Fallout 1 mod Fallout Fixt - next release will be some time in Jan 2020

@gustarballs1983
Okay, you gotta explain this to me. Which offset did you change and to what? I know how to hex edit, been doing it for years but what offset do I look for and what do I change it to? You show one offset there but what do I change it to?

Also, my F1 directory has two ddraw.dll files. One in the first folder and another in the "Fallout FIXT" folder. Which do I rename? Both?

Update: I looked up previous posts and found what to change once in the hex editor but mine doesn't show "ddraw.dll" to change to "sfall.dll." It only shows hex code. I tried using that hiew editor and downloaded the demo version but opening Falloutw.exe in the editor brought up pure gibberish and I am not purchasing anything from that website for the full version.

Any other FREE editors I can download that will show not only in hex code?
 
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Hiew will do the job just fine.. You just haven't learned to use it yet..
after opening a file press enter additional time to switch to hex edit or twice to code editor.
when in hex mode in hiew press F5 to enter search mode than input the offset Crafty provided:
000DF780
and hit enter. it will take you to a different offset. mine was something like 004xxxxxxx etc.

and as Crafty stated above, edit provided lines:
72 2E 00 00 44 44 52 41 57 2E 44 4C 4C 00 00 00 r. DDRAW.DLL

to:

72 2E 00 00 53 46 41 4C 4C 2E 44 4C 4C 00 00 00 r. SFALL.DLL

as for wich ddraw.dll file You need to change name of..
the one wich is in the game directory You are using.. so my guess is You'll want the one from Fallout Fixt directory.

Just make sure You have latest Crafty's Sfall for the job a.k.a 1.7.27 ( link provided not far behind in this thread by Schezza) as the one that comes by default fith FIXT 0.81a won't work.
only 1.7.27 will do this trick in exagear. however I haven't been able to launch it with Hi-Res mod by Mash so only 640x480.
 
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Thanks @gustarballs1983 for the reply, it worked like a charm.

Screenshot_20170828-163358.png


There is one issue though. The ddraw.ini option to change the outline color of 'out of sight' critters is not working. By default it was set to Fallout 2 yellow (value 16) so I left it as is and it did not take effect.

Any ideas as to how to fix that? Everything else I tested seems to be working fine.
 

@Pwener

Before the setting You are talking about, there is a semicollon (";") wich must be removed in order for this section of the ini to work.
Change this:
;ColorLOS=16

into this:
ColorLOS=16

TL;DR It appears as You've got perception of 5 or lower.. So basically You should stick with HtH and melee bulds :p

You may also Say How did damage Formulea tests go for You (this is the new part from v 1.7.27) it basically should fix Armor Piercing ammo.

However in order for this to function You must Set coresponding formulae in ddraw.ini and remove semicollon from coresponding AmmoFile.ini and upload to root of Fallout Fixt folder coresponding .ini file that came together with sfall 1.7.27 (in one of it's catalogues) basically there are 3 of those files AmmoF2default.ini ; AmmoF2balance.ini ; AmmoYAAM.ini .
So Basically as an example:

;Choose the damage formula used to calculate combat damage.
;0 - Fallout 1 default
;3 - Fallout 2 default (checks for all ammo stats; require modified pro-files/use AmmoFile with a configured ini-file)
;5 - Haenlomal's Yet Another Ammo Mod (require modified pro-files/use AmmoFile with a configured ini-file)
DamageFormula=3

;Allows you to edit the ammo data for DamageFormula, point at an ini file containing the replacement ammo data
;AmmoFile=AmmoF2default.ini
AmmoFile=AmmoF2balance.ini
;AmmoFile=AmmoYAAM.ini

and copy AmmoF2balance.ini from unpacked sfall folder>config_files.

@Sduibek
Found an inconsitency that eat's up a lot of time in the beginning of the game.
Razlo is making a Antivenom for 6 Hours while Myron in Fo2 with no equipment does it in 1 Hour.

My guess is that 6hours should be done only for the first time because he is doing a reaserch in order to find a cure and after that, crafting antivenom from scorpion tail should take 1 Hour.

I loose over 2 freaking days from the counter just to convert all the tails found in caves to antivenom. This sucks.

@Crafty
Is there any way to force Awareness perk to behave Like in Fo2 during combat?
What I mean is, in Fo1 to inspect a critter in combat one has to switch to cursor mode and use binoculars on opponent. It does not work when oponent is completely hidden behind a wall.
In Fo2 when one has Awareness perk, it's just a matter of hovering over the target cursor over oponent in combat mode. Combat cursor sees through obsticales like walls or roofs when within LoS, and displays health points, weapon type and number of bullets/charges.

Could it be possible for You to add such a function to new version of sfall for Fo1 if there are going to be any new versions?
 
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it basically should fix Armor Piercing ammo.
Not only AP, but even JHP.
F1 damage formula does not use data from pro-files that affect the characteristics of the bullets (so the ammo modifications, like "Fallout Ammo Patch by Celestial", do absolutely nothing).
Therefore, even JHP ammo is weaker than it should be against targets without armor.

