Fallout: Sonora, a new project by the developers of Fallout: Nevada

So the good folks that made Fallout: Nevada announced a new Fallout TC.
poster_FS.jpg


Link to the thread: http://www.nuclear-city.com/index.php/topic/818-fallout-sonora-обсуждение/page-1

Dev's response and announce, translated:
BlackDesigner said:
Due to BlackFlame's frivolity, I have to go online and explain the situation.

Yes, I'm developing Fallout: Sorona for a year so far. But I didn't quite had a time for press-release since a good visual base is required for that, which is left for last development stage (first goes scripting, writing, then graphics). News article is planned with poster and intro video, which are not quite ready yet.

Everything was revisioned. From weapon arsenal to cultural connotations. I had to do extensive research job - watch hundreds of old Hollywood films, study kilometers long worth of articles about America and Mexico, analyze other games of similar genres. The whole scripting-macro mechanics is redone, (the engine part is untouched, of course) all prefabs are redone, balance is drastically changed many more. And this is a completely different project than Nevada, don't even mention it.

Some of it you already know. The map is located to the right and bottom of F1 map, a bit on the edge of crossing (the region is chosen due to the story theme). Biggest city is named Phoenix. Tucson is also present (named Two Sun), with a crazy faction of tinsmiths. Rangers who established a bastion at Parker Dam - one of the central faction of the story. There are 11 big and 5 smaller locations planned (and almost all of them are tied to the main storyline). The project is aimed for roleplaying and storytelling, like all of you love. I won't tell anything regarding the story because it's too easy to spoil.

What about music, I warned Anton that I'm intended to use Fallout OST only. But if this person really wants to grow professionally, then be my guest to research do his best. I only need advisers/consultants/observers, and later - correctors and playtesters.

For now: a couple of screenshots showing off new architecture and loot. As you can see, the interface is also reworked.

P.S.: I'm really sorry for not responding in discussions (here and at VK) but the feedback is too distractive from my own business, besides I don't have that much of a free time. Every hour lost in talking could lead to a new script, dialog or graphics asset for the future game. Due to personal circumstances I already lost 4 months, although I could've been in time for Fallout 20th anniversary. Now the timing is very uncertain.
http://polariton.ad-l.ink/7YkXTyJXZ/thumb.png
http://meson.ad-l.ink/74xMmWVhL/thumb.png

About HRP and sfall integration - "Let the others to do it. My aim is to make a project, fill it with content, writing and gameplay. I don't have time for other things."
And some other screenshots.
P-iPh-B5eCc.jpg

WdJYoQh1t6c.jpg


Time to learn Russian, I guess.

Thanks to @0wing for the newsblurb (yes, most of this post was copy/paste from him, so really, all thanks to him).
 
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Sonora it's not a simple mod like Resurrection, almost everything was modified. And you need new executable file anyway... so what is difference?

I explained already... Sonora *have to* be dependant on original installation of Fallout2 to be considered a 'mod' instead of piracy. At least Sonora has to rely on Master.dat and Critter.dat from original Fallout2, Sonora can't come bundled with those files, they have to be separately inserted by the player from player's owned Fallout2. Ofcourse i mean original Fallout2 master and critter dats, not some fancy custom made, however Sonora still has to rely on original files from fallout2 which must not be shipped with Sonora.
Come on.. Don't tell me You don't get it how intelectual property laws work.. It's quite obvious stuff for us folk west of the EU eastern border. So how come All You guys keep asking me what I'm babbling about?
 
Hi everyone, anyone knows a thing about the translation for english ?

I just downloaded the crappy translation here in the site, corrected some bugs of the game and played a lot, but got stuck in one mission, i think is the last one, im a kinda lost right now.

thinking now, i think the game still in ALPHA stage, correct ? Anyone knows something new about the game ?????
 
search for user: _Pyran_ while logged-in You'll be able to see his signature. in that signature there's a link to archive where Sonora Patches are. Last one present there is 1.05. since latest 1.06 is present only on russian torrents for now. The human made translation is in progress. You can find link to it's discord somwhere on the forum. Not much going on in there besides trolls showing off. the translation detailed discussion is either kept private or off server. the AI translation is only compatible with version 1.00 of the game, and the person feeding the AI with data made a lot of mistakes whlie copy pasteing the data, hence some lines are missing a.k.a "ERROR" lines, and radio walkie-talkie crashes the game to desktop because of the same reason. Games dialogs changed a bit from patch to patch so the early v1.00 AI translation someone linked somwhere on this forum is even less compatible. However some Russian guys are making a human made line by line translation based on latest patch, however nobody knows how much progress has been made, guys themselves keep quiet about it, so nobody knows nothing.

TL:DR
Game itself is officially released, and patched, although only in original language of the mod "Russian". The rest of the world has to wait until proper translation is made.
 
Here's the latest update from the Translation team. More info, as always, on the Discord server: discord.gg/ECGgQeG

>>> After months of translation, the game still has much dialogue to present to us; but the progress is slowly and surely being made. Yet, it's not all about dialogue here. The voice acting -- however occasional it may be in those classic titles -- plays a role in the grand scheme of things, so we're thinking you might just enjoy this little intro cutscene we've got here.



