UncannyGarlic
Sonny, I Watched the Vault Bein' Built!
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TF2 should not have gameplay effecting unlockables, no FPS should. It's bad game design. It exaggerates the difference between new players and experienced players and adds nothing to the experience.rcorporon said:You sir, are crazy! TF2 is spectacular.
If vanilla TF2 isn't to your liking, find servers that disable crits, unlocked weapons, etc.
Competitive players play games correctly and push them to the limits. If a game falls apart (balance wise) in competitive play then it has major underlying flaws. I haven't heard of TF2 having this problem, I'm just speaking generally.OakTable said:Competitive playing ruins everything. Halo before the dumbass MLG was just another popular FPS. Now I can't even stand it.
I'm not sure why WarCraft 2 mad the list, presumably because it was popular and had a map editor. After reading the Wikipedia article on C&C though, it seems to be the more significant of the two. StarCraft was more significant than either of them but that was a later year. Looking at other games from the year, I'm not sure what belongs there but C&C seems like it should be higher on the list than WarCraft 2.Meh said:replace Warcraft 2 with C&C
Also I failed to mention in my earlier post:
1980: Pac-Man - The biggest game of 1980? Sure, but the most significant? No. Pac-Man energized the arcade scene in the '80s but Rogue has had a far larger impact which is still effecting games. Pac-Man died in the '80s but Rogue not only laid the groundwork for RPGs (particularly dungeon crawls) but is still being cloned by small and large companies (such as Square-Enix) to this day.
1998: StarCraft - Everquest has been far more significant for the industry and, in conjunction with Diablo II, is the basis for the vast majority of MMORPGs (including WoW). That said, StarCraft was significant for competitive computer gaming, particularly in Korea, but I'd say that Counter-Strike had pretty much the same impact on competitive gaming (in the west) and that the influence of EverQuest on MMOs nails the Koreans at least as hard as StarCraft did (I'd say significantly harder due to it's continued impact).