Now that this project has been around for a while it's time to create a Fallout: London thread. What do we think of this mod that aims to showcase how the world of Fallout looks like outside of America? We've already had some discussion on it here.
Fallout: London said:Fallout: London is an ambitious, trail-blazing DLC-sized mod for Fallout 4, Bethesda Game Studios’ 2015 post-apocalyptic RPG. Fallout: London stands apart from its contemporaries and offers an entirely new experience: setting a Fallout game outside of the United States. True to its moniker, Fallout: London takes place IN London. From stuffy parliamentary aristocrats to a resurrection of the Knights of the Round Table to an uncompromising cult of revolutionaries (and more!), Fallout: London embodies the history and aesthetics of London and puts an unmistakably nuclear spin on the beloved city.
What is Fallout: London about?
Fallout: London is an ambitious DLC-sized mod that brings the player into the nuclear apocalypse all the way to the doorsteps of Parliament. The mod encapsulates the gritty, adventurous nature of the Fallout games with a new world, factions, storylines, NPCs, weapons, creatures, & much more! This all comes together in a package tied with an uniquely British bow.
How many series staples will be present in Fallout: London?
That’s a complex question. FEV has not reached London in any way, shape, or form. That means no Super Mutants, no Centaurs, no Deathclaws, and likely a lower amount of Psykers than ever before.
Vault-Tec is entirely an American company, thus it will have no presence in London. We will have a version of a vault, but it will be entirely different from that of Vault-Tec, except that it is a shelter, beneath the ground. So don’t expect Better Living, Underground. In a similar vein, there will likely be a British Counterpart of Vault Boy, in terms of a popular mascot that will make frequent appearances.
What factions exist in Fallout: London?
Fallout: London harbors a variety of interesting new factions which can be viewed individually by clicking on the Factions tab located: Here
Will Fallout: London be on console?
We do not plan to bring Fallout: London to any platform other than PC at this time. Specific standalone items may be released separately. The community has the permission to convert said standalone items to other platforms.
Will Fallout: London have a voiced protagonist?
After conducting many internal polls and discussions, as well as external research,
Fallout: London has decided to go forward without a voiced protagonist.
This is due to a multitude of reasons; however, the first and foremost is the lack of content available to us for having a voiced protagonist be in London.
The existing voice files are few and far between to be useful. Given that custom lines made from pre-existing lines began to muddle the tone, it proved to be too limiting for our character.
We feel, as a group, that our character can be taken along a much more in-depth route by using a non-voiced protagonist. We are completely open to the idea of someone voicing the character later as an add-on mod, but it is not our current concern.
Where does Fallout: London fit in the timeline?
Fallout: London begins in the year 2237, which fits in between the events of Fallout 1 and Fallout 2. This would place Fallout: London a total of 50 years before the events of Fallout 4.
What is the size of Fallout: London?
Fallout: London is comprised of a condensed version of London that focuses around the main boroughs.
The world map is about the size of the vanilla Fallout 4 Commonwealth and will let players experience everything from the heart of Westminster all the way to the rolling hills on the outskirts of Bromley.
Will existing factions be present in Fallout: London?
Since Fallout: London takes place outside of the continental United States, there are no plans to bring back the pre-existing factions. Our main focus is bringing new and exciting factions to London.
When is Fallout: London expected to be released?
Fallout: London is in ongoing development that persists due to the sacrifice of the volunteer teams’ free time.
This means that an official release date is difficult to pinpoint. The team has set internal deadlines, but a formal release date has not yet been set.
What is needed to run Fallout: London?
Fallout London requires Fallout 4 and all of the DLC. There are no plans to release a ‘lite’ version as it would require major reworking of our mod.
How will guns in the UK affect combat in Fallout: London?
There will indeed be fewer guns in Fallout: London. However, it is not due to real world gun laws. Due to the point of divergence being close to World War II,
it is entirely likely that many of the gun restrictions in today’s London simply never happened in the Fallout universe.
