Testing files updated! Download link at: http://www.nma-fallout.com/threads/...rked-on-dec-2018.194562/page-188#post-4307860
New in this version of test files:
New in this version of test files:
New OPTIONAL customizations:
- There is now a No Knockback version of the Sledgehammer and Super Sledge. You can swap out the versions via Vault 13 Door Computer.
- Smitty can now hotwire multiple Plasma Rifles for you.
- Miles can now harden multiple Power Armors for you.
- Can now choose to have hirelings level up or not, independent of whether Fixes Only mode is enabled.
- Can choose whether hirelings level up every [1 to 8] player levels. (default in NPC Mod was every 4 player levels)
- Can have hirelings level up based on current player level rather than relative player level - as if you'd hired them at player level 1.
New features:
- Updated items received at game start. Breakdown here: https://docs.google.com/spreadsheets/d/1RnVz7Mfct14Xw3P4l8LNZHX2NpBQd_4z8c1r75-o3R0/edit?usp=sharing
- Map load message now displays on "Ruins" maps post-destruction for Military Base and Children's Cathedral, like with other maps in the game.
- Message when hirelings gain a level is more clear (and indicates that level 3 is max level for them).
Text fixes:
- Weapons with special perks (Penetrate, Knockback, etc) now have these effects mentioned in the item descriptions.
- Vault 15's door is no longer called "Wall" on its hover name.
- Some fixes for messages received when examining and using the Vault 15 elevator shafts.
- No longer will any Super Mutants have a "human female in protective clothing" description when examining.
Bug fixes:
- All messages that were supposed to display while exploring Vault 15, do actually display now.
Fixt features removed:
- Removed the "angry" step aside option for NPCs and Dogmeat - left the normal ones intact obviously.
- No longer find extra items in Vault 15 that weren't included in the vanilla game. I realized this restoration was silly and unneccesary and didn't serve much purpose.