Fallout 1 mod Fallout Fixt - next release will be some time in Jan 2020

@Muttie

The Idea Behind Power Armor buyout was to implement a lot more quests to brotherhood like wipe out vipers and jackals. Read somwhere that one of those gangs was sepose to be a really tough bunch using combat armors and heavy weapons, while fewer in numbers. The idea was to implement karmic title system "BoS rank", but with Fo1 BoS ranks not tactics ones, and Player after achieving rank of Palladin or Senior Palladin could acces the armory by simply asking to enter (as normally Brotherhood does), *or* after certain rank allow to trade with brotherhood at 10x nominal price, and BoS *not* accepting bottle caps. However stuff would have to wait for engine conversion since adding new maps to world map is hardcoded in Fo1 same way as karmic titles.

Perhaps another way to enter armory would be simply to dress in power armor and ditch all non Power Armor wearing companions outside the bunker, and fool the gate guards You are permitted to enter (saying You are high rank Palladin + perhaps tossing a name of one) (just like ghoul bunker in Fo1.5 Ressurection disguise and bullshit them). If NPC wears PA or HPA he/she could enter too.
Maybe adding a line in Tycho's "any recommendations.." dialogue tree line about it while in Bos bunker.
And Yes I do belive that design of getting into the armory by picking the lock at guard's face is dumb.

Besides why would Sduibek modify Smitty and Miles to make more of their stuff if party PA was not intended to be end game optimal? I mean during vanilla playthrough you still could get a second turboplasma (super mutant in cathedreal room with nuke has it)


As for the NPC mod Katja's 10ap at final stage was intended as a blend between single vanilla proto and TeamX's v1,35 protos it's 9 AP vs. 10AP so i figured it would be ok'ish to have her upgrade +1AP to make her shoot 2x per turn instead of one shot per turn (the only "no difference" beeing turboplasma).

As for Katja 302 proto i don't know what happend the damn cubik2k's editor always threw out errors when marking this proto, so i have no idea how did it recive Mr.Handy's stats. As for Mr.Handy itself You mentioned his stats changed in FIXT so i had no idea what You expected from this add-on, hence following your suggestions.

Hell.. Since You're so vocal about all of those changes, why don't You take it from here... I'm tiered of working on this anyway and also unfortuneatly real life is getting hard on me lately (very little time for myself lately). So If Yo're up to it I can pass it over to You. Just mention me in the credits and it'll be fine.
 
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I meant that line i mentioned earlier needs to be edited in order to change resolution, However it apears as if FalloutW.exe from fixt is not compatible with HRP from GOG Launcher, or GOG Launcher is not compatible with HRP from FIXT.

If I start it without GOG's launcher, it still does not work. I'm guessing it's a bug in Fixt? Technically, a regression, maybe?
 
If I start it without GOG's launcher, it still does not work. I'm guessing it's a bug in Fixt? Technically, a regression, maybe?
Perhaps You have double resolution settings enabled?
Try to disable resolution on ddraw.ini :

;If using a dx9 mode, this changes the resolution
;The graphics are simply stretched to fit the new window; this does _not_ let you see more of the map
;If set to 0, use fallout's native resolution
GraphicsWidth=0
GraphicsHeight=0

try to set it to zero's, so that ddraw.dll does not mess with the resolution. As I said earlier some settings in ddaw.ini/ddraw.dll (a.k.a sfall) are incompatible with High-Res Patch F1_res.ini/F1_res.dll (a.k.a HRP). the difference in resolution settings between ddraw.dll and F1_res.dll are that F1res.dll let's you see more of the map and ddraw.dll only streches the image.

Last option would be you've messed around with "F1_res Config.exe"
F1_res_Enabled.jpg F1_res_Disabled.jpg

When done press "Done"

@Sduibek
I've seen You've Joined "kochegarov" forum site to contact Crafty..
Could You please ask Him to add global scripts support to sfall1?
 
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Apologies for the silence ,seasonal allergies have been hitting me hard during the past month. It must be causing inflammation too because my joints are hurting and tinnitus increased.

Most weekends I just watched TV all day due to exhaustion. I even skipped the gym for two consecutive weeks whereas I normally go 5 to 7 days a week.

The good news is I'm working with my doctor and an allergist to figure this out so hopefully I'll have a new batch of test files sooner rather than later.
 
Apologies for the silence ,seasonal allergies have been hitting me hard during the past month. It must be causing inflammation too because my joints are hurting and tinnitus increased.

Most weekends I just watched TV all day due to exhaustion. I even skipped the gym for two consecutive weeks whereas I normally go 5 to 7 days a week.

The good news is I'm working with my doctor and an allergist to figure this out so hopefully I'll have a new batch of test files sooner rather than later.

Glad to hear you're okay- do you still want the Fallout 1 Appearance Mod files?
 
Apologies for the silence ,seasonal allergies have been hitting me hard during the past month. It must be causing inflammation too because my joints are hurting and tinnitus increased.

Most weekends I just watched TV all day due to exhaustion. I even skipped the gym for two consecutive weeks whereas I normally go 5 to 7 days a week.

