Fallout: New Vegas guide blog update, shots

I'll say it's because of the female body and male animations. Van Buren techdemo has the same problems.

If not, then the modeller failed hard.
 
I'm cool with seeing the Operation Anchorage gauss rifle. I never minded the design. I thought the actual visual look of the thing was great. What always bothered me was that it used microfusion cells for power and had infinite bullets, and the fact that it could only do one shot per reload.

Would be cool if they've actually done a new ammo type for it, some varient on the classic 2mmEC, and lowered the damage and let you fire multiple shots per reload.

I'd love to see a gauss rifle where you reload it by inserting a power cell in the left and a magazine of bullets on the right would be pretty cool. I expect that they won't though, in order to avoid contradicting Fallout 3. It'll probably just be microfusion cells again. Thankfully, PC version, so that can be modded. (In my own mod the Operation Anchorage one uses Electron Charge Packs like the gatling laser. EC Pack = EC + same type of power source as 2mmEC ammo.

I think that the Tesla version of classic Fallout 2 APA looks great.

It's almost a shame (almost!) that the Enclave play almost no role in New Vegas, since it actually would be awesome going up against a Fallout 2/Fallout 3 army of Enclave armed in classic APA. Instead I guess the APA will just be some unique armour you can buy or grab of a couple of "Enclave remnants" or something.
 
Obviously for hand-cranking the positron matrix.

That or they put it there because it looks "cool", you know, the standard Liefeldian route of putting random parts on guns because the kids think it makes it more "badass".

""
 
generalissimofurioso said:
Obviously for hand-cranking the positron matrix.

That or they put it there because it looks "cool", you know, the standard Liefeldian route of putting random parts on guns because the kids think it makes it more "badass".

""

Or maybe because retro-futurism = moronic collage of old and modern.

Talk about comprehension check fail.

Sorry to go off topic but after playing F3 vanilla I decided not to touch anything else Beth made and didn't know about this gun at all.
 
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DexterMorgan said:
What's the deal with a hand-crank on that gun?

machinegun.jpg


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generalissimofurioso said:
... putting random parts on guns because the kids think it makes it more "badass".

burpgun.jpg


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4too
 
Brother None said:
Lexx said:
If not, then the modeller failed hard.

The female body models from Bethesda have never been anything special. Broad-shouldered, man-handed oddities abound.

they really need to educate their modelers. I mean just replacing a skin will not make a female out of a male when they use the exactly same skeleton for everyone :shock:
 
Crni Vuk said:
they really need to educate their modelers. I mean just replacing a skin will not make a female out of a male when they use the exactly same skeleton for everyone :shock:

It's okay Creens. I like my woman to be a little manly.
 
Brother None said:
Eh, plenty of games do it. It looks ridiculous to gamers who pay attention, but most gamers do not

I have a ram skull for a hat. Your argument is invalid.
 
The Gaussrifle has a crank, because it's based on the Lahti L39 anti-tank rifle (which has some kind of a crank on the right side) and the modelers didn't think about it that much :D
pstkiv_L39c.jpg

It's pretty obvious where they got their inspiration :D
 
Meh, a lot of guns in the original Fallouts were based on real or known weapons, slightly altered. And sometimes they fucked it up, too (*cough* bozar *cough*).
 
Hassknecht said:
Meh, a lot of guns in the original Fallouts were based on real or known weapons, slightly altered. And sometimes they fucked it up, too (*cough* bozar *cough*).

Btw is the bozar discussed somewhere ? Ala what's the deal with it, burst mode, what's it based on etc.
I never use it, because I think it's "slightly overpowered" for my tastes...
My favourites are single shots or punches to the face.
Don't want to derail the thread or anything, maybe someone could point me to a discussion ?
 
Gaspard said:
Hassknecht said:
Meh, a lot of guns in the original Fallouts were based on real or known weapons, slightly altered. And sometimes they fucked it up, too (*cough* bozar *cough*).

Btw is the bozar discussed somewhere ? Ala what's the deal with it, burst mode, what's it based on etc.
I never use it, because I think it's "slightly overpowered" for my tastes...
My favourites are single shots or punches to the face.
Don't want to derail the thread or anything, maybe someone could point me to a discussion ?
I think it's widely regarded as something that happened during development. It started as a bigass sniper, then someone demanded it to be a huge machine gun, and for some reason it still fires kiddie rounds.
It's based on the Barret M82 anti-tank rifle.
There are also some mods to remake the Bozar into the sniper it was probably supposed to be.

Now, back to topic.
When I first saw that they were bringing back the old APA, I was pretty damn happy, and as there just remnants of the Enclve left, I could just imagine some kind of weird tribalized versions of it.
That tesla-variant looks kinda silly, though, not to mention that ram skull. On the other hand, skulls are pretty damn cool. I'll decide about that when I actually played the game.
 
The ram skull is not part of the tesla armor. Just someone using it instead of the proper helmet.
 
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