Fallout: London, on the other hand, intends for there to be segments of the game that encourage, or even require, the use of melee weapons.
There will be a fair amount of scrapped-together weapons as well, much like the pipe pistols in Fallout.
Will Fallout: London require a new game save?
Yes, a new save is necessary.
Fallout: London will take place in a new world with a new protagonist and is completely separate from the events of Fallout 4.
In addition, Fallout: London will make critical changes to the base game’s mechanics.
Fallout: London is an ambitious DLC-sized mod that brings the player into the nuclear apocalypse all the way to the doorsteps of Parliament. The mod encapsulates the gritty, adventurous nature of the Fallout games with a new world, factions, storylines, NPCs, weapons, creatures, & much more! This all comes together in a package tied with an uniquely British bow.
How many series staples will be present in Fallout: London?
That’s a complex question. FEV has not reached London in any way, shape, or form. That means no Super Mutants, no Centaurs, no Deathclaws, and likely a lower amount of Psykers than ever before.
Vault-Tec is entirely an American company, thus it will have no presence in London. We will have a version of a vault, but it will be entirely different from that of Vault-Tec, except that it is a shelter, beneath the ground. So don’t expect Better Living, Underground. In a similar vein, there will likely be a British Counterpart of Vault Boy, in terms of a popular mascot that will make frequent appearances.
What factions exist in Fallout: London?
Fallout: London harbors a variety of interesting new factions which can be viewed individually by clicking on the Factions tab located: Here
Will Fallout: London be on console?
We do not plan to bring Fallout: London to any platform other than PC at this time. Specific standalone items may be released separately. The community has the permission to convert said standalone items to other platforms.
Will Fallout: London have a voiced protagonist?
After conducting many internal polls and discussions, as well as external research,
Fallout: London has decided to go forward without a voiced protagonist.
This is due to a multitude of reasons; however, the first and foremost is the lack of content available to us for having a voiced protagonist be in London.
The existing voice files are few and far between to be useful. Given that custom lines made from pre-existing lines began to muddle the tone, it proved to be too limiting for our character.
We feel, as a group, that our character can be taken along a much more in-depth route by using a non-voiced protagonist. We are completely open to the idea of someone voicing the character later as an add-on mod, but it is not our current concern.
Where does Fallout: London fit in the timeline?
Fallout: London begins in the year 2237, which fits in between the events of Fallout 1 and Fallout 2. This would place Fallout: London a total of 50 years before the events of Fallout 4.
What is the size of Fallout: London?
Fallout: London is comprised of a condensed version of London that focuses around the main boroughs.
The world map is about the size of the vanilla Fallout 4 Commonwealth and will let players experience everything from the heart of Westminster all the way to the rolling hills on the outskirts of Bromley.
Will existing factions be present in Fallout: London?
Since Fallout: London takes place outside of the continental United States, there are no plans to bring back the pre-existing factions. Our main focus is bringing new and exciting factions to London.
When is Fallout: London expected to be released?
Fallout: London is in ongoing development that persists due to the sacrifice of the volunteer teams’ free time.
This means that an official release date is difficult to pinpoint. The team has set internal deadlines, but a formal release date has not yet been set.
What is needed to run Fallout: London?
Fallout London requires Fallout 4 and all of the DLC. There are no plans to release a ‘lite’ version as it would require major reworking of our mod.
How will guns in the UK affect combat in Fallout: London?
There will indeed be fewer guns in Fallout: London. However, it is not due to real world gun laws. Due to the point of divergence being close to World War II,
it is entirely likely that many of the gun restrictions in today’s London simply never happened in the Fallout universe.
Fallout: London, on the other hand, intends for there to be segments of the game that encourage, or even require, the use of melee weapons.
There will be a fair amount of scrapped-together weapons as well, much like the pipe pistols in Fallout.
Will Fallout: London require a new game save?
Yes, a new save is necessary.
Fallout: London will take place in a new world with a new protagonist and is completely separate from the events of Fallout 4.
