WorstUsernameEver
But best title ever!
Here's another batch, this time more positive than the last.
OnPause gives the DLC a 9, which honestly reads weird considering that the writer spends most of the time complaining about the difficulty and bugs. <blockquote>If I could bestow some wisdom and parting thoughts, I would say this, be prepared to scream, save often, and have your melee weapons skill up to a decent level. Dead Money strips you of your gear. Most Ghosts have Bear Trap Gloves or Knife Spears. You may find some guns and ammunition in crates, but nothing beats the infinite ammunition of a melee weapon. Also, the story behind Dead Money is one worth taking your time and investigating. It fills in story holes that you didn't know or didn't remember.</blockquote>SFX 360, 3.5/5.<blockquote>Overall , the storyline in Dead Money is well done and features a few plot twists to keep things rather interesting through the entire quest. However, after completing Dead Money, there’s not much replay value so you might consider this a one and done once you complete the campaign and the achievements. For those of you who can’t get enough Fallout like myself, then Dead Money is a must download. For everyone else, you might want to wait on that “Deal of the Week” sale down the road.</blockquote>We Got This Covered, 6/10. <blockquote>All in all though, Dead Money was not very fun. The story was good, especially at the end when it all comes together, but the sneaking around, the insane amount of dangerous traps, the lack of supplies, confusing town layout and unclear directions made it a very difficult game. I’m all for changing the gameplay but I don’t think it was executed well here as it was more frustrating than it was refreshing. It wasn’t really for me and didn’t fit my character’s playstyle. I can’t even imagine how people are playing this with Hardcore mode on.
On the other hand, you get quite a bit of value here. My in-game counter clocked me in at just about six hours for Dead Money and that’s not including deaths and retries…and there were many of those, believe me. When you take those into account, the real number is probably sitting somewhere between 8-10 hours depending on the player. At 800MSP, that amount of game time is a bargain compared to some content other companies are charging. I only wish I took that level 20+ warning a little more seriously at the beginning as having higher skills in the non-combat areas would have helped me tremendously and made this piece of DLC a little less frustrating.</blockquote>Crazy Gamers, 8/10. <blockquote>First of all, as I mentioned in my introduction, Obsidian continues to show us how they are impressively staffed with a fine crew of clever, talented writers. From a plot-point perspective the story is commendably engrossing, tragic, mystical, unpredictable, sad, hilarious, and overall genuinely well crafted. I still stand by my past comments relating to New Vegas and its unacceptable lack of polish, yet I still consider it a top-tier experience due to the quality of the writing. Moreover, the characters are well presented and some of the best characters from the Fallout universe in some time. The voice acting is sensational, and unlike the main game all of the actors sound different from each other. This DLC thankfully avoids the recycled voice tactics used to distribute the same voice across a variety of NPC’s in New Vegas and in Fallout 3, for that matter. Not only do they all nail a keen sense of pathos with solid delivery and tone, they’re also legitimately interesting and entertaining characters. Your 3 companions for the main goal of infiltrating the Casino come in the form of the schizophrenic Super Mutant with multiple personality disorder, Dog/God, the former theater performer turned post-War ghoul, Dean Domino, and the oddly mute and facially scarred enigma known as Christine. These 3 characters all accompany you and assist in the objectives imposed by Father Elijah (who is also especially effective and convincingly portrayed as a villain), and all have their own collars to worry about in addition to yours. They all bring their own unique perks to the table, so at any one time whoever you’re currently using will give you their associated advantage. These are all pretty useful and novel, and I won’t say much more to avoid spoiling the discovery and wonder felt from interacting with them.</blockquote>
OnPause gives the DLC a 9, which honestly reads weird considering that the writer spends most of the time complaining about the difficulty and bugs. <blockquote>If I could bestow some wisdom and parting thoughts, I would say this, be prepared to scream, save often, and have your melee weapons skill up to a decent level. Dead Money strips you of your gear. Most Ghosts have Bear Trap Gloves or Knife Spears. You may find some guns and ammunition in crates, but nothing beats the infinite ammunition of a melee weapon. Also, the story behind Dead Money is one worth taking your time and investigating. It fills in story holes that you didn't know or didn't remember.</blockquote>SFX 360, 3.5/5.<blockquote>Overall , the storyline in Dead Money is well done and features a few plot twists to keep things rather interesting through the entire quest. However, after completing Dead Money, there’s not much replay value so you might consider this a one and done once you complete the campaign and the achievements. For those of you who can’t get enough Fallout like myself, then Dead Money is a must download. For everyone else, you might want to wait on that “Deal of the Week” sale down the road.</blockquote>We Got This Covered, 6/10. <blockquote>All in all though, Dead Money was not very fun. The story was good, especially at the end when it all comes together, but the sneaking around, the insane amount of dangerous traps, the lack of supplies, confusing town layout and unclear directions made it a very difficult game. I’m all for changing the gameplay but I don’t think it was executed well here as it was more frustrating than it was refreshing. It wasn’t really for me and didn’t fit my character’s playstyle. I can’t even imagine how people are playing this with Hardcore mode on.
On the other hand, you get quite a bit of value here. My in-game counter clocked me in at just about six hours for Dead Money and that’s not including deaths and retries…and there were many of those, believe me. When you take those into account, the real number is probably sitting somewhere between 8-10 hours depending on the player. At 800MSP, that amount of game time is a bargain compared to some content other companies are charging. I only wish I took that level 20+ warning a little more seriously at the beginning as having higher skills in the non-combat areas would have helped me tremendously and made this piece of DLC a little less frustrating.</blockquote>Crazy Gamers, 8/10. <blockquote>First of all, as I mentioned in my introduction, Obsidian continues to show us how they are impressively staffed with a fine crew of clever, talented writers. From a plot-point perspective the story is commendably engrossing, tragic, mystical, unpredictable, sad, hilarious, and overall genuinely well crafted. I still stand by my past comments relating to New Vegas and its unacceptable lack of polish, yet I still consider it a top-tier experience due to the quality of the writing. Moreover, the characters are well presented and some of the best characters from the Fallout universe in some time. The voice acting is sensational, and unlike the main game all of the actors sound different from each other. This DLC thankfully avoids the recycled voice tactics used to distribute the same voice across a variety of NPC’s in New Vegas and in Fallout 3, for that matter. Not only do they all nail a keen sense of pathos with solid delivery and tone, they’re also legitimately interesting and entertaining characters. Your 3 companions for the main goal of infiltrating the Casino come in the form of the schizophrenic Super Mutant with multiple personality disorder, Dog/God, the former theater performer turned post-War ghoul, Dean Domino, and the oddly mute and facially scarred enigma known as Christine. These 3 characters all accompany you and assist in the objectives imposed by Father Elijah (who is also especially effective and convincingly portrayed as a villain), and all have their own collars to worry about in addition to yours. They all bring their own unique perks to the table, so at any one time whoever you’re currently using will give you their associated advantage. These are all pretty useful and novel, and I won’t say much more to avoid spoiling the discovery and wonder felt from interacting with them.</blockquote>