The Vault has a couple of interesting quotes round up. When's the patch coming.<blockquote>To update, the patch/game update for PlayStation 3 could be going up as early as Midnight GMT tonight for Europe. When we have more details on North America, we'll let you know.
PC update could be up on Steam as early as tomorrow.
For players on Xbox 360, we should have more details soon. Right now, it's looking like next week. If we get updated details, we'll let you know.</blockquote>I'm not seeing the reason for the PC update to be that slow, it should technically be much faster for PC than for consoles, but I guess it got delayed for a simultaneous release.
Some good stuff from JE Sawyer. On Van Buren.<blockquote>If you had the opportunity to actually make Van Buren, disregarding the public purely how you'd like to play it , would you opt for the original top down gameplay, something along the lines of New Vegas or another to best suit the game you wanted to make?
Van Buren was conceived as a top-down 3D game and that's how I would personally like to play it.</blockquote>Return to Sender.<blockquote>Who had the brilliant idea of making 'Return to Sender' a quest with oh-so-many endings and incredibly brilliant writing an incredibly tedious and incredibly long FETCH QUEST? And what was his/her reasoning?
I did. The ranger stations are located around interesting areas, so the primary gameplay enjoyment was intended to be derived from the exploration required to reach them. If you've already discovered all ranger stations and done everything around them (not likely), that's a problem. But then again, if you've already discovered the stations, you can fast travel to them. </blockquote>C&C.<blockquote>What is more important in an RPG: real choices with real consequences, or engaging, fun gameplay?
Engaging, fun game play should be the bare minimum expected in any game. If you're making an RPG, it should have that AND the ability to define/express a character's personality in a way that significantly changes the development of the story.</blockquote>
Homosexuality.<blockquote>whos the homo that insisted on being so heavy handed with the gay dialogue and references in the game?
Alarm at the presence of homosexual dialogue topics is pretty interesting considering the majority of them only appear if you voluntarily take a perk that identifies your character as homosexual. </blockquote>
Confirmed Bachelor.<blockquote>Confirmed Bachelor is considered a homosexual perk? Neither the name, the art nor the description gave any indication of that.
Confirmed Bachelor is a euphemism for a gay man. The icon art shows Vault Boy giving a massage to a naked Vault Boy with a heart floating over his head. I'm amazed that people look at that and sincerely come away thinking, "Hey, looks like a couple of bros just having a good time and giving a friendly massage." </blockquote>
PC update could be up on Steam as early as tomorrow.
For players on Xbox 360, we should have more details soon. Right now, it's looking like next week. If we get updated details, we'll let you know.</blockquote>I'm not seeing the reason for the PC update to be that slow, it should technically be much faster for PC than for consoles, but I guess it got delayed for a simultaneous release.
Some good stuff from JE Sawyer. On Van Buren.<blockquote>If you had the opportunity to actually make Van Buren, disregarding the public purely how you'd like to play it , would you opt for the original top down gameplay, something along the lines of New Vegas or another to best suit the game you wanted to make?
Van Buren was conceived as a top-down 3D game and that's how I would personally like to play it.</blockquote>Return to Sender.<blockquote>Who had the brilliant idea of making 'Return to Sender' a quest with oh-so-many endings and incredibly brilliant writing an incredibly tedious and incredibly long FETCH QUEST? And what was his/her reasoning?
I did. The ranger stations are located around interesting areas, so the primary gameplay enjoyment was intended to be derived from the exploration required to reach them. If you've already discovered all ranger stations and done everything around them (not likely), that's a problem. But then again, if you've already discovered the stations, you can fast travel to them. </blockquote>C&C.<blockquote>What is more important in an RPG: real choices with real consequences, or engaging, fun gameplay?
Engaging, fun game play should be the bare minimum expected in any game. If you're making an RPG, it should have that AND the ability to define/express a character's personality in a way that significantly changes the development of the story.</blockquote>
Homosexuality.<blockquote>whos the homo that insisted on being so heavy handed with the gay dialogue and references in the game?
Alarm at the presence of homosexual dialogue topics is pretty interesting considering the majority of them only appear if you voluntarily take a perk that identifies your character as homosexual. </blockquote>
Confirmed Bachelor.<blockquote>Confirmed Bachelor is considered a homosexual perk? Neither the name, the art nor the description gave any indication of that.
Confirmed Bachelor is a euphemism for a gay man. The icon art shows Vault Boy giving a massage to a naked Vault Boy with a heart floating over his head. I'm amazed that people look at that and sincerely come away thinking, "Hey, looks like a couple of bros just having a good time and giving a friendly massage." </blockquote>