In addition, Fallout: London will make critical changes to the base game’s mechanics.
GENTRY:
The Gentry are the current rulers of London and the descendants of the pre-war aristocracy and British government. They rule the city from Westminster within the walls and have grand designs of recreating the United Kingdom once more, but as of now they have a somewhat loose grasp upon the city of London and little else. Their rule is strict and to be considered official one must possess a royal charter and pay tithes of tribute in exchange for nominal defence and aid. They have the trappings of democracy but are in truth a Feudal Aristocratic Hegemony.
TOMMIES:
The Tommies were formed as a militia that wanted to act as the protectors of London. Whilst good intentions started their actions, by the time the game starts their leadership is blissfully unaware (or perhaps don’t care) that they have become the tools of the Gentry. The Tommies defend London for the Gentry with little thanks in return. The Tommies don’t know it but they may well hold the key to the future of London in their hands, but first they must decide what that future should be. In-game, they act as the defense force along the walls and territories, with the appearance of that of a Retro-futurized Great War soldier.
5TH COLUMN:
The 5th Column is headed by Eve Varney. They wish to tear down the establishment of London and rebuild a new empire from the ashes, growing in popularity with some in the lower orders of London’s boroughs. They preach the need to burn down the world and rebuild it in the image of their leader Eve, sneering at the influence of the Gentry. Only with Eve as their leader and with the memory of their founder in mind can Britain be reborn. This populist movement is strong and only growing stronger, their ideas becoming increasingly popular in the lower orders of London.
CAMELOT:
Historically, Camelot was a place where all had a seat at the Round Table and all were equal as Britons. The Camelot Movement is an underground organization fighting to free London from Gentry rule and institute a new representative republic as the government. Though they are in hiding currently, they are still agitating for the rights of Britons. Once they sought to bring peaceful reform to London but after the Gentry enacted violent crackdowns they went underground and now seek revolution and to cast down the Gentry. They fight for a day where all are enfranchised in London and all have a seat at the Round Table. Camelot are inspired as much inspired by commandos of WWII as they are by King Arthur and his knights. They seek to learn from the past to build a brighter future while not being bogged down by its baggage.
ISLE OF DOGS SYNDICATE:
Isle of Dogs Syndicate act as a criminal organisation, and are in control of the borough of Millwall. They serve as merchants and run one of the larger scavenger operations in the city from their headquarters at One Canada Water. They can trace themselves to a pre-war gang. They are very wealthy, with a professional criminal vibe, and are in direct conflict with the Vagabonds after murdering their leader. The Vagabonds chafe under Gentry rule as Westminster regularly takes a cut of their profits. They see no other option currently, but they would certainly be open to a change in management.
VAGABONDS:
The Vagabonds are the direct enemies of the Isle of Dogs Syndicate and by the year of 2237 are fueled by one thing, Revenge. They will destroy the Isle of Dogs syndicate if it’s the last thing they do. They are led by a man named Sebastian Gaunt, a rude, acerbic and abrasive man – Whilst ultimately Gaunt has a good heart and wants the best for his gang, his sharp attitude causes a lot of people to feel that although his crusade is a noble and ‘good’ choice, they may want to betray him just to shut him up. In the past the Vagabonds wanted to be what the Isle of Dogs Syndicate is now but with less violent intimidation and a more equitable distribution of power, however these ideals have been somewhat buried by the all encompassing desire for revenge. They draw from Peaky Blinders and other similar British gangsters of the era.
ANGEL:
Angel is an elusive beast of a group, spoken of only in whispers. Some claim they are the descendents of a pre-war deep science ministry within the British government. Others say they have agents and eyes everywhere, watching and monitoring the lives of all Londoners. And still others say they’re just a myth created to scare the gullible. Those who believe it exist say that it is headed by the even more elusive Mr. Smythe. Little is known about them by the general public, but to those who know they say that Mr. Smythe and his agents secretly run London. No one can say for sure though and those who can, aren’t telling. And that’s just how Mr. Smythe likes it.