The good news is I'm working with my doctor and an allergist to figure this out so hopefully I'll have a new batch of test files sooner rather than later.
Hope you get well soon.
 
Apologies for the silence ,seasonal allergies have been hitting me hard during the past month. It must be causing inflammation too because my joints are hurting and tinnitus increased.

Most weekends I just watched TV all day due to exhaustion. I even skipped the gym for two consecutive weeks whereas I normally go 5 to 7 days a week.

The good news is I'm working with my doctor and an allergist to figure this out so hopefully I'll have a new batch of test files sooner rather than later.

@Sduibek
which one is it? did you do any tests on allergy?
Actually I'm currnently going through allergy myself.. hazelnut tree is releasing pollen. It's sepose to start from second half of february according to pollen calendar and last about a month. This allergy is not so bad for me yet, the worst one starts from second half of april to half of may birch-tree is releasing pollen then. actually I'm unaware of total stuff that I'm allergic to but it's related to the way of tree releases pollen. I'm heavily allergic to all trees that release pollen from a yellow dick-like shaped cone strings that hang down. that means: hazelnut tree, birch tree, poplar, and suprisingly alder, acacia and pine .

However I'm using anti-histamine (antiallergy) medicine based on "Bilastinum" and it helps a lot. I have no cough, and runny nose seemes to be limited, when inddoors it vanishes completely.

Influenza or other types of bacteria/viral illness that comes with allergy is usually tied to phlegm that generates in the lungs during pollen activity. bacteria/viruses feast on it and become strong enaugh to perform a full scale attack on weakend organism.

My advice: go to Allergologist let him/her perform tests what are you allergic to (both ingestible and environment ) and get a perscription for antiallergic medicine of newest generation (such as Bilastine/Clatra). As earlier generations cause dizziness and tend not to go well with other medicine you may or may not take.

EDIT:

As for tests postpone them to a time where You're free from allergy symptoms as only then the tests will come out correctly. As for antiallergic medicine get it ASAP.

basically you may refer to this:
https://en.wikipedia.org/wiki/Catkin
as a pamphlet regarding similar allergies
 
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Hi, I know this thread is not for this, but I couldn't find the old one. Are there any news on running FO1 on FO2 engine?
 
Hi, I know this thread is not for this, but I couldn't find the old one. Are there any news on running FO1 on FO2 engine?
In the theme there is no message, but they say the work goes on. No one is asking for help, and I question the design. Although I was told that everything is fine)))
 
In the theme there is no message, but they say the work goes on. No one is asking for help, and I question the design. Although I was told that everything is fine)))
I'm interested in those criticisms to the design. I'm personally all about pre-processing the original data, but mostly because I can't really think about another way to accomplish that.
 
Quick question – does Fixt use an updated damage calculation via Sfall? And if so, where can I find and edit this setting?

I'm trying to recreate Magnus' Weapons Redone mod in F1, so I'm tweaking ammo damage mods. I'm using Fixt's reduced ammo stacks, and noticed they have different damage mods to the default. Is this because Fixt uses a different damage calculator?
 
Found a typo.

https://i.ibb.co/tD7xSL6/Screenshot-2019-04-07-18-42-40.png

Bit hesitant on the idea of new features like playing as a super mutant or killing the overseer. There's patching and then there's modding. The Vampire: The Masquerade- Bloodlines Unofficial patch suffers HORRIBLY from this.
Well, Fixt generally lies in between, as it's to be considered sort of what 'Restoration Project' is to Fallout 2.
Playing as a mutant does fall out of scope for a restoration mode, as it was never intended for the original release.
However, last time I checked the Fixt installer allowed to cherry-pick what you did and did not want of the mod, and there's even a fixes-only binary for download, just like with RP.
 
I don't think fixt or restoration projects creators ever claimed that their mods were unofficial patches.
On the other hand, their mods INCLUDE some unofficial patches (some having been created by themselves) .
 
I don't think fixt or restoration projects creators ever claimed that their mods were unofficial patches.
On the other hand, their mods INCLUDE some unofficial patches (some having been created by themselves) .
Of course not, but both their authors provide unofficial patches that provide vanilla game-play, as well as custom install for the mods themselves.
 
I don't personally subscribe to the Purist mindset, but I generally understand the thought process behind it, hence why over time I've made things more customizable. :ok:

Also, I've consistently worked with the community through feedback from you all to make it more "Purist-friendly" whenever complaints are brought to me. In particular, the users of RPGCodex tend to be even more passionate than NMA regarding purism, and I've gotten a lot of good input from them in our discussions about what should and should not be included with my mod.

Anyway just wanted to update you all that I'm considering having install be manual (literally just extracting a zip file) going forward. Almost all customizations will soon be possible in-game through the Vault 13 Door Computer, and furthermore this will allow folks with Linux, MacOS, and other uncommon setups to still enjoy Fixt without any hassle. [I get requests somewhat regularly for a manual install option from players on non-Windows systems]

At the moment in the installer there is "purist" and "standard" and "full", i could keep those but just as zip files instead of an installer. Then if the person wants to tweak individual settings they'll do so in-game instead of in the installer.

What do you think?
There's really no perfect solution here, it's a trade-off either way.
 
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