Hello everyone!
First of all I don't have any updates on the progress of 0.90alpha, unfortunately. But I do at least have some updates on my multi-month absence:
GOOD NEWS first - I finally finished that class for which I took an Incomplete, which had been hanging over me for almost a year. I felt guilt working on coding/design for Fallout Fixt when I knew I should be working on coding/design to finish that class so that I could get my degree.
Well I got an 'A' for the class and am now just waiting on the processing folks to mail me the diploma. Woo!
NEUTRAL/EXPLANATORY NEWS next - The promotion I earned at work late March 2016 is great, it's pretty much the perfect role for me and the company is fantastic. It has, however, had a learning curve and been quite hectic & stressful at times. This is part of my silence and lack of progress; I've been basically doing nothing but work+commute+TV+sleep for a few months.
BAD/SADPANDA NEWS next next - My laptop died the same week that I finished the class I mentioned above. Irony? Not sure. Very frustrating though. It's either the motherboard, graphics card, or some part of the assembly that connects the gfx card to the screen.
GREAT NEWS last - I just purchased a replacement laptop today (I don't want to get a brand new laptop just yet; I'd rather put that money into paying off my credit cards) and
it should arrive by September 13th.
I am going to do my best to release 0.90alpha as soon as possible.
I don't expect any problems releasing it by the end of the calendar year. I can't be more specific than that as I'm not sure exactly how long the in-game customizations & playstyles will take to finish implementing.
Thank you all for your support and patience; I apologize for the delays.
I meant, adding an ingame option to switch between manual management & IA management for allies (instead of editing ddrwaw.ini).
@SenorGast Not sure if this is possible but I'll look into it.
Thank you for the mods/fixes. I have GOG version for Mac, will I be able to use Fixit (for Fallout 1) without any issues?
@Bittersteel Fallout Fixt is Windows-only with no plans for Mac support, unfortunately. This is because the extensions it uses such as Sfall/ddraw don't work on Mac systems, and also because I don't use Apple products so I'm not at all familiar with building Mac installers.
So do you have to have a physical copy of the game? Because every time I start fallout fixt it just says "could not find master data file make sure you have game cd in" or something like that.
Also, it is kinda laggy. Mostly with the interface. Is that natural or does it come with things that help it because it used the screen refresh thing.
@The Lone Poopyface Have you checked the Troubleshooting guide? It's just a text file but has plenty of helpful steps
![Smile :) :)](/../../xencustomimages/smilies/icon_smile.gif)
You can find it in my signature.
So the US Independance day 2016.. just a day before the FIXT 0.81a patch 1 year anniversary. Since I've managed to actually reach level 99 on my cheated playthrough (yes i barely made it but i still have plenty of various ammo left), i've decided to share a couple of screenshots of the carnage.
@gustarballs1983 This is actually quite impressive. Well done! How did it feel to reach 99? Any idea how many hours it took? Also what exactly did you do, was it simply adding lots of Deathclaws to that map? Did you have to change any scripts?
Decided to replay Fallout yesterday, checked to see if there were any new unofficial patches, and found this. Thanks for all the hard work, glad to see my favorite series is still getting the attention it deserves.
On a dreary night, I decided to give another run at the original Fallout and looked for what updates occurred while I was away from my beloved title... pleasantly delighted by the work of this mod. Kudos.
@Phil the Nuka-Cola Dude @Ed of Vault 13 Thank you both! I hope it was/is fun to play and didn't give you too many terrible bugs
I wish someone would restore the Burrows but it'd take forever knowing it'd require a new creature, dialouge, and items.
@Worxolas I probably will at some point as a 'joke easter egg' (which obviously won't appear in the Fixes Only version). Maybe as a Special Encounter. But it would be a very basic implementation.
Fallout 2's engine is going to be great soo excited!
@Ceratisa Agreed!
Sduibek was last seen: Jun 12, 2016 -- Did he ditch us?
@ravenbober I did not.
![Smile :) :)](/../../xencustomimages/smilies/icon_smile.gif)
See above for updates re: my absence. <3
I know He did promise to work on fixt in June but it isn't the first time he was unable to fulfill his oaths/vows. anyways I just really hope it's a work related thing and not some bad thing. Although I agree that He could visit the forum more often.. as people tend to get worried quickly without any fresh news.
@gustarballs1983 Yeah, I do tend to be rather awful at making my self-imposed deadlines for Fixt releases. Sigh, #regrets.
I did indeed work on Fixt in June but wasn't able to even touch it during July or August.
1. Someone mentioned they got to level 99, I remember Fallout 1 having a hardcap, does Fixt remove this cap or is there a file I need to edit to remove it?
2. Is there is a perk limit? I noticed that if I edit myself a mountain of perks using the f1/2se(vlad) only a handful of them show up and then it shows the traits section.
@danielje Thanks for your kind words!
1. The level cap is removed (optionally) by the Sfall/ddraw plugin which was originally made by Timeslip and added features for F1 Engine by Crafty.
2. This is a limitation of the engine in Fallout 1. The Perks do exist for your character, the engine just was designed to only display 7 no matter what.
Can one of you friends answer me on whether this patch fixes the Mariposa (Tool wont disable force fields) bug that has just broken my gameplay :/? Thank you
@X-01-Guardian Did you ever figure out the resolution to this? If not, please post it in the Bugs Wiki - link in my signature. Thanks! And apologies for the bug/issue
EDIT : nvm, I now think it is a vanilla quest sequence bug, where I took the Gun Runner weapons for myself instead of for the Blades. Though it is a fact there were only two Deathclaws in the warehouse instead of the normal three.
@Baraz I'm glad you got it figured it! Could you please post this in the Bugs Wiki? Link in my signature.
He said in 9.0 he plans to add the quest I believe look in earlier comments.
@Worxolas Correct, and this is actually already fixed in the files on my computer, just not in the version currently available (0.81alpha). So it'll be working just fine in 0.90alpha.