Also, whydja use Beth's BloomPaladin for the graphic?
Wooz said:Also, whydja use Beth's BloomPaladin for the graphic?
doomtrader said:Could you be more specific what is it about?
If we have used a copyrighted graphic, please let us know which one and it will be changed.
Wooz said:Also, whydja use Beth's BloomPaladin for the graphic?
SwordOfJustice said:Hi again,
I've been told that the following pic was done by someone here on the NMA forum. I've used this for our mod, so could the owner please contact me? I would like permission to continue using this awesome piece of art. Happy to give credit and shamelessly plug an artist.
Cheers,
Sword
Slaughter Manslaught said:Great mod guys, I think I have a big red ADDICTED tag just bessides me! What about making a "War" event if the West Brotherhood and NCR go to war? It's possible for events to "create" factions?
If NCR = Has Hoover Dam = Yes and BOS = Has Maxson Bunker = Yes, then we could have a event where both Maxson Bunker and Hoover Dam split from their original counterpars (it's possible to impossibilitate a faction of communication with antoher faction?) and going to war. That would also trigger the creation of the Circle of Steel, which could be created by that war, too.
EDIT: Since you guys put the Vipers in the game, what about the addiction of the Daughters of Hecate, being in league with the Vipers?
Maybe put some tribes and Reservation around the area. I think California and surroundings are too tight-full of people, while places like Canada and the Middlewest is full of space.
- Changes to terrain including some new graphics.
- Many play balance and AI improvements.
- Adjustments to global mod settings like attrition and partisans.
- Many province adjustments.
- More fun random events.
- Other new events for nations.
- Enhanced politics and interactions between nations.
- New unit and brigade types.
- More nation specific unit and brigade graphics.
- Custom pictures for certain ruined urban provinces.
- New Industrial power tech tree and other new techs.
- Improved pictures for some techs, units and brigades.
- Revision of a number of tech effects.
- Some new tech teams. Others adjusted.
- New minor nations: Darien Tribes, Junkers, Warriors of Ice, Harlequins, Kurtz's Camp, Spiders.
- Dark Cathedral rebellion from the Former USA is now a fully fledged nation that is spawned via event.
- Zombie Apocalypse can now be spawned by those foolish enough to wander through the Rad-Zombie Wastes.
- Sea and island areas added to northwest of mod map.
- Addition of some empty regions to the map which usually can be passed through: Ice Wastes, The Glow, Dead Islands, Rad-Zombie Wastes.
- AI can now research Secret Techs successfully and appropriately.
- There are now doctrine techs to allow air supply, paradrop and sea landing missions.
- All nations have leaders reviewed and corrected with pictures.
- All nations have ministers reviewed and corrected with pictures. Some nations have quite deep cabinet alternatives.
- All province control events were corrected and updated including new nations.
- The Slavers' Guild implemented. Gives big boni for member nations but with risks of internal rebellion. Den has the Guild HQ and reaps a lot of money from it's operations.
- Implemented system of Slavers' Guild nations being able to hire mercenary units when at war.
- Adapted to a big Paradox bug where nations do not get free resources granted by techs at game start. Done via a pool of events that retrospectively grant these.
- All nations have their army names done (unit names for many nations remain to be done).
- Fixed problem with some skins and other special mod graphics not showing up. Most nations now have their own unique skin.
- Some nations now have special boni in their home terrain (e.g. Canada, Spiders, The Huns).
- Ghoul Alliance events and what happens if the three ghoul nations unify should all be working now. Their units in the separated territories get supplies via event as the game engine does not allow them to be supplied otherwise due to separation.
- New Reno now has an implementation of it's internal crime operations and politics.
- New political events give even more game effect to government types.
- Player trait events implemented where a human player can choose a personality type that gives game effects and penalties.
- Western Caravan Trail event chain implemented.