Fallout New Vegas RPG

Well i've got one more day till I leave school for two months, then return for my last year. So i'll have all the time in the world...for two months.
 
RavenJeanGraves said:
Still to get my laptop working so I can get the base description up. Hoping the in-laws will let me steal some of their net tomorrow.

Awesome. I've been waiting a month just to know what this base is supposed to look like!
 
Hehehe....Sorry Chrome, but that made me cackle. Ok, I took part of the description (you guys won't get the whole thing till you're in front of it, side on now) and will just post it. Save it needed to be added to an existing one. And we'll go from there, shall we?
 
Hey folks, I have been looking for an RP that doesn't die off a few days after I join. This one looks promising.

Anyways, I was hoping to join but I still haven't gone through FNV yet. However, I don't mind spoilers but would prefer to get a set of ground rules in place (like how much can we interact with other folks characters and where should I start at).
 
I would like to join this rpg, but both the ooc and IC threads are extremly long. Can I get a Cliff notes version of the events so far plz? :? BTW, here's my character, awaiting approval.



I hope you folks don't mind me making a TF2/FA crossover character, I'll try to make a good one, here it goes. X-/


Name: RED Team Engineer Clone # 18.
Real Name: Dell Connagher Clone #18.
Age: 200+ years (via stasis chamber, see bio).
Gender: Male
Race: Human (w/ Cybernetics)
Occupation: Scavenging, research on old tech, reverse engineering, trying to develop new tech. Basically, buidling/repairing things that go boom and selling them. XP Also does merc work and courier runs for the Mojave Express.
Physical appearance: The character basically looks like a TF2 engineer equipped w/ a gunslinger and a welding mask.

Personality
Very quiet and polite outside of combat. Inside of combat, completely the opposite.


Weapons: Gunslinger (Cybernetic fist), 12 ga shotgun, 9 mm pistol, a ED-E bot w/ "sentry" bits added to it.

Items: Some medical equipment; stimpacks, first aid kit, some rad away and the odd body enhancement drugs that she has scavenged on her many journeys. A can of pre-war beer, a bottle of pre-war whiskey, a pack of pre-war smokes, scrap metal, bobby pins, various nuts, bolts, vacuum tubes, and transistors. Any extra ammo he can find while scavenging.

Affiliation: Pro-NCR, Brotherhood of Steel and Engima. Of course, being freindly w/ all three said factions can lead to conundrums of philosophy from time to time.


Background/Bio:

War, war never changes, nor does the conumdrums of philosophy it can cause.

During the last several years before the Nuclear Holocaust, the forebearers of Engima set up a secret sub-project for the Vaults, Make a Team of warriors not affiliated directly to the military that they could control and use for certain "problems" the military couldn't afford to get involved in. This lead to the founding of Project: Team Fortress (also known as Gang Garrison). The project was headed by two rival brothers who owned equal interests in a large Corporation, it's true name lost to the annals old world history. However, their main weapons and equipment supplier was an Australian entrepreneur named Saxon Hale, head of the Company MannCo. Under the aforementioned brothers was a engimatic and mysterious old woman known simply as "Announcer." It was her job (and to the lesser extent of a secretary she hired), to see the goals of the project implemented.

Her first step was to find "expendible" troops that she could hire that no one could miss. This led to her hiring and odd assortement of riff-raff from the lower classes and seedier elements of both country and big city natives throughout the world to serve as mercenaries and "test subjects" during this project.

Her intial recruits were:

The Heavy: A former Russian soldier who went to asassin school, but due to his heavy build, was better at using a chaingun.

The Enginer: (Dell Connagher) A native of Bee Cave, Texas, this former Roughneck and Wildcatter was a mechanical and scientific genius w/ nearly 20 Master Degrees and Doctorates total and excelled in the field of AI and robotics.

The Soldier: A aged and grizzled mercenary vet of the European Battlefield who was a native of the Midwest US.

The Spy: A French rogue whose aim and knifework were almost as sharp as his tongue.

The Sniper: A Aussie Bogan, former Big game hunter turned mercenary.

The Scout: A Bostonian native who was fast on his feet and good w/ a Scattergun and baseball bat. Fond of Nuka Cola, Bonk, and Atomic Punch.