The Gentry are the current rulers of London and the descendants of the pre-war aristocracy and British government. They rule the city from Westminster within the walls and have grand designs of recreating the United Kingdom once more, but as of now they have a somewhat loose grasp upon the city of London and little else. Their rule is strict and to be considered official one must possess a royal charter and pay tithes of tribute in exchange for nominal defence and aid. They have the trappings of democracy but are in truth a Feudal Aristocratic Hegemony.
TOMMIES:
The Tommies were formed as a militia that wanted to act as the protectors of London. Whilst good intentions started their actions, by the time the game starts their leadership is blissfully unaware (or perhaps don’t care) that they have become the tools of the Gentry. The Tommies defend London for the Gentry with little thanks in return. The Tommies don’t know it but they may well hold the key to the future of London in their hands, but first they must decide what that future should be. In-game, they act as the defense force along the walls and territories, with the appearance of that of a Retro-futurized Great War soldier.
5TH COLUMN:
The 5th Column is headed by Eve Varney. They wish to tear down the establishment of London and rebuild a new empire from the ashes, growing in popularity with some in the lower orders of London’s boroughs. They preach the need to burn down the world and rebuild it in the image of their leader Eve, sneering at the influence of the Gentry. Only with Eve as their leader and with the memory of their founder in mind can Britain be reborn. This populist movement is strong and only growing stronger, their ideas becoming increasingly popular in the lower orders of London.
CAMELOT:
Historically, Camelot was a place where all had a seat at the Round Table and all were equal as Britons. The Camelot Movement is an underground organization fighting to free London from Gentry rule and institute a new representative republic as the government. Though they are in hiding currently, they are still agitating for the rights of Britons. Once they sought to bring peaceful reform to London but after the Gentry enacted violent crackdowns they went underground and now seek revolution and to cast down the Gentry. They fight for a day where all are enfranchised in London and all have a seat at the Round Table. Camelot are inspired as much inspired by commandos of WWII as they are by King Arthur and his knights. They seek to learn from the past to build a brighter future while not being bogged down by its baggage.
ISLE OF DOGS SYNDICATE:
Isle of Dogs Syndicate act as a criminal organisation, and are in control of the borough of Millwall. They serve as merchants and run one of the larger scavenger operations in the city from their headquarters at One Canada Water. They can trace themselves to a pre-war gang. They are very wealthy, with a professional criminal vibe, and are in direct conflict with the Vagabonds after murdering their leader. The Vagabonds chafe under Gentry rule as Westminster regularly takes a cut of their profits. They see no other option currently, but they would certainly be open to a change in management.
VAGABONDS:
The Vagabonds are the direct enemies of the Isle of Dogs Syndicate and by the year of 2237 are fueled by one thing, Revenge. They will destroy the Isle of Dogs syndicate if it’s the last thing they do. They are led by a man named Sebastian Gaunt, a rude, acerbic and abrasive man – Whilst ultimately Gaunt has a good heart and wants the best for his gang, his sharp attitude causes a lot of people to feel that although his crusade is a noble and ‘good’ choice, they may want to betray him just to shut him up. In the past the Vagabonds wanted to be what the Isle of Dogs Syndicate is now but with less violent intimidation and a more equitable distribution of power, however these ideals have been somewhat buried by the all encompassing desire for revenge. They draw from Peaky Blinders and other similar British gangsters of the era.
ANGEL:
Angel is an elusive beast of a group, spoken of only in whispers. Some claim they are the descendents of a pre-war deep science ministry within the British government. Others say they have agents and eyes everywhere, watching and monitoring the lives of all Londoners. And still others say they’re just a myth created to scare the gullible. Those who believe it exist say that it is headed by the even more elusive Mr. Smythe. Little is known about them by the general public, but to those who know they say that Mr. Smythe and his agents secretly run London. No one can say for sure though and those who can, aren’t telling. And that’s just how Mr. Smythe likes it.
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