Fallout New Vegas and Speech Checks

I don't think any skill in New Vegas has a random element to it besides maybe sneak and pick-pocketing. Many of the skills didn't fit an fps Fallout game really well I suppose so all other skills followed suit.

It's probably more fun to just roll random skill points and SPECIAL stats than have a random chance at persuading a character which makes no sense by the way.

Oh and I agree 100% to remove the skill tag next to player responses. It makes it much more interesting. The least you could do is just have a [Skill Check] tag that doesn't give away the requirement.
 
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I would much rather a character who has invested a lot of points (ie. time and training) into medicine or explosives be given a fair oppourtunity to use that knowledge. Reducing everything to a luck-based toss makes roleplaying a genuinely savvy character almost impossible. OP may enjoy the "risk-taking" involved, but I'd really rather have checks that align with the character I'm playing over a simple dice roll regardless of skills or history. Maybe some purely social checks can have a degree of luck given the relationship between the player and the NPC, but yeah the possibility for save scumming renders this pretty ineffective in a single player game.
 
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"unless you do not have the skill level, you ALWAYS won the debate, period. Lanius? 100 skill is enough to get him to turn around and leave, pure and simple."

Uhmmm how is that stupid? You have to meet a skill level or else you won't win, and having a 100 skill is kind of a big deal because si the highest possible level so you ought to get something for it.
Many dialogue altercations also need you picking the right things or even solving additional quests to get pacifist routes.

Also Life is strange? I like the game but using it as a model for Skill based rpg dialogue systems? Are you high? The game is a point and click adventure about traveling back in time and there is no skill system on it.... next you will say that the way Phoenix Wright handles presenting evidence should be used as the model for Shooting mechanics....
 
Plus, you need to choose the correct dialogue options to get Lanius to back off, even if you have 100s across the board. There are several "wrong" dialogue options that if you choose them make it impossible to get him to just walk away at various points in the conversation. This is more or less how it ought to work, really.
 
This thread makes me want to grab another beer.


Uh. . I agree with everyone who disagrees with MessedUpPro.
 
I love how more such threads appear the closer we get to the release of Failout 4. It's almost like people are finally hyped up now.
 
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