Black Angel
Grand Inquisitor of the Ordo Hereticus
Are there any companions anyway?
I'm not playing on CE, but it seems like something along the lines of a 'Tech Junkie' or something. Kinda like that repair guy in New Reno's railway station. He mentioned that he chose his current working place because he disliked crowded place or something iirc.What's the new Russian trait below Good Natured in Crazy Edition?
It's a great tradeoff giving points in Science and Repair at the cost of the social skills.
I see. That's a nice self-referential touch.I'm not playing on CE, but it seems like something along the lines of a 'Tech Junkie' or something. Kinda like that repair guy in New Reno's railway station. He mentioned that he chose his current working place because he disliked crowded place or something iirc.
@Navarrrro fixed the heads just few hours ago.I plan to have my second play-through once the new update gets posted.
Dionis , will the bug with the mismatched talking heads be fixed in next update?
Also , which areas have gotten proofread ?
Thanks for your time
Nice! New translation patches would be compatible across save files, right?
Fallout Nevada Russian Mod https://drive.google.com/file/d/11oBN892uGkf3iu8APidHwVijHeA58xac/view?usp=sharing
Fallout Nevada latest translation https://drive.google.com/file/d/1paTQDDFGQzkpSF1gq_5vI5MWL1gsxrMn/view?usp=sharing
The update is up, enjoy and please let me know if I messed up anything, there are still Vegas and Salt Lake that need editing, so if there is anyone that can help, please PM me.
That's actually the fix for the problem where you crash upon entering Area 51's A5 hangar. It was supposed to be placed in /DATA/SCRIPTS. It might have been that Dionis got the greenlight from Foxx to include it with the translation, instead of placing it immediately upon the intended location. Suggestion for Dionis and translation-editing team, it'd be better for you guys to create a new readme specifically for that Area 51 fix.THere's a ncstrzxb.int file inside the translation archive. Where to we put this in? Or should it just stay in main nevada dir?
That's actually the fix for the problem where you crash upon entering Area 51's A5 hangar. It was supposed to be placed in /DATA/SCRIPTS. It might have been that Dionis got the greenlight from Foxx to include it with the translation, instead of placing it immediately upon the intended location. Suggestion for Dionis and translation-editing team, it'd be better for you guys to create a new readme specifically for that Area 51 fix.