save to a fixt save, but is it possible to manually modify a fixt save to have to perks/quest/special/items/followers and import the maps that we don't want to change (ex. Necropolis or Junktown) in order to get the same result ?
I don't know how different they are from a vanilla save, so I don't know if it's possible
 
Hey, I know there's no way to convert a vanilla save to a fixt save, but is it possible to manually modify a fixt save to have to perks/quest/special/items/followers and import the maps that we don't want to change (ex. Necropolis or Junktown) in order to get the same result ?
I don't know how different they are from a vanilla save, so I don't know if it's possible

Editing stats and perks is easy with savegame editors, and some editors allow inventory modification, but followers and maps is probably not possible. You could copy over the maps but it would likely cause crashes.
 
Hello again Sduibek, I just wanted to add another idea regarding perks. I get the impression that the vast majority of players never choose the skill increase perks because, why bother? They just give you one lump sum (that is rather insignificant, usually just one level’s worth of skill points - might as well just choose Here And Now and be that much closer to a new perk while still getting the same amount) and offer no bonuses or incentives in its execution that might make it a sensible choice over a perk that, say, gives you a unique new ability.
So how about instead of a lump sum, the perk is an annuity of sorts? By choosing Mr. Fixit, instead of 10% flat increase to both Science and Repair, it instead raises the skill 5% per level in perpetuity? I would think this solution is much more attractive and balanced - the skill perk would then give a constant, everlasting benefit much like a unique ability, and it would free up people to instead constantly level skills they don’t find that important enough to dump skill points into, but feel would be nice to have around. This is also helpful for very low intelligence players. The counterbalance is, of course, that the accumulated effect would take a very long time, (10+ levels, near the end of that character’s arc) to come to fruition - but by that end, the stat increase would be significant enough to have been worth it. And another tie in; Swift Learner can instead be modified to give an increase to skill perk rates (7 points per level instead of 5), instead of 5% to XP gained that is currently so worthless it can’t even serve a roleplaying purpose.
 
I wouldn't mess with core game mechanics this way, purists gonna get your balls! Besides, there's already Tag! perk for this.
 
Ugh. How can I run F1 well? Basic render seems to have best performance but colors are rainbowish. DX9 slows down to a crawl and so does Direct Draw 7. I can barely move camera or mouse in those modes. I'm running on W7 64bit.
Really want to try FixT :(
 
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