The Medic: A German Doctor/Mad Scientist who graduated from the University of Heidelberg. Lost his medical liscence under "mysterious circumstances"


The Pyro: A mysterious individual whose true identity was hid under a flame-resistant suit. Rumored by some to be scouts mom. Excelled at the use of flamethrowers, fire axes, and other incendiary weapons.

The Demoman: A native African-Scotsman of the Van DerGroot Clan. He was a professional at using the grenade launcher, bombs, and Scottish Claymores (both the sword and mine). The amazing part was, he was the best at it, even though he only had one good eye left and was often drunk on "Scrumpy" Brand Scotch.

The second phase was cloning these mercenaries and tranferring their memories and skills via the downloading of brainwaves into the clones. The clones were also given implants so that there knowledged gained would be transferred to yet another clone upon death.

The third Phase was the "training" phase. The Clones were split up into two factions that posed as legitimate construction companies to the public world-Rennovation and Demoltion (RED Team) and Builders League United (BLU/BLUE Team). They were then put through constant training via combat scenarios against each other w/ live weapons! The attrition/death rate in these drills were often high, but it mattered little as the information from their brains would be transferred to a new clone that would be teleported to a "respawn" point to take the earlier clone's place. The drills would often involve taking enemy intelligence, convoys/patrols involving taking a live nuke form point a to point b, taking and holding points, or just plain wiping each other out before a timer went off. The myterious Announcer would oversee this training, and except for a brief (but temporary) friendship between a BLU Soldier and a RED Demoman, the training (mostly) went off w/o a hitch. While they trained all over the world, the most commonly used training ground was an old abandoned gravel quarry in the SW US. This was also the location of the Vault that would serve as the clones shelter when the Nukes came. It was during the one of the drills in preparation for the Chinese invasion of mainland Alaska that the Nukes started to launch. Fortunately, due to a twist of fate, Mr. House's Anti-Nuke Defense system was close by, and the system barely bought them enough time to evacuate most of the RED and BLU team into a nearby Vault made specifically for them. When the survivors entered, they were put into suspended animation via a state of artifically induced hibernation. This was done so that they could help carry out Engima's agenda when the world became inhabitable again. The Suspended animation was time locked to awaken the clones in about 150-200 years. The fate of the actual Announcer, Saxon Hale, and original mercs who provided the clones brain patterns and DNA are unkown. It is rumored they too are in suspended animation somwhere, yet to be found. Due to a breakdown in communnication, Engima lost contact w/ the Team Fortress Vault and over time, it would be forgotten altogether.

Somwhere between 150 and200 years passed and the clones finally awakened. When they did, a meeting was held between the RED and BLU factions. They knew the combat drills were no longer necessary as the goal of producing troops tough and rescourceful enough to survive a post-Apocalyptic Earth had been achieved (there was still some animosity between some of the Red Demomen and Blu soldier though). It was then that they decided upon a plan, try to contact Engima and help to re-establish the pre-war government, which is what they were made for. It was agreed that due to having memories about various regions from their original benefactors that the Soldiers and Engineers would recon the western half of the US, the Scouts the Eastern half, and that the Demomen, spies, medics, and Heavies would attempt to travel East in a attempt to find passage to Europe. While the seperation of teams would produce weaknesses due to the various specializations the men had, they knew they had no choice as the technology was no longer avaiable to transfer memories via implant downloads, having been destroyed by the inevitable march of time. They would try to sruvive in this world via a combination of mercenary work, banditry, and scavenging.

One of the RED Engineers (my character), took a long trek from the Rock Quarry to New Vegas, gathering intel along the way. He found out that there were three remnants of the old government. The Brotherhood Of Steel, a Knightly Order descended from a Army SpecOps unit assigned to guard an old lab; Engima, the descendants of various government figures, scientists; and the New California Republic, a revival of the old US-style government founded by another Vault Dweller in California. Alas, he also hear that all three groups hated each other w/ a passion. He didn't know how, but he would find a way to convince the three factions to put aside their differences, see thier common past and heritage and to join together into one governmental body-or die in the attempt. Unable to find work as an Engineer due to the abandonment of power plants and factories in the region, the Engineer took on a temp job as a Coruier for the Mojave Express. Sure, it was more of a Scout's fortay, but they left for the East Coast and he needed the caps for food and drink, so he took it. He figured it would suffice until he could come up w/ another plan to further his agenda. As to whether this clone of a soft-spoken Texan w/ genius intellect was to become the famous Courier of the Platinum Chip incident remains to be seen.