Could it be possible for You to add such a function to new version of sfall for Fo1 if there are going to be any new versions?
Ok, done ;)
 
People You heard the man! Sfall for Fo1 v1.7.28 by Crafty is ready for download (same place as usual)

changes from v1.7.27 Crafty added "Combat Looks" option so that awareness perk works Fo2 style (by hovering over targeting cursor in combat).
 
So there's thing where Super Mutants in the Military Base and the sorrounding desert show a description of "You see a human female wearing protective leather armor." Only the Super Mutants wearing the black outfits have this. The same critters in the Cathedral do not suffer from this error.

There is also a strange one where the Power Armor Specs Pip Boy log from ZAX has no title when looked at in "Status." Clickable and readable, but the title is not there.

My browser doesn't support editing the wiki so it's either posting these here or not at all.
 
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@Sduibek
@Crafty

I've partially found why people tend to complain with invasions beeing instant but not choosing this way in the installer. The problem is that at the beginning of the game in the cave the date is moved from 2161 year to 2175 year. the water days left counter is not affected however the starting day month and year do not match the 5 dec 2161 of vanilla. Player age is affected however i get mooved from 34 years (set during character creation) to 47 years old early in the game (I enter Vault13 as soon as i kill the rats and get some quests done and 2x 350 exp. from computers). If invasion timers are affected the same way age is, than it's no wonder they get triggered. It's over 13 years from the original date.

I don't remember this beeing the case with sfall v1.19 @Crafty but with 1.7.6 ;1.7.27 ; and 1.7.28; it is the case so my guess it is sfall that is causing this strange behaviour, as it is the only thing in fixt beeing changed recently. Could You take a look into this matter Crafty?
 
Could You take a look into this matter Crafty?
Conflict with the TimeLimit variable. In Fixt at the script level, there is protection in OBJ_DUDE.SSL against the 13-years time counter overflow. But chose not to analyse why conflict...
Looked more in detail - in V13CAVE.SSL uses a clever trick with a cyclic scrolling of the time counter when using game_time_advance(0 - random_minutes). This will not work with TimeLimit.

The solution is to add (or fix) the variable TimeLimit=14 in the [Misc] section of ddraw.ini.

By the way, if in Fixt only replace ddraw.dll with the new version, then without TimeLimit=14 you can't even start a new game. So this is a mandatory fix (although I've already compiled a new version with TimeLimit disabled by default).
 
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Conflict with the TimeLimit variable. In Fixt at the script level, there is protection in OBJ_DUDE.SSL against the 13-years time counter overflow. But chose not to analyse why conflict...

The solution is to fix (or add) the variable TimeLimit=14 in the [Misc] section of ddraw.ini.

By the way, if in Fixt only replace ddraw.dll with the new version, then without TimeLimit=14 you can't even start a new game. So this is a mandatory fix (although I've already compiled a new version with TimeLimit disabled by default).

As always Thank You..
Will give it a try and inform here about the results.
 
Anyone else can't find Agatha in Shady Sands? I'm definitely sure I selected the option to add her in and I don't feel like starting all over again just to check.
 
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Anyone else can't find Agatha in Shady Sands? I'm definitely sure I selected the option to add her in and I don't feel like starting all over again just to check.

I found that some of the options in the installer, despite being checked, did not activate the content in game. You can, however, change the variables in an editor which would activate the selected content. One that can do this is included with Fallout Fixt.
 
Hey, I'm relatively new to all of this, but I wanted to ask for some help. My anti-virus detected the file "is-mchm7.tmp" as "Backdoor.Graybird" and completely stopped my download. I'm usually rather paranoid about getting viruses and what-not, so I wanna know if anyone else has gotten this problem and can say for sure it's safe.
 
try a different download then there's a couple of mirrors in the first post for full custom.
There's also a chance Your computer became infected with something that attaches itself to anything you download. You might want to try to download "malwarebytes" or "emsisoft emergency kit" on a different computer and *use* them on your machine,through a thumbdrive or etc. to scan for badies. (don't forget to update the malware database of malwarebytes or emsisift emergency kit before you do).
 
Hello, I just got Fallout for free on Steam, and I want to install Fallout Fixt, but I have two questions about it
1: Wich one should I download? I want Bug fixes and censorship remove
2: Where should I put it? I was in half of installing "Fixes only" version, but got distracted by instructions where to put it, it says ".../steamapps/common", but somewhere else I saw something about putting it into game folder
Could you help me?
 
@Kaczmorek
1. there are 3 separate downloads:
-Fixes Only- as name suggests no additional content only bugfixes
-Full Custom- it has everything or nothing depending on what you set in the installer (incudes children)
-German uncut- similar to full custom with additional content wich was cut out of german versions of Fallout 1.

2.the FIXT installer asks for Fallout 1 root folder, so:
..\Steam\steamapps\common\Fallout
it will create a separate folder in Fallout root folder called "Fallout Fixt"
The original game files don't get overwrited. and You probably will not be able to track your time played via steam interface if you don't proceed with additional steps. Although I can't help you with those i have my Fallouts from gog and I'm not familiar with tweaking steam's interface.
 
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