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But best title ever!
To help readers make an informed purchase, RPGamer's Sam Marchello, Glenn Wilson and Michael Cunningham have put together a round-up for Fallout: New Vegas' DLC, offering two different takes for each one of them. SCIENCE!-tastic Old World Blues comes on top:<blockquote> Featuring an eccentric entourage of broken immortal scientists, the zany humor and unrelenting madness of Old World Blues have more in common with other games in Obsidian Entertainment's legacy than anything that fits in the Fallout world. The DLC opens with a lengthy, brain-bending discussion that casually leaps between warped perceptions and demented impossibilities. This introduction to the unfacts of Old World Blues is tough to follow, distracting slightly from the comedy when you're trying to figure out what the heck is going on. Unfortunately, the first scene and individual follow-up conversations with each scientist make up nearly all of the dialogue in the DLC, and considering how much weirdness is packed into the setting, the lack of balance between doses of story and combat is disappointing. The next ten to fifteen hours is spent exploring the crater that was the Big MT. Quests send you to a plethora of diverse locations in the small region, and although some drop you into more creative, funny situations or introduce you to new mentally-addled NPCs, many of the quests are either bland item fetches or solved purely in conversation. The Big MT is packed with immediately respawning foes, so even a small amount of backtracking adds significant combat time to the DLC. The story unshockingly concludes with the player getting to judge the scientists who trapped and experimented on him, although it's a shame that the ending sequence is short on the group dialogue that made the DLC unique at the start. Worth playing for the creative script and setting rather than the plot choices and constant combat, Old World Blues is an excellent one act play. By the end, it grants so many experience points and a permanent hub that's so awesome, it makes the main story of New Vegas easy and works best as an end of game or second playthrough DLC. - Glenn Wilson
Glenn's Verdict: Buy for Obsidian's creative writing at its best.
Of all the Fallout: New Vegas DLC, nothing even comes close to the wackiness that is Old World Blues. Featuring an eccentric cast of characters, players are forced into making a unique choice that is unlike anything they've ever experienced before: they have to make up their minds, about their brains. The poor Courier has been completely lobotomized by a group of scientists and is forced to become a guinea pig in a science experiment gone awry. Like what Glenn commented upon earlier, Old World Blues' strength comes from its writing. It's hilarious, odd, and it's hard to know how to react to some of the situations that occur within the story, particularly the killer toaster with a deep desire to destroy the world. Clever and smart, the writing shines and makes it rewarding to traverse through the Big MT. The overall pacing of the DLC is somewhat out of sync, as there's a plethora of quests to take on, but traversing through the Big MT becomes problematic when hordes of lobotomized "friends" come out to play. The balance between story and combat is lacking, and backtracking and respawned enemies do add to the playtime. The amount of story feels so little compared to the amount of combat that occurs in this DLC, but with the number of areas and ample content to explore, there's lots to do, and the story alone makes this easily worth a recommendation. - Sam Marchello
Sam's Verdict: Quirky and hilarious, Old World Blues has bar none the best writing of the four DLC packs.</blockquote>
Glenn's Verdict: Buy for Obsidian's creative writing at its best.
Of all the Fallout: New Vegas DLC, nothing even comes close to the wackiness that is Old World Blues. Featuring an eccentric cast of characters, players are forced into making a unique choice that is unlike anything they've ever experienced before: they have to make up their minds, about their brains. The poor Courier has been completely lobotomized by a group of scientists and is forced to become a guinea pig in a science experiment gone awry. Like what Glenn commented upon earlier, Old World Blues' strength comes from its writing. It's hilarious, odd, and it's hard to know how to react to some of the situations that occur within the story, particularly the killer toaster with a deep desire to destroy the world. Clever and smart, the writing shines and makes it rewarding to traverse through the Big MT. The overall pacing of the DLC is somewhat out of sync, as there's a plethora of quests to take on, but traversing through the Big MT becomes problematic when hordes of lobotomized "friends" come out to play. The balance between story and combat is lacking, and backtracking and respawned enemies do add to the playtime. The amount of story feels so little compared to the amount of combat that occurs in this DLC, but with the number of areas and ample content to explore, there's lots to do, and the story alone makes this easily worth a recommendation. - Sam Marchello
Sam's Verdict: Quirky and hilarious, Old World Blues has bar none the best writing of the four DLC packs.</blockquote>