Starting Stats (Lv1):

Str: 5
Per: 4
End: 9
Cha: 4
Int: 10
Agi: 4
Luck: 4

Tags: Repair, Locksmith, Science.

Starting traits/perks: Wild Wasteland (is that the proper name for it? The perk for the weird events?), Good natured.

Skill ranks: Don't know how to calculate those, sorry. X(

Quote: "Look buddy, I'm an engineer...I solve practical problems...The answer is a ED-E. And if that don't work, use another Robot. Like this ED-E, repaired by me, upgraded by the Brotherhood of Steel. And you best hope, not pointed at you."
 
None of any of these people are in the story yet and I already think there's too many of them. What, is the fiend base a pre-war prison so there's plenty of cell space? We might have to deal with this over crowding.
 
They're fiends Reno. Do you really think they care about living conditions? OF COURSE there's overcrowding. They probably have just the one cell that everyone is stuffed into. :/
 
My answer remains the same.

All new players are prisoners of the fiends.

Hence, all new players, plus Evan, are stuffed into cell.

TRAUMA ENSUES.

Also hilarity for us.
 
I know, but once we find EVERY person who asked to join us in the past month, don't you think it'll be hard to keep track of everyone?
 
Make another forum to deal with overcrowd, just take the original story used make it the first post, and let loose
 
If you want to join, at least read the last few pages. You need to know that you're getting into.

And there are a hell of a lot of people, that's for sure. I'd really planned these Fiends to have a few people, being mmore into killing than prisoners. I think there will need to be some people wait, at the very least. We can't take everyone on, it'll bog us down and be unfair to those already in.
 
RavenJeanGraves said:
If you want to join, at least read the last few pages. You need to know that you're getting into.

And there are a hell of a lot of people, that's for sure. I'd really planned these Fiends to have a few people, being mmore into killing than prisoners. I think there will need to be some people wait, at the very least. We can't take everyone on, it'll bog us down and be unfair to those already in.

Nevermind, I can wait. TY.
 
Sttarting another NV RP, it's called Welcom to New Vegas, anybody who can't fit here, or if it gets to big, we could use some people.
 
Okay, since we seem to be having a problem with... overcrowding.

Perhaps Raven, you should edit the first post in this thread, saying that the "roster" is currently full? Just to get the point across that our little band is as big as it should get?

Your call, just throwing a suggestion out there.

I put this forward because Jesu5 was kind enough to make an RP for those we can't fit in here. If this and Mojave wasteland were the only two NV RP's going then it wouldn't work, but now that there's a third RP to handle overflow it wouldn't be as mean as if we rejected people and gave them no place to go.
 
Sounds good. I'll edit it when I'm on my laptop. We'll need list to remind me who is already in (accepted). I wish I could add it to the title, for those who don't read first posts.
 
No, those I already said can join can. Though I don't know how many are still active. If there aren't many, I might accept more. But I can't let everybody jump on the bandwagon or it'll get bogged down.

EDIT: Also, just to clarify why you've all got dogs attacking you now, it's because (and this is more for those who were here since the beginning than the newcomers) our characters have been in numerous fights, and so far Yasmin and Brad are the only ones who have taken any damage. Which, given all the bullets and radscorpions, is pretty amazing. So now you guys are getting chomped (Brad only because of the puppy thing). Now you can write your own fights and CAN avoid taking damage here, but if you're a long time player and do decide you're too precious with your character to let them get bitten, then your character will cop it later and much worse than a bite here or there. These are fights and these guys aren't super heroes. Even in NV your character takes hits. So let's be realistic.
 
Hey folks, just shot a message to creator about an idea I was thinking of. Anyways, since all extras are meant to be crowded into the fiends prison (who are the fiends anyways), anyone interested in doing a seperate prison roleplay within the same story. It could run along the lines of Oz or Prison Break or any of those prison shows with all the conflicts, drama, alliances, whatever.

Realy want a rp where I can continually write with others who can do the same.
 
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