Fallout 1 mod Fallout Fixt - next release will be some time in Jan 2020

Almost all customizations will soon be possible in-game through the Vault 13 Door Computer, and furthermore this will allow folks with Linux, MacOS, and other uncommon setups to still enjoy Fixt without any hassle.
I don't approve, it turns the game into a game. Casual and no seriousness, the clown is still close to add and will be fine.
 
Casual and no seriousness, the clown is still close to add and will be fine.
What does this mean? I don't understand this sentence at all grammatically.

I've updated my reply above regarding multiple zips so the in-game customization would not be strictly necessary in that case.
 
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Your idea for the different zip files makes sense. Specially for purists.
They can just get the purist zip and not bother with the computer. Other OS compatibility is always a plus too. :salute:
 
IMO it's reasonable, BUT it should come with some good docs about how to cherry-pick the changes, should the need arise. This need not be inside the package (download time may or may not matter, depending on location), but need to be somewhere.
Regarding the Vault computer feature, I agree with Fox, that wouldn't be compatible with purism (it sounds quite cool for the other modes, tho). It'd be adding meta elements that weren't there in the original game.
 
I think Auto-install is the best option for noobies. Also i hate having those settings ingame. Notably pissed having a popup asking me if i want to keep playing while i am having a tense conversation with the overseer.
 
I'm a purist, but don't mind certain changes that were obviously intended, such as the fixed Followers path. I would just use caution when veering into mod territory, as you might want to make it a side project. At the least, right now the installer makes it clear what options are customizable. Hell, I'll admit to doing a few runs that disable the water chip/mutant timers just for fun. But things like that, carry weight changes, anything that isn't a pure fix to something obviously broken, should be a tweakable option and not a default.

Part of the reason I bring it up is Vampire: Bloodlines and the "Unofficial Patch", which adds a lot of garbage that now, sadly, some people think was part of the vanilla game.

A few more errors:

https://www.dropbox.com/s/6j3kqqjvurh5c6y/Screenshot 2019-04-08 01.15.37.png?dl=0 "anyway" needs to be "any way" in this instance.

https://www.dropbox.com/s/auf9b31bzavr9p0/Screenshot 2019-04-08 22.44.51.png?dl=0 I don't recall if numbers normally have commas elsewhere in the game (2,000), but the reference to "script" confuses me.

https://www.dropbox.com/s/moafxlbexv8hwv6/Screenshot 2019-04-08 22.30.15.png?dl=0 This line doesn't actually match what the voice actor says. I have to go back and see what he actually says, though... I accidentally saved over my loading point.
 
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I think Auto-install is the best option for noobies.
Totally agree, but as Sduibek mentioned, there are upsides to zips too. Maintaining both may or may not be a burden.
Also i hate having those settings ingame. Notably pissed having a popup asking me if i want to keep playing while i am having a tense conversation with the overseer.
That seems rather easy to fix: if you install the mod with the extended ending enabled, then you want the extended ending. If you don't, then it isn't. No popup.
Worst case scenario, you installed it and you don't want it in a specific play. Solution? Just close the game after you finish.
@Sduibek, what do you think about this?
 
That seems rather easy to fix: if you install the mod with the extended ending enabled, then you want the extended ending. If you don't, then it isn't. No popup.
What you describe is more a workaround than a solution. Better have that choice outside the playthrough.
 
What you describe is more a workaround than a solution. Better have that choice outside the playthrough.
I don't see how it's a workaround. The choice is outside gameplay: you want to continue? Install the mod to continue. You don't? Don't install that mod. The workaround is if you want to have the option *after* you installed the mod. IMO, you should make your mind before picking which features get in.
 
At this time the main issue for me is players who want to install on non-Windows / old-Windows systems are getting screwed [cannot install at all so they have to install on a supported machine then manually copy over and hope it works]. I don't feel that's an acceptable tradeoff for having an installer, and I definitely have no plans to build multiple installers to support multiple operating systems.

Regarding the Vault computer feature, I agree with Fox, that wouldn't be compatible with purism (it sounds quite cool for the other modes, tho). It'd be adding meta elements that weren't there in the original game.
Interestingly, everyone I spoke with at RPGCodex who self-identifies as a purist and chimed in on my Fixt thread there disagrees with this. They all said they were fine with the customization options via the computer: https://rpgcodex.net/forums/index.php?threads/fallout-fixt-by-sduibek.76182/page-21#post-5201885 .

