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The guys at DeltaAttack have cooked up a short interview with Tech Producer Jason Fader. Here's a snippet:<blockquote>What was your favorite aspect of working on Fallout: New Vegas?
I had an insane amount of fun doing the temp VO for about 20 characters. None of it made it into the actual game, but it was in our internal builds for a long while to the point where coworkers would ask me to perform certain voices for them.
Oh, another really cool thing about working on a Fallout game is… working on a Fallout game! I’ve played all of the Fallouts and loved them all. To be part of a game in the series is an honor.
What game projects have you worked on besides New Vegas?
I started out in the game industry as QA at Blizzard working on Diablo 2. After a few months, I started programming tools for projects like Warcraft 3 and World of Warcraft. I eventually left Blizzard to form my own company, Iocaine Studios, where I was the lead designer on ThreadSpace: Hyperbol. After that I came to Obsidian and worked on the Aliens RPG. After that, I started working on New Vegas.</blockquote>Meanwhile Bethesda Blog brings us some news about forthcoming patches for the game:<blockquote>We wanted to give you guys a heads-up regarding the latest progress on Fallout: New Vegas updates.
We’ve come up with solutions for the Xbox 360 save issue folks are reporting, along with a number of other issues being reported. We’re currently running final testing and certification on a comprehensive patch for all three platforms (PC, Xbox 360 and PlayStation 3), so we’ll have something available in the coming weeks. When we have more details, we’ll let you know.
In the meantime, an incremental update for PC should be going up by early next week that will fix the save corruption issues and problems with companions, as well as improve performance for NVIDIA users and resolve some issues reported with Havok.</blockquote>
I had an insane amount of fun doing the temp VO for about 20 characters. None of it made it into the actual game, but it was in our internal builds for a long while to the point where coworkers would ask me to perform certain voices for them.
Oh, another really cool thing about working on a Fallout game is… working on a Fallout game! I’ve played all of the Fallouts and loved them all. To be part of a game in the series is an honor.
What game projects have you worked on besides New Vegas?
I started out in the game industry as QA at Blizzard working on Diablo 2. After a few months, I started programming tools for projects like Warcraft 3 and World of Warcraft. I eventually left Blizzard to form my own company, Iocaine Studios, where I was the lead designer on ThreadSpace: Hyperbol. After that I came to Obsidian and worked on the Aliens RPG. After that, I started working on New Vegas.</blockquote>Meanwhile Bethesda Blog brings us some news about forthcoming patches for the game:<blockquote>We wanted to give you guys a heads-up regarding the latest progress on Fallout: New Vegas updates.
We’ve come up with solutions for the Xbox 360 save issue folks are reporting, along with a number of other issues being reported. We’re currently running final testing and certification on a comprehensive patch for all three platforms (PC, Xbox 360 and PlayStation 3), so we’ll have something available in the coming weeks. When we have more details, we’ll let you know.
In the meantime, an incremental update for PC should be going up by early next week that will fix the save corruption issues and problems with companions, as well as improve performance for NVIDIA users and resolve some issues reported with Havok.</blockquote>