Fallout 1 mod Fallout Fixt - next release will be some time in Jan 2020

For clarification, I ask for Gauss not because I hate balance (in fact, I love it). I ask because they're ubber cool and because I like to hang with ma' gang an 14mm pistols don't hold against muties (though it should, it's f***ing 14mm goddamn it).

If you don't want to add FO2 items, maybe you could somehow integrate "Yet Another Amno Mod", the 14mm amno there is bad ass (-8 DT, -10AC) as it should be. I'm trying to manually do that using Cubik's item editor but I'm having a hard time making it work in FO1...
 
Makenshi said:
If you don't want to add FO2 items, maybe you could somehow integrate "Yet Another Amno Mod", the 14mm amno there is bad ass (-8 DT, -10AC) as it should be. I'm trying to manually do that using Cubik's item editor but I'm having a hard time making it work in FO1...
Ammo stats are broken in Fallout1, there's several threads here about it. I'm trying to fix this but it requires code editing which unfortunately i'm not very good at. If only we could get the services of someone who knows Assembly......

EDIT: But yes, some changing of weapon stats is planned at some point. I'll try to keep the changes as minor as possible though, I want this to primarily be a fixes and improvements and restorations of intended material, not major changes :)
 
Hi! I really like your mod :). I do not know too much English, so I decided to paste the text of the Polish translation of the game, the msg files from your mod.

Could you post in the future, the readme file in the package? And also change the text displayed in the game, in a separate text file, let me know what changed?

When will version 1.0?
 
Working on some new loading screens, let me know what you think:

2m3prnk.jpg

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2lksj2p.jpg

w0stop.jpg



EDIT: This now has its own thread: http://www.nma-fallout.com/forum/viewtopic.php?t=57344
 
The vault loading screen looks the best.
Btw I just downloaded the new version I looking forward to try it out.
 
I have a small problem:



Installed on a Polish language version of the game. Version 1.2 includes "steal bug fix". This version of the game, I got a few years ago in a computer magazine.

I do not know whether the patch from your mod work. I still play in Polish, despite English msg files from your mod. But the change resolution working.

Damn, and I began to paste the Polish texts, instead of English, in a separate directory. I wanted to check if the mod works.

Sorry for my English.

P.S. Do I need to buy the English version of the game?GOG version will be good?
 
When I try to run the .bat file it freaks out and tells me that tpatch.exe isn't compatible:

tpatch.exe cannot start or run due to incompatibility with 64-bit version of windows.

:(
 
Premislaus1988 & apenney:
Not sure about those issues, i'll have to research it. I hope that the 64-bit OS problem has some kind of Compatability Mode workaround (are you using XP, 7, Vista?). No idea off the top of my head about the Polish/English issue.

I'll find out what I can and get back to you.

apenney, in the meantime you should be able to just run FalloutW.exe, you won't get the Cathedral Fix or Screen Refresh this way, but at least you can play the game ;)
 
Re: Fallout 1 - NEW MOD: "Fallout Fixt"

Hello Sduibek, first of all thanks for your work.

Sduibek said:
These are all included with my mod; you do NOT need to download or install them:

Misc
-- Fallout1 official manual (PDF format)
if you have a better scan of this or find one on the web, please let me know. This version is OK but not great.

Included Patches (i.e. don't install these!)
-- Official Interplay patch (1.1)
-- TeamX patches (1.2, 1.21, 1.3.5)
-- No Children Fix
-- Nimrod's Dialog Fixes
-- Cathedral Fix

Included Mods / Enhancements (i.e. don't install these!)
-- TeamX NPCs 3.5
-- sfall/timeslip 1.9b
-- hires patch 2.2b
-- Extended Flamer Attack
http://www.nma-fallout.com/forum/viewtopic.php?t=55302&highlight=extended+flamer+attack
-- Screen Refresh (prevents screen from periodically going black during play)

Graphics are set to 640x480 @ 8bit with the included settings files, although you can change this of course, by editing ddraw.ini and/or f1_res.ini



//////////////////////////////////////////////////////////////////////
CHANGES/UPDATES/FIXES by Sduibek for Fallout Fixt:
//////////////////////////////////////////////////////////////////////

FULLY IMPLEMENTED:
...

PARTIALLY IMPLEMENTED:
....

Are the mods installation optional? Can you select (using checkboxes) which mods to install?
Maybe I'm the only one here , but I personally would prefer for things to be more modular.

I'm aware of an armor piercing ammo problem fix, are you considering including it?

Does this mod works fine with Fallout Restoration Mod or Fallout Update Mod?


Thanks
 
Re: Fallout 1 - NEW MOD: "Fallout Fixt"

random1 said:
Are the mods installation optional? Can you select (using checkboxes) which mods to install?
Not at this time. It IS planned though.

random1 said:
Maybe I'm the only one here , but I personally would prefer for things to be more modular.
No, you aren't the only one ;)

random1 said:
I'm aware of an armor piercing ammo problem fix, are you considering including it?
Ehhhh. The ammo stats in Fallout1 are all messed up. Based on my testing and others here, the exe doesn't even read the stats (DR Mod, AC Mod etc) so changing them isn't helpful. Hopefully some day i'll figure out the code in the exe itself to fix this...

random1 said:
Does this mod works fine with Fallout Restoration Mod or Fallout Update Mod?
Don't use Fallout Update Mod, for various reasons. You can install Restoration if you wish, but install that *after* installing my files. I don't gaurantee any compatability whatsoever -- however, once everything is modular like you're saying, it will be easy to choose to install Fixt+Restoration or just Fixt
 
I must be blind to have skipped over this thread :P

Sduibek, do you plan on doing dialogue revisions, or are they done? :o
 
Ghouly89 said:
I must be blind to have skipped over this thread :P

Sduibek, do you plan on doing dialogue revisions, or are they done? :o
Dialog is pretty much done (I think). Mostly now i'm fixing the scripts.
 
And you did this all by yourself?! Or is this mod a compilation of a bunch of fixes? :shock:
 
Ghouly89 said:
And you did this all by yourself?! Or is this mod a compilation of a bunch of fixes? :shock:
Both.

I used as base for each file, the newest available. I first extracted/installed patch 1.1, 1.2, 1.2.1, 1.3.5 in that order. So if TeamX has updated a file in 1.3.5 that's the version I started with, if it hasn't been changed since 1.2 official patch that's the version I started with, and so on. I then copied over all others from master.dat that hadn't been changed by previous patches/mods/updates.

From there it's just a matter of merging Nimrod's Dialog Fixes into all the dialog files (done), and then doing my own fixes/changes/updates to the dialog and script files :D
 
Happy tearing through scripts! (Kidding) :wink:

But now that I see the extent of your work on this mod, I have to say that I am impressed! If I ever find something you haven't, I'll be sure to report it to you and you can decide if you want to implement it or not 8-)
 
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