New version up! (see OP of this thread for DL links)
.99 Beta
Changes in this version:
Doc Morbid animation sequence as intended (when removing eye) -- you do NOT want to know how long it took to implement this. and it's a mediocre implementation. blah.
Cows only talk on the Mad Cows map (missed a couple last time)
Cows killed make correct city aggro. Explanation -- it used to be that if you killed the "domesticated" (their description) brahmin, Junktown would always go hostile. This was if you killed such a brahma ANYWHERE in the GAME. Now I know why Junktown would be hostile in games when they shouldn't've been. Stupid programmers! lol. SO now if you kill one in the Hub, Hub goes hostile, if you kill one in Shady Sands, they go hostile, etc.
cows don't walk around as often (for realism)
ghoul descriptions restored from the MSG files
ladder/stairs showing description again when "use"ing them no longer happens (yay!)
"use"ing a ladder/stairs/whatever now works properly when in your idle animation
FIXED: Due to a strange bug in how the game reads the critter .PRO files, some critters would start with partial HP on map load. examples are Lars, Justin Greene. I've fixed this so they are set to full HP (on first visit to the map ONLY! not looking to change game balance here). Other critters with such an issue fixed as I find them.
Higher quality manual included now (GOG version)
Included two splash screens (#5 & #6) from "kevin" here (see download sections for F1 @ NMA) since they were universally liked by you all
-- Talus finally can grant the player ammo each week (stingy bastard! geez)
.99 Beta
Changes in this version:
Doc Morbid animation sequence as intended (when removing eye) -- you do NOT want to know how long it took to implement this. and it's a mediocre implementation. blah.
Cows only talk on the Mad Cows map (missed a couple last time)
Cows killed make correct city aggro. Explanation -- it used to be that if you killed the "domesticated" (their description) brahmin, Junktown would always go hostile. This was if you killed such a brahma ANYWHERE in the GAME. Now I know why Junktown would be hostile in games when they shouldn't've been. Stupid programmers! lol. SO now if you kill one in the Hub, Hub goes hostile, if you kill one in Shady Sands, they go hostile, etc.
cows don't walk around as often (for realism)
ghoul descriptions restored from the MSG files
ladder/stairs showing description again when "use"ing them no longer happens (yay!)
"use"ing a ladder/stairs/whatever now works properly when in your idle animation
FIXED: Due to a strange bug in how the game reads the critter .PRO files, some critters would start with partial HP on map load. examples are Lars, Justin Greene. I've fixed this so they are set to full HP (on first visit to the map ONLY! not looking to change game balance here). Other critters with such an issue fixed as I find them.
Higher quality manual included now (GOG version)
Included two splash screens (#5 & #6) from "kevin" here (see download sections for F1 @ NMA) since they were universally liked by you all
-- Talus finally can grant the player ammo each week (stingy bastard! geez)