.Pixote. said:
I applaud your work Sduibek...if you want you can add these new larger main menu's for Fallout 1. I built them especially for the the resolution patch for Fallout 1. One is based on the original color scheme, the other on the red box artwork. I promised Mash I would make them look more like the originals, with the torn edges, etc - one day...
New Fallout 1 Main Menu
Original Main menu.
![](/proxy.php?image=http%3A%2F%2Fimg189.imageshack.us%2Fimg189%2F2770%2Fmainmenui.th.jpg&hash=a179be0352ccd587eeb2e9fdf8111f1c)
...
![](/proxy.php?image=http%3A%2F%2Fimg3.imageshack.us%2Fimg3%2F5690%2Fmainmenunormal.th.gif&hash=cda51f821b2832ead945a5c9db965323)
...
Those are indeed pretty awesome, but I have 2 concerns:
1) Plenty of people won't like the red one since it "feels" so different, even though it's awesome and ominous
2) On the more normal-looking one, it's a bit dark (contrast??) which bugs me for some reason. Also you are right, having the edges around it would be required to give it the proper "feel"
Ultimately I think when I include these it will be like my splash/loading screens -- the user will have an option to install or not install each one individually. Who knows when i'll get around to that though, lol.
valcik said:
Sduibek said:
Also I just noticed that my most recent version with the HP fix made it so certain monsters couldn't be hurt at all. Oops! I'll have it fixed today.
Heh, actually I noticed it right now; the Vault 15 entrance is (was) guarded by a pair of immortal radscorpions. Great fun for me, I can tell you.
Yeahhhh. It's a wee bit frustrating, no?
![Wink ;) ;)](/../../xencustomimages/smilies/icon_wink.gif)
This is fixed now.
New version is up! As usual, links and such are in the OP of this thread.
-- Fixed a bug that made some monsters invincible (oops, my bad
![Wink ;) ;)](/../../xencustomimages/smilies/icon_wink.gif)
)
-- For those of you with 64-bit OS, you can now run "64bit OS.bat" instead of running both exes manually
-- Slight reduction to # of punks spawned on "You encounter a small group of raiders" random encounters, for continuity
-- Dehydration does about ten times as much damage as it used to, but i'm still working on this (with the unmodded code, the damage can be reduced and blocked by wearing armor, which is RETARDED)
-- added stats to drugs/useables that were totally useless, so now things like Iguana, Beer, NukaCola, etc., actually have a use and a downside for balance. ((see below))
-- Names of addictions under Karma are a bit more fun now, but should still be obvious which is which.
![Smile :) :)](/../../xencustomimages/smilies/icon_smile.gif)
-- The addiction messages ("you feel groggy") are now more interesting and actually clear what frickin addiction they apply to!
-- Alcohol's "you crave a drink" message is a brand new message, created by me.
-- Changes to some of the addiction % values (see below)
-- A few worldmap names (the green ones you click on the green circle) changed for accuracy / continuity (Mariposa Military Base, L.A. Boneyard, Brotherhood of Steel, Khans' Camp, Children's Cathedral, The Glow, The Hub)
-- Version# of Fixt displayed on main menu (yaaayy lol)