"Fallout: Shattered Destiny 2" announcement

Lexx

Testament to the ghoul lifespan
Moderator
Modder
So, yeah. I thought it's about time to post some more details about my actual main-project, which gets right now the most of my fallout-modding-love.

Shattered Destiny 2 is the second chapter (out of most probably three) and the follow-up from my past Fallout 2 mod, "Shattered Destiny". Over the last 10 months, I didn't really worked on it because of FOnline: 2238. There was just not enough time to spend on both projects beside the rest of the stuff that is going on in mostly everyone's lifes (such as job for paying the bills, etc).

Anyway... like I already wrote above, I am spending most of my Fallout modding time now on SD2. With much more experience and a shitload of new and cool ideas and everything else, I started to rewrite the SD2 design documents, changed the whole story completely and added more complexity here and there. Right now, the design documents ONLY for story relevant stuff have a size of approx 50 DIN A4 pages, including the storyline, the details of each chapter of this story, NPCs, maps, quests for the locations and so on and so on. Still, there isn't everything written down yet and so it's still growing with time...

So much for the introducing. Let's go to the details.

Shattered Destiny 2 is set in the year 2176, 14 years after SD1, and will now feature 7 big locations plus various smaller ones (and not only 2 anymore). In size (sectors), the worldmap is now as big as Fallout 1 or 2. SD2 will be a story driven roleplaying game and no sandbox game. The focus is set on the main story and on the actions the player is doing while going further. While this, every players decision will have influence on the game world and how the NPCs reactions are towards the player. Good things will not always be good, bad things not always be bad and in the end... who knows what will be the outcome of this.

Since the main concept for the storyline is written down (player needs to do this and this OR this or this to get the next step done, etc.), I started to work on all maps and also started to recreate a lot of the already finished ones to make them a) looking better and b) fit with the new storyline. As soon as all maps are done in their main parts, I will start with writing the scripts and dialogues (working step-by-step. First the concept, then the maps, then the scripts,...).

As additional "features", we started working on other deeper mechanical changes of the game, like changing the players traits in the character creation screen.
Here as an example, I never really liked the "gifted" trait... which is a blatant lie, because I always used it and I am still using it. Everybody is using the gifted trait, because even though it gives a penality on every skill, the +7 SPECIAL attribut points weight a lot more. For Shattered Destiny 2, this trait has been deleted and replaced. The same goes for "Sex Appeal", which never really got much attention in my opinion.

In replacement for these two traits, there has been added the Van Buren traits "Red Scare" and "Feral Kid", with some edits:
  • "Red Scare" gives the player now +1 additional perception point, but he also gets a penality on his total hit chance, because of his "shaky nerves".
  • "Feral Kid" has influence on the throwing skill, the worldmap travel speed and additionally to this, a big influence on the dialogues

The following screenshots are out of the german version. It is planned to translate SD2 into english too, so don't worry.





The ingame screenshots are from the first bigger town, the player will most probably stumble accross. This location is called "Traderfalls" and is a part of the ruins of Phoenix / "New Phoenix". Also it is the biggest trading outpost in the area. Everything you can see on the images is still work in progress. No dialogues or scripts have been assigned yet.


Yeah, that's it for now. Nothing more to say, I think.
 
I love this. SD was a pretty cool mod, but this i think will be more amazing. Its really imposing that you are the one who is working on it. keep the good work, i cannot wait to play this.

btw: your mod will be in 800x600?
 
Ah, I forgot to write about this... SD2 will support Mash's High Resolution Patch in a resolution of max. 1024x768px. So it will be (good) playable in 640x480, 800x600 or 1024x768px.
 
Lexx said:
Ah, I forgot to write about this... SD2 will support Mash's High Resolution Patch in a resolution of max. 1024x768px. So it will be (good) playable in 640x480, 800x600 or 1024x768px.

that's good to hear.
 
Thanks for this announcement, this is the the best news of last months (except Fonline :P )
I am really happy you continue the work on project. Its impressive you do it alone, and as you wrote, and after looking at screenshots, your progress in modding skills is very high and grow!
The worldmap looks very cool like in Fallout 1 (i very like the FO1 worldmap, it makes better feeling the game), screenshots with detailed city - really cool!
So I wait for next good news about SD2 :) Have a good luck and much time to work on SD2 :P
 
Hate to say it, but I never got that far into Shattered Destiny. For some unbeknownst reason I kept exploding after a certain amount of time playing... what was I doing wrong?
 
I don't know, because there was never a part in the script which should let players explode.

Also SD2 will be made completely from scratch. That means, no SD1 stuff will be used except maybe existing NPCs.
 
I'll have another go at it and tell you what the dialogue says... I recall it saying something like "You don't feel too well..." then you explode. :P

*Clicks link in your signature*
 
Well, I can't remember any new file where I wrote that sentence or similar, so it can't really be because of the mod. What I found out was that Windows 2000 and Windows XP are using the script variables different every now and then, but that's all. Nobody else got this "I want to asplode now"-thingy.
 
Maybe it was the certain download I got of it last time... someone may have tampered with it. This time I got it straight from your signature link so I didn't asplode for no reason... :P

And yeah, I finished it. Pretty cool but it was short. :(
Can't wait for SD2 now... :)
 
Funny, it happened to me on my first play, I thought it was retaliation for winning at the russian roulette, so on my second play I didn't do it, and didn't asplode, but that's maybe not linked. I remember a message saying my stomach was tigling or something and "boum". Probably a script gone rogue...
 
Grayswandir said:
Funny, it happened to me on my first play, I thought it was retaliation for winning at the russian roulette,
That's what I thought at first too, but when I played it again recently I did the Russian Roulette and didn't blow up.
 
Hmm... no Gifted, interesting. In all of my FO1/FO2 playthroughs i've never been able to resist the temptation to pick the gifted trait... now, there won't be any temptation whatsoever, good choice, Lexx.

Lexx said:
(...) SD2 will support Mash's High Resolution Patch in a resolution of max. 1024x768px

Nice!
 
If you want me to tidy up the translated English, I'd be happy to do that for you. If you want I can send you some samples of my writing, then you can decide whether or not I'm good at writing dialogue.

(I'm presuming, of course, that English is your second language; your posting is impeccable and I'm not criticizing, but vernacular dialogue is another story.)
 
Hey Lexx, glad to hear about the news! I played the first part just recently and it was great. That original Fallout atmosphere was captured perfectly with those dialogues,scripts and videos. The only let-down was it´s shortness. I kinda wanted to play more, but it ended so suddenly. Anyway, 8.5/10 atleast!

Also, I agree with Atomic Cowboy. Some of that english texts were fine grammatically, but sounded not as nice as they could be. I speak German myself and that gramma in those lines is pretty similar to the German language. Well I wouldn´t bother with it...
In addition, I would LOVE to help a little too, as long as it doesn´t involve programming. Just tell us if you need some workers ;)!
 
Right now, I am still in a pretty early process. Since the last news, I've finished a lot more stuff, but it's nowhere near a point where I need translators. ;) Also I am pretty busy right now with job search, FOnline and some other stuff, that's why time is a bit scarce, sadly.
 
Sad to hear about this, but good luck with that job! again, say if you need us! Btw. are you a so called "dev" in FOnline? What does this mean anyway? A moderator or something?
 
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