Fallout New Vegas RPG

I think what someone said is deathclaws don't usually live in the area, they just might've migrated from the central map area.
 
Still, isn't little early to be taking on Deathclaws? Maybe one as a boss or something, to see how we function as a group? But as common enemy would be insane. Thats my opinion.
 
Well, she didn't gave any specifics on the routes when she tried to hire Mark, and he said that getting those supplies would be a condition for accepting the job, she agreed.

Also, it's just an LMG, you may as well need it against fiends, legion or nearly any other enemy short of a radroach, none of us is supposed to be the courier, killing a whole legion squad with a varmint rifle. And unless we play scavenge for supplies all the time, in wich case we would have to "roll" for loot and have a loot list elaborated from before, otherwise nothing keeps you from finding a machine gun later just lying there if you are just going to create your own loot whenever you want, I don't see what's wrong with having the gear from the beginning, we are not trying to level up or farm for items like it's a mmorpg.

Besides, I don't see what's wrong with encountering a deathclaw head on, why wait? It's not like we have to be a "better level" to face one and survive, at the beginning of the story or at the end we will all be the "same level" unless we are playing with stats, wich we are not. This kind of game focuses more on the story unless we are using a system.

That's why I didn't want to go into detail with the items at first, no one is going to be counting how many bottles of water you drink every day and how fast you dehydrate and then tell you you have died of dehydration or hunger. It was just for explaining that as least as far as Carib and Mark were concerned they were going to go in as a fire team and were going to take better supplies as something related to the story, I didn't expect we were going to start counting the availability of cram.

So forget all the details about the items, we are a fire team, we have one support weapon ont he whole team in case we run into trouble, and we have food and water covered for the duration (although we could have just assumed that but hey, I just wanted to introduce that as a story element). No one is going to count the ammo, we have "enough" for now at least, if we need to run out of ammo later in the story, for purposes of the story only, we can work around that later.

And it doesn't HAVE to be a deathclaw, it was a concern Mark had before in the story, but we may end up not using the LMG at all and it ending up just being dead weight. Or maybe we'll need it... It doesn't mean anything. If you want to tell Mark he is overreacting for getting an LMG because that's what your character thinks, then do so in the IC.
 
I have school (getting close to actually leaving wooo....for more learning at college!) tomorrow as well, I just pop on as soon as I get back, after all i'm trying to use my new netbook as much as possible, it's really good.
 
Carib: “Aside from perhaps quick first aid, do we have anyone with doctor skills. My character can probably do some good needle work and quick trauma care. But do we have anyone who is a good medic or doctor”
Yasmin knows how to get a needle in, dosages and how to apply a splint and make a sling. Very basic stuff. As for healing wounds with burns, I think they’d all understand how to do that in a jiffy, so I think we’re all good with the basic stuff. As for treatments for more serious things, I think meds and lots of them would be needed.

Krepe:
“Can we still go for the I was the one who killed Yasmin's former raiding party? Because if that happens, it will be a great twist in the story.”
That is a terrible idea. Like, it’s a cool twist, but 1) The gang was wiped out by the BoS, and 2) If it had been him and Yas found out, she’d kill him. Like, stalk him without sleep for days if she had to then wait till he fell asleep and slit his throat. And that is if she felt merciful. She can’t do crap against the BoS cause they are just some big force, but one person she would rip apart and play with the pieces. I guess it would be cool to have the characters linked in some way, but that’s just not it. That part of the story is already filled. Maybe in some other way?

Also, I looked through the area on the game. There are no deathclaws there. Why add one just so we can have a fight? There are going to be much bigger fish to fry, so just be patient. And Yasmin did plan the route. As she said, the route on the pipboy is a straight line from where she is to where the place is, and they’ll follow it as close as possibly while avoiding danger.

Also, I agree. Fuck detail. This isn’t D&D. I’m not going to be crossing healing items off my list. Too much of a pain. We have what we need. If anyone wants to be pedantic, they can have their list and run out of stuff, but my girl is gonna be prepared enough without my writing down every single thing. These characters (well, some of them) have lived out in the lands their lives, I think we can assume they know what to take with them so they don’t die.

And I’m on during the day while you guys are asleep (Australia, wooooh…) and now feel kinda old since you guys are still in school and I’m in my 3rd year of university….
 
Mr Krepe said:
I think what someone said is deathclaws don't usually live in the area, they just might've migrated from the central map area.

Carib suggested that the Death Claws have been moving around lately. Since this is before the Courier got shot in the noodle, this could be around the time the death claws took over Quarry Junction.

And yes, Carib is the most senior guy in the team.
 
And in real life too... as I seem to remember at least, I think you are a couple of years older than me. (I am 25 btw, my character is 27) I remember when I started playing fallout, I was 13, then one day I turned 16 and I could start using my real age on the game :D. Oh god... 12 years have passed since I played Fallout for the first time, that's like half my life.
 
Well, I'm not saying that you are old or anything, just the oldest, mathematically speaking. You are not that much older than me.
 
Has Rave given the exact location of where we are going? If so I can't find the post.
 
Well there is no exact location. I couldn't find something suited to what I wanted, so it'll just be some place in the open dessert in that area. I'll have to invent all the places we'll use I think.
 
SPOILER WARNING

[spoiler:cb64ff289a]I have traveled to the eastmost part of the map from where we are now, I haven't cleared quarry junction in this current playthrough and there ARE deathclaws that will tear you apart there. I am not talking east near the lake, but east close to the mountains south of nellis. If you keep going east as close to the north as possible you will come across a deserted area full of feral ghouls and feral ghoul reavers, the location farther northeastwards is a place called "The Devil's Throat", a huge irradiated pit with the most monstrous centaurs in them. That area full of ferals is very likely unexplored and untouched by "prospectors" sounds like the perfect spot to invent an untouched pre war recon base. Maybe I can explore there even give you an exact point in the map, somewhere in the middle of nowhere, it does not have to exist in the actual game map but it would give us an idea of what the surroundings are like.[/spoiler:cb64ff289a]
 
Sounds good. I didn't go completly east, just around the spot I put on the map. But if you could check it out and maybe send me what you think would be a good spot, I'll check it out too. Actually, I'll run all around there anyway. But we won't be going near the quary.
 
I've made a map, but it depends on Rave if we use it or not.

[spoiler:0d8413dc64]
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[/spoiler:0d8413dc64]
 
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