I think Auto-install is the best option for noobies.
I could make the zip files self-extracting. You just enter the path and hit extract, boom.

Also i hate having those settings ingame.
You would really rather have to fully reinstall Fixt from scratch to make the tiniest of settings changes? That is how it currently is btw unless you want to dive into VAULT13.GAM which isn't user-friendly whatsoever. I am taking care to make the in-game customization phrasings as non-immersion-breaking as possible, and as mentioned I could still have multiple downloads so most people wouldn't have to fiddle with the in-game settings much if at all.

Notably pissed having a popup asking me if i want to keep playing while i am having a tense conversation with the overseer.
This is literally the only way to do it with Fallout1 engine. Fallout 2 does this with an engine prompt rather than dialog prompt. Does that piss you off too?

The way Fallout1 engine works is if the endgame cutscene plays it is *impossible* for the game to continue. I've tried but it's hard-coded. Hence the prompt - if you want to continue play you must choose to not trigger the endgame cutscene, there's no other way. I am genuinely surprised you find issue with this as a small tradeoff for being able to continue playing.

I would just use caution when veering into mod territory,
Yes that is why one of the options would be the purist one.

I appreciate the bug reports btw! Will get those fixed.
 
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At this time the main issue for me is players who want to install on non-Windows / old-Windows systems are getting screwed [cannot install at all so they have to install on a supported machine then manually copy over and hope it works]. I don't feel that's an acceptable tradeoff for having an installer, and I definitely have no plans to build multiple installers to support multiple operating systems.
That's fair. I thought it was just a bonus, not an explicit target.

Interestingly, everyone I spoke with at RPGCodex who self-identifies as a purist and chimed in on my Fixt thread there disagrees with this. They all said they were fine with the customization options via the computer: https://rpgcodex.net/forums/index.php?threads/fallout-fixt-by-sduibek.76182/page-21#post-5201885 .
That's curious, indeed. I'm not a purist, so I don't really oppose that, but I find it surprising.

I could make the zip files self-extracting. You just enter the path and hit extract, boom.
Out of total ignorance, does that work correctly on non-Windows OSes? I never really tried self-extract on Linux.
 
Out of total ignorance, does that work correctly on non-Windows OSes? I never really tried self-extract on Linux.
There shouldn't be any problems if you stick at using Wine for everything (unziping included). Most Linux filesystems are case-sensitive, so using internal tools will just create doubles if the modified files had different cases.

Regular Linux users are well aware of those pitfalls, though.
 
There shouldn't be any problems if you stick at using Wine for everything (unziping included). Most Linux filesystems are case-sensitive, so using internal tools will just create doubles if the modified files had different cases.

Regular Linux users are well aware of those pitfalls, though.
Well, I use Linux every day since a few years ago. Aware of case sensitive issues, but always used 'native' (i.e., tar and stand-alone compressors), never things like self-extract.
 
Well, I use Linux every day since a few years ago. Aware of case sensitive issues, but always used 'native' (i.e., tar and stand-alone compressors), never things like self-extract.
Those tools have their own ways to deal with case-insensitivity, you just have to be aware of them, yes. Or if you didn't use those mechanisms, you were indeed very lucky to not encounter any bugs. For example, I've encountered lots and lots of them trying to make installation of certain Baldur's Gate mods native for Linux, all the tools seem to work fine... but the game just don't work properly, crashes and has lots of graphical glitches, all this magically disappers if you use C-I filesystem instead.
 
Those tools have their own ways to deal with case-insensitivity, you just have to be aware of them, yes. Or if you didn't use those mechanisms, you were indeed very lucky to not encounter any bugs. For example, I've encountered lots and lots of them trying to make installation of certain Baldur's Gate mods native for Linux, all the tools seem to work fine... but the game just don't work properly, crashes and has lots of graphical glitches, all this magically disappers if you use C-I filesystem instead.
Now that I think about it, I always gamed on Windows, except for Life is Strange and Telltale episodic titles, which run flawlessly on WINE, and Baldur's Gate II Enhanced Edition, which IIRC has a native Linux client. That's pretty much the only reason I ever boot Windows.
Generally, having this double boot setup, I try it on Linux but don't invest too much time on getting it to work if it doesn't OOB.
 