 
Some recent info about Sonora update which includes Dayglow

https://www.nuclear-city.com/index.php/topic/977-fallout-sonora-новости-обсуждение/page-31

Used Google translation, if these sound unnatural.
There will be many improvements to buildings in cities:
Roofs and Walls in San Bramin ,
will be covered with sand and so on ...

They promised to bring new Locations ,
among which one large City -
San Diego

According to the plans, somewhere
~ mid-late spring...
Continuation of the line of quests with the owner of the casino
San Filipe
san diego

The Dayglow is a fairly large location:
Ancient Ruins
South Camp
East Camp
North Camp
Ruins of Chula Vista
Ruins of La Mesa
Ruins of San Diego
US Navy Base
Irradiated Ruins
Vault 24
New items and new sprites for the old ones also included.

Screenshot of border crossing in San Diego
92ed7a0b91f15828b37621aca92de8a4.jpg
 
I wouldn't expect the 2077 borders to still hold any value by that point. People could have migrated way before the new societies started to establish themselves.

The border thing is important in relation of the pre-war circumstances, and post-war migration was basically a death sentence in the wasteland especially around the time of F1. Even the Brotherhood lost members during the Exodus, and they had a relatively small group with almost everyone wearing Power Armors and made a relatively short trip within South Cali. Now imagine enough people getting to the Boneyard to spread the language, all through the wasteland filled with critters and probably raiders. Plus between the Mexican border and the Boneyard, there was the Glow. After the NCR was formed and stabilized the area it would be possible, but before that, I don't see a chance.
 
Update from Black Designer himself.

https://www.nuclear-city.com/index.php/topic/977-fallout-sonora-новости-обсуждение/page-34
It's no longer a secret that the addition is about Daylight (San Diego and its environs). A large location with 10 districts, and almost all of them have 3 levels. Of these 10, 2 + about 25% of the events remained. But everything is going very slowly and hard.

Meanwhile probably next week a new version with some fixes and changes to the base game will be uploaded.
>> Fallout Sonora, Fix #10, June, 2022:

- Vault 25 and Tu-San Medics have had their service pricing formula adjusted.
- Tu-Sun: Changed sprite from yellow shirt to green for villager in gate cutscene to avoid confusion with another villager nearby.
- Flagpool: Faber added a missing check in the script for the request of companions in the hunter camp.
- Flagpool, hunting camp: added jerky on the walls, a hatchet on the table, a few minor changes to the map.
- Vault 27: At the caretaker's post, instead of 5 mm ammo, a minigun appears, and ammo will appear only with the "Marauder" perk.
- Animations with a knife, a sledgehammer and a throw have been added for the NMLTHR sprite (bald man in leather armor). Posted by Lexx, sourced from the NMA forum.
- Casa Grande: Partially rewritten the villager's lines on the train station map to better understand the raider quest + this dialog now fixes the quest in the same way as examining the crate.
- Garage City: updated flag on GAR034.FRM sprite (correction by Garik Leshko).
- Inferno: Rippers on the streets disappear in freeplay after certain city endings.
- Inferno: The charisma reduction from the mutagen counts for style points in the character's active hand.
- *Platform: Implemented the invasion of wild ghouls in freeplay with a bad ending of Inferno.
- Platform: completed previously cut quest "Murder Mystery".
- *San Bramin: Added destructible walls to the shrine basement.
- San Bramin: Chatto can now be persuaded by casting lots at high gambling skill.
- Tu-San: In freeplay after the end of the game, the Tinker Quartermaster now sells Mexico Power Armor.
- *Tu-San, various changes and additions on the map of the Graveyard: the level with the hangar was completed + the padre was moved to the hangar with the survivors + the dialogues of local NPCs were corrected + the protection against normal damage was reduced for robotic eyes + some objects and robots on the maps were moved for better passage in stealth + more micronuclear batteries appear on the robots of this map + a chest guard and electronic parts have been added.
- Phoenix: The Mercenary Guild can now learn the Mortal Strike ability for a very large amount at level >=7.
- Phoenix: Fixed a delay with which monks could join Matthias' peaceful group during the assault on the cathedral.
- Motel: Mommy Bates has a unique sprite.
- Rangers: Helford now gives a hunting rifle for the radio quest.
- Rangers: Quartz mad AI wild ghouls installed to change combat phrases.
- Puerto: Paul can now convert a Plasma Rifle to a Turbo Plasma Rifle.
- Puerto: General Dixon's dialogue has been slightly adjusted.
- Puerto: new ship explosion video.
- Puerto: Added a missing segment to the transition grid on the first map.
- Puerto, the quest for reconnaissance in Hermosillo has been improved: now, in addition to visiting the location, it is also required to deliver a holotape from the computer in the General Staff + computer data in Hermosillo can now only be read if you know Spanish + the reward for the quest has been increased from 200 caps to 1000 + minor changes to computer texts and paladin Latham.
- *Hermosillo: Removed metal armor on the garrison map and added Mexican combat armor to the headquarters map.
- Increased the price of items: RadAway, Deathclaw Skull (from 50 to 500), Glowing Mushrooms, Coffee Can.
- Increased trade prices for Brotherhood Quartermaster, Tinsmith Quartermaster and Casa Nueva Medical Center.
- Casa Nueva: El Gigante is now also lured by meat like El Diablo + Minor quarry map changes.
- Blaster sprite set to pixels with color cycle.
- Added an encounter with the deathclaw La Fantasma on the world map around the Rangers location.
- *Several minor changes on various maps.
- Villa: the video "Pogroms in the Villa" has been implemented.
- Several graphic updates from A. Berezin.
- Super mutants have their own AI with their own set of combat replicas.
- Minigun: reduced MinStrength + increased price, damage and distance.
- The ranger's duster has been increased in various characteristics.
- Added acid spitting to scolopendras (scolopendras in Santa Ana and with a 50% chance on the world map). The number of spit is limited per session of visiting the map and depends on the level of difficulty of the game.
- The railgun now fires with a visual effect.
 
