@Muttie
The Idea Behind Power Armor buyout was to implement a lot more quests to brotherhood like wipe out vipers and jackals. Read somwhere that one of those gangs was sepose to be a really tough bunch using combat armors and heavy weapons, while fewer in numbers. The idea was to implement karmic title system "BoS rank", but with Fo1 BoS ranks not tactics ones, and Player after achieving rank of Palladin or Senior Palladin could acces the armory by simply asking to enter (as normally Brotherhood does), *or* after certain rank allow to trade with brotherhood at 10x nominal price, and BoS *not* accepting bottle caps. However stuff would have to wait for engine conversion since adding new maps to world map is hardcoded in Fo1 same way as karmic titles.
Perhaps another way to enter armory would be simply to dress in power armor and ditch all non Power Armor wearing companions outside the bunker, and fool the gate guards You are permitted to enter (saying You are high rank Palladin + perhaps tossing a name of one) (just like ghoul bunker in Fo1.5 Ressurection disguise and bullshit them). If NPC wears PA or HPA he/she could enter too.
Maybe adding a line in Tycho's "any recommendations.." dialogue tree line about it while in Bos bunker.
And Yes I do belive that design of getting into the armory by picking the lock at guard's face is dumb.
Besides why would Sduibek modify Smitty and Miles to make more of their stuff if party PA was not intended to be end game optimal? I mean during vanilla playthrough you still could get a second turboplasma (super mutant in cathedreal room with nuke has it)
As for the NPC mod Katja's 10ap at final stage was intended as a blend between single vanilla proto and TeamX's v1,35 protos it's 9 AP vs. 10AP so i figured it would be ok'ish to have her upgrade +1AP to make her shoot 2x per turn instead of one shot per turn (the only "no difference" beeing turboplasma).
As for Katja 302 proto i don't know what happend the damn cubik2k's editor always threw out errors when marking this proto, so i have no idea how did it recive Mr.Handy's stats. As for Mr.Handy itself You mentioned his stats changed in FIXT so i had no idea what You expected from this add-on, hence following your suggestions.
Hell.. Since You're so vocal about all of those changes, why don't You take it from here... I'm tiered of working on this anyway and also unfortuneatly real life is getting hard on me lately (very little time for myself lately). So If Yo're up to it I can pass it over to You. Just mention me in the credits and it'll be fine.
The Idea Behind Power Armor buyout was to implement a lot more quests to brotherhood like wipe out vipers and jackals. Read somwhere that one of those gangs was sepose to be a really tough bunch using combat armors and heavy weapons, while fewer in numbers. The idea was to implement karmic title system "BoS rank", but with Fo1 BoS ranks not tactics ones, and Player after achieving rank of Palladin or Senior Palladin could acces the armory by simply asking to enter (as normally Brotherhood does), *or* after certain rank allow to trade with brotherhood at 10x nominal price, and BoS *not* accepting bottle caps. However stuff would have to wait for engine conversion since adding new maps to world map is hardcoded in Fo1 same way as karmic titles.
Perhaps another way to enter armory would be simply to dress in power armor and ditch all non Power Armor wearing companions outside the bunker, and fool the gate guards You are permitted to enter (saying You are high rank Palladin + perhaps tossing a name of one) (just like ghoul bunker in Fo1.5 Ressurection disguise and bullshit them). If NPC wears PA or HPA he/she could enter too.
Maybe adding a line in Tycho's "any recommendations.." dialogue tree line about it while in Bos bunker.
And Yes I do belive that design of getting into the armory by picking the lock at guard's face is dumb.
Besides why would Sduibek modify Smitty and Miles to make more of their stuff if party PA was not intended to be end game optimal? I mean during vanilla playthrough you still could get a second turboplasma (super mutant in cathedreal room with nuke has it)
As for the NPC mod Katja's 10ap at final stage was intended as a blend between single vanilla proto and TeamX's v1,35 protos it's 9 AP vs. 10AP so i figured it would be ok'ish to have her upgrade +1AP to make her shoot 2x per turn instead of one shot per turn (the only "no difference" beeing turboplasma).
As for Katja 302 proto i don't know what happend the damn cubik2k's editor always threw out errors when marking this proto, so i have no idea how did it recive Mr.Handy's stats. As for Mr.Handy itself You mentioned his stats changed in FIXT so i had no idea what You expected from this add-on, hence following your suggestions.
Hell.. Since You're so vocal about all of those changes, why don't You take it from here... I'm tiered of working on this anyway and also unfortuneatly real life is getting hard on me lately (very little time for myself lately). So If Yo're up to it I can pass it over to You. Just mention me in the credits and it'll be fine.
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