Not an expert on other operating systems, but i got the impression from the RP installation guide on the wikia that the installation itself was easy with wine, but choosing the right settings afterward was less easy (a step that doesn't depend on the initial installation), but i guess we need Mac\Linux\Android experts to help us write down more updated tutorials.

Would be a bit sad to see the auto-installation disapear. That thing is just awesome. And pretty much needed if we want people that are clueless with computers being able to play mods. (and counter their low attention span with all the process being done for them)

This is literally the only way to do it with Fallout1 engine. Fallout 2 does this with an engine prompt rather than dialog prompt. Does that piss you off too?
.

For this specific example, i would rather have continuing the game by default, after all the credits (you quit the game if you don't want to continue) than having a in-universe thing interrupted by outside-context gameplay prompts. I know the FIXT isn't the only game to do it, but it is still painful. (Fo3 and FoNV do it with their DLC prompts at the beginning of the game, that interrupt narrative-driven scenes, which piss me to no end)

For other setting, the perfect solution would be, imo, a separate program, like the High-Res mod, in which you choose all your option, and avoid those things disrupting the immersion while you are in-game.
 
@Sduibek

My 3 cents in this matter would be that it's just a change of immersion Nor for the better neigther for worse, only a change.Personally it doesn't bother Me at all. It does however bring an ease of use functionality of "per playthrough" settings, So that there is no need to reinstall the game to change the game rules. However I'm not sure whether all FIXT changes can be implemented this way. For example animation changes: How does one pick ones custom party NPC animations? Will they be set to not change armor, change armor or what weapon animation frames they have/use? And what about extra set of animations ( the speed-uped ones (especially for Power Armor) how one would choose those, as this requires a flie switch and as I'm aware it can't be made in game?

naossano said:
Also i hate having those settings ingame.

Sduibek said:
You would really rather have to fully reinstall Fixt from scratch to make the tiniest of settings changes? That is how it currently is btw unless you want to dive into VAULT13.GAM which isn't user-friendly whatsoever. I am taking care to make the in-game customization phrasings as non-immersion-breaking as possible, and as mentioned I could still have multiple downloads so most people wouldn't have to fiddle with the in-game settings much if at all.

I say.. AFAIR Cpt.Corpse in his version of the end game had engine prompt not dialogue prompt. for the continue-after-end-game. You probably should have a look at it in Your free time Sduibek. maybe that'll make naossano less pissy.
 
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I thought that using the terminal to adjust the settings was cool. At first.

But then I missed the „uhh, got issues... try again later“ response when trying to open the vault immediately. So it kills some atmosphere. In this case: being alone and unable to return back inside. And in front a cave of hungry rats.

Isn't it possible to create a „settings“ screen like hi-res does (i.e. it adds that „screen“ menu to options) or is that not possible with Fo1? Otherwise that sounds best (i.e. it's in-game (menu), but not in the actual game). Or call up something like help by pressing F1? Or add it to the pip-boy? I mean perhaps pursue some sort of separation of game-play and set-up by finding a way to have it in a menu setting.

Or if all that is a pain perhaps have a new terminal for this purpose rather than replacing a vanilla one? So it's less intrusive. Or at the very least a terminal that is not used for anything but decoration.


Regarding the auto-installer. I absolutely loved it a year ago, when I had little understanding of FO. Today, I rather have manual installers as it gives me more control.

Perhaps it's best to have both. FoRes is offering both options.

I understand the annoyance of having to run installer over and over again. One reason why I like a manual installer, especially when messing and experimenting. But outside of experimenting I'm not that concerned as I go through the settings once, decide on the game I want (all the fixes, everything, with two spoons of sugar and cream) and then never switch back ever again. At least for a while.

I mean is there a huge demand of adjusting the settings frequently? That sounds more like an expert thing.

However, if you give me a manual installer I would install the game three times with all three settings (purist, half & full). :)
 
Maybe there's a way to generate both the installer and the package from a single file? Something like a json and a little script processing it.
 
Sduibek, there was a fix posted way back for a cut romance option with a women in The Brotherhood Of Steel- have you incorporated that?

I don't think have to set the various options the player wants everytime they start a new game is a good idea- especially having to do it in game when the game's already started. Although I could see the appeal of being able to easily change them. I think an external program to set them is the best compromise.

Is there any E.T.A. on the next version?
 
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