Gnarles Bronson said:
Kind of bugs me that Beth can make this shit, but can't contract obsidian to make a top down iso. I'm sure a pay to play phone game is probably ultimately more profitable, but I a new real fallout could be made for only a few mil and will at the least be a moderate success.
Some fuckin' camera angle isn't what makes a 'real fallout' a real fallout, imo. Excellent writing, dialogue and world design is what makes a great Fallout game. For me as a Fallout fan, Fallout 3 wouldn't have been any better if it was turn-based and isometric. On the flipside, Fallout 2 would've been just as great to me if it was first-person. It was the bad writing & dialogue that made F3 not as good as the others, not the camera angle.
3p iso style is a better story delivery system. It cuts down on a lot of the monotony, like hiking simulation and random FPS encounters, and kind of just gets you focused on the story and the world.
I don't even remotely agree. "hiking simulation" can happen just as much with
any camera angle. FPS doesn't mean open world. There's plenty of first person RPGs that aren't open world, but are just composed of points of interest with travel between them skipped. Deus Ex & Vampire The Masquerade: Bloodlines do that for instance.
On the other hand, being isometric doesn't mean a game doesn't have fuckloads of walking - I can think of fuckloads of isometric games that were open worlds that involved shitloads of travelling & walking - like every Ultima game ever made, Divine Divinity (or even Original Sin to some extent) et al. Besides, even in open world RPGs these days the tendency is towards inclusion of fast travel regardless so you should be using that instead of walking everywhere if you hate exploration that much.
Like I said it's just annoying to me that it could be made drastically cheaper than the FPS-style, and as a virtual sure success, and they still make this fucking phone game instead.
If you think Fallout Shelter, a typical mobile game, has anything even remotely close to the budget of a proper, full scale game like even the first Fallout, then you're delusional. Besides, isometric isn't necessarily cheaper than first person. Just because it's isometric it doesn't mean the art is simpler or less detailed, or that there's less of it. The relative cheapness in most isometric RPGs comes from the lack of voice acting, not from the actual camera angle. If Fallout 2 had voice acting for every single line it would've had a massively bigger budget.