Fallout: New Vegas developers posts round-up

Jesse Heinig said:
I don't have the original design document for the military base,

While we are at the topic... what original design documents do you have? :>
 
Stanislao Moulinsky said:
I'm sure Ausir knows what he's talking about. :) Ausir?

Yowtch. Noobs. When it's Fallout 1/2 ingame info you need, you don't get to the Auwtch. There's only one guy to talk to

Per said:
[spoiler:a9a4bf38b1]You can use the skill to hack into a computer through a security vulnerability in a Blackjack game. There's a massive bug preventing you from taking advantage of this, but you do get some xp.[/spoiler:a9a4bf38b1]

See?

Not in your guide tho Per. I know coz that's where I looked after I realized I didn't know what mr Heinig was talking about.

Learn something new bout Fallout every day, I guess
(or every year)
 
Jesse Heinig said:
You could use a radio jumpered to the computer to cause some of the force fields to turn off and on. You could use Repair skill to temporarily disable some fields, or explosives to disable some of them a bit more permanently. You could use your Gambling to cause a memory overflow in a blackjack program and then enter a security backdoor.

The radio and Repair things work. Explosives also work, but not in the way that was intended (if you make a Traps roll, the field is temporarily disabled; if you fail the roll, the script bugs out and destroys the emitter leaving a hole in the wall). The Blackjack thing doesn't work because using Science on the computer after hacking it fails to affect the forcefields in the way they expect to be affected.

Brother None said:
Not in your guide tho Per.

[spoiler:f9a5326070]
The walkthroo said:
In the room to the right, use Science on the computer that isn't a "Mach IV" to turn it on. Use it (hand icon) until you break the security systems for 800 xp (this is actually a Gambling check, if you can believe it). Using Science on it again to disable the forcefields doesn't do anything (bug). If you use a Radio on this computer (even if you didn't hack it) and pass a Repair check, you can then use the Radio (put it in an active item slot, or it'll work horribly slowly) to toggle all yellow forcefields except on level 4. You can also temporarily disable (or enable) the yellow ones by using Repair on the emitter, or disable them permanently with explosives.
[/spoiler:f9a5326070]
 
Lexx said:
Jesse Heinig said:
I don't have the original design document for the military base,

While we are at the topic... what original design documents do you have? :>

None! Pssh. That's like when Decipher asked me if I still had any files they could publish from the Star Trek RPG. It would be shady (at best) for me to keep IP that I don't own on my home computer after leaving a job.
 
Jesse Heinig said:
Lexx said:
Jesse Heinig said:
I don't have the original design document for the military base,

While we are at the topic... what original design documents do you have? :>

None! Pssh. That's like when Decipher asked me if I still had any files they could publish from the Star Trek RPG. It would be shady (at best) for me to keep IP that I don't own on my home computer after leaving a job.

Hey, nothing wrong with shady! The first person to steal and release all the incomplete Van Buren code from Beth will become a national hero at NMA, I think... :wink:
 
Little Robot said:
Jesse Heinig said:
Lexx said:
Jesse Heinig said:
I don't have the original design document for the military base,

While we are at the topic... what original design documents do you have? :>

None! Pssh. That's like when Decipher asked me if I still had any files they could publish from the Star Trek RPG. It would be shady (at best) for me to keep IP that I don't own on my home computer after leaving a job.

Hey, nothing wrong with shady! The first person to steal and release all the incomplete Van Buren code from Beth will become a national hero at NMA, I think... :wink:
Even if is Todd Howard?
 
The top left NMA logo could be exchanged with a Todd Howard photo.
 
Was this already posted?

http://www.formspring.me/JESawyer/q/2033240476

Jesse Heinig said that phased obsolescence of weapon skills was not a design goal in Fallout 1 at all. Any comment on that?

He would know better than I. It was presumptuous of me to say that those were goals, but that is the conclusion I reached from observing the distribution, stats, and tactical applications of weapons in F1. My apologies to Mr. Heinig.
 
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