Fallout license changes hands

Mafu said:
So why am I mentioning this and risking impalment in front of some god forsaken farm? Risking that some flamethrowing mutant will fry my faithfull dog? Risking that someone will slip a dose of Jet into my food?(And yes this part of my rant IS to prove that I'm not a nube to fallout)
Sorry, it must be an "Iguana Bob" or better reference to qualify.
;)
So yes, I have concerns. If the penny pincers get there fingers in to deep things could go south. The vilonce, language, and overall feel could be cheapened and dulled down. The ability to do true evil (hitting those theiving kids in the groin with a sledgehammer) removed and replaced with simple "good&evil" choices. All of these could happen and more.
Seems unlikely, given that their previous big project was engineered to maximise the mass market apeal (and, of course, the sales), rather than the critical acclaim or overall quality.

I'd be extremely surprised if, for instance, we saw children, let alone non-invulnerable children, in Fallout 3.
I'm sure our detractors will use this argument (the repeated argument, not my personal one) as a general indictment of the "Hardcore" fans, after all, what normal person wishes to mutilate kids? But, the issue is one of realism and freedom (it seems rather unreal to me that there are no children in Morrowind, Oblivion or even (AFAIK) GTA).

It's not that I particularly want to take aimed shots at children's eyes, but that I don't wish to be prevented from doing so because of (mostly religious/conservative) resistance to personal responsibility.
 
maximaz said:
What do you all make of this? Bethesda keeping the console MMOG option for themselves or keeping the franchise on the computer?
That they don't want another Fallout game competing with them on consoles for when they release Fallout 3.
 
Tannhauser said:
maximaz said:
What do you all make of this? Bethesda keeping the console MMOG option for themselves or keeping the franchise on the computer?
That they don't want another Fallout game competing with them on consoles for when they release Fallout 3.

Yep.

P.s.:great sig Big T!
 
Guys, don't you think that by porting F3 to consoles, they'd make at least twice as much money as either first two Fallouts? More money depending on how many consoles they port the game too.

So, why is it so hard to create a quality game, too? They can't go wrong if they stick to the original.
 
Smoke_Jaguar said:
Guys, don't you think that by porting F3 to consoles, they'd make at least twice as much money as either first two Fallouts? More money depending on how many consoles they port the game too.

So, why is it so hard to create a quality game, too? They can't go wrong if they stick to the original.
They people they want to sell the game to include a large number of 1) morons and 2) people who don't want to get involved with a game, so called "casual gamers". That forbids any kind of depth or complexity. Basically, what these people want to do is go around, kill stuff, level up, collect items and dress up their characters as if it was The Sims, and nothing else. They don't want to get "bogged down" with any kind of story or dialog exceeding anything of pure token value.
 
Yeah, true, but that still doesn't make sense. Nobody said that Fallout is a bad game. EVER. Wouldn't you like that reputation? How many devs would kill for such a rep?

TES games, on the other hand, have been heavily criticised and heavily awarded, both seems like a paradox, but you know it's the truth.

Francis said:

What? :P
 
Smoke_Jaguar said:
Yeah, true, but that still doesn't make sense. Nobody said that Fallout is a bad game. EVER. Wouldn't you like that reputation? How many devs would kill for such a rep?

TES games, on the other hand, have been heavily criticised and heavily awarded, both seems like a paradox, but you know it's the truth.

Francis said:

What? :P
Face it buddy, Oblivion sold, Fallout didn't. Or at least nowhere as well.

Nothing else matters.
 
So, basically they want to sell Fallout to a bunch of degenerate Fallout-haters.
The worsest thing is that a lot of so-called Fallout fans colaborates with them by giving them new ideas how to destroy Fallout to "make it sell" :evil: .
 
Sorrow said:
So, basically they want to sell Fallout to a bunch of degenerate Fallout-haters.
Degenerate, maybe. Haters, don't know. I think a lot of them probably think that while it sounds good in theory, they don't like the implementation because it was "too complicated".
Sorrow said:
The worsest thing is that a lot of so-called Fallout fans colaborates with them by giving them new ideas how to destroy Fallout to "make it sell" :evil: .
If I still cared I'd be angry too. Luckily I have given up all hope on it a loooong time ago.
 
Francis said:
Sorrow said:
So, basically they want to sell Fallout to a bunch of degenerate Fallout-haters.
Degenerate, maybe. Haters, don't know. I think a lot of them probably think that while it sounds good in theory, they don't like the implementation because it was "too complicated".
I think that the truth is that they hate the very idea of Fallout. They may like the setting, but they hate the idea of recreation of tabletop gaming on PC.

Francis said:
Sorrow said:
The worsest thing is that a lot of so-called Fallout fans colaborates with them by giving them new ideas how to destroy Fallout to "make it sell" :evil: .
If I still cared I'd be angry too. Luckily I have given up all hope on it a loooong time ago.
I don't care too. I just hate stupid people.
 
Tannhauser said:
maximaz said:
What do you all make of this? Bethesda keeping the console MMOG option for themselves or keeping the franchise on the computer?
That they don't want another Fallout game competing with them on consoles for when they release Fallout 3.

Didn't think of that, that would make the most sense though. Could be that F3 will have a multiplayer.
 
Specific requirements were stated in the agreement that if not met, Interplay would immediately lose and forfeit its license rights for Fallout. Development must begin within 24 months of the date of the agreement (April 4, 2007), and Interplay must secure $30 million within that time frame or forfeit its rights to license. Interplay must furthermore launch the MMOG within 4 years of the beginning of development, and pay Bethesda 12 percent of sales and subscription fees for the use of the IP.

Only one month left...
 
Man... and I thought - when I saw the thread title just for one second - that the licence changed again...
 
I thought it was a good time to start a countdown to either FOOL's demise or official announcement.
 
YES!! Finally maybe we're gona get a proper Fallout game!! But wait...the first post was wrote in 2007...something is wrong.

*thinks hard, his brain is boiling like a chicken in a soup. Smells kinda nice though...*
 
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