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Update from Black Designer himself.

https://www.nuclear-city.com/index.php/topic/977-fallout-sonora-новости-обсуждение/page-34


Meanwhile probably next week a new version with some fixes and changes to the base game will be uploaded.
>> Fallout Sonora, Fix #10, June, 2022:

- Vault 25 and Tu-San Medics have had their service pricing formula adjusted.
- Tu-Sun: Changed sprite from yellow shirt to green for villager in gate cutscene to avoid confusion with another villager nearby.
- Flagpool: Faber added a missing check in the script for the request of companions in the hunter camp.
- Flagpool, hunting camp: added jerky on the walls, a hatchet on the table, a few minor changes to the map.
- Vault 27: At the caretaker's post, instead of 5 mm ammo, a minigun appears, and ammo will appear only with the "Marauder" perk.
- Animations with a knife, a sledgehammer and a throw have been added for the NMLTHR sprite (bald man in leather armor). Posted by Lexx, sourced from the NMA forum.
- Casa Grande: Partially rewritten the villager's lines on the train station map to better understand the raider quest + this dialog now fixes the quest in the same way as examining the crate.
- Garage City: updated flag on GAR034.FRM sprite (correction by Garik Leshko).
- Inferno: Rippers on the streets disappear in freeplay after certain city endings.
- Inferno: The charisma reduction from the mutagen counts for style points in the character's active hand.
- *Platform: Implemented the invasion of wild ghouls in freeplay with a bad ending of Inferno.
- Platform: completed previously cut quest "Murder Mystery".
- *San Bramin: Added destructible walls to the shrine basement.
- San Bramin: Chatto can now be persuaded by casting lots at high gambling skill.
- Tu-San: In freeplay after the end of the game, the Tinker Quartermaster now sells Mexico Power Armor.
- *Tu-San, various changes and additions on the map of the Graveyard: the level with the hangar was completed + the padre was moved to the hangar with the survivors + the dialogues of local NPCs were corrected + the protection against normal damage was reduced for robotic eyes + some objects and robots on the maps were moved for better passage in stealth + more micronuclear batteries appear on the robots of this map + a chest guard and electronic parts have been added.
- Phoenix: The Mercenary Guild can now learn the Mortal Strike ability for a very large amount at level >=7.
- Phoenix: Fixed a delay with which monks could join Matthias' peaceful group during the assault on the cathedral.
- Motel: Mommy Bates has a unique sprite.
- Rangers: Helford now gives a hunting rifle for the radio quest.
- Rangers: Quartz mad AI wild ghouls installed to change combat phrases.
- Puerto: Paul can now convert a Plasma Rifle to a Turbo Plasma Rifle.
- Puerto: General Dixon's dialogue has been slightly adjusted.
- Puerto: new ship explosion video.
- Puerto: Added a missing segment to the transition grid on the first map.
- Puerto, the quest for reconnaissance in Hermosillo has been improved: now, in addition to visiting the location, it is also required to deliver a holotape from the computer in the General Staff + computer data in Hermosillo can now only be read if you know Spanish + the reward for the quest has been increased from 200 caps to 1000 + minor changes to computer texts and paladin Latham.
- *Hermosillo: Removed metal armor on the garrison map and added Mexican combat armor to the headquarters map.
- Increased the price of items: RadAway, Deathclaw Skull (from 50 to 500), Glowing Mushrooms, Coffee Can.
- Increased trade prices for Brotherhood Quartermaster, Tinsmith Quartermaster and Casa Nueva Medical Center.
- Casa Nueva: El Gigante is now also lured by meat like El Diablo + Minor quarry map changes.
- Blaster sprite set to pixels with color cycle.
- Added an encounter with the deathclaw La Fantasma on the world map around the Rangers location.
- *Several minor changes on various maps.
- Villa: the video "Pogroms in the Villa" has been implemented.
- Several graphic updates from A. Berezin.
- Super mutants have their own AI with their own set of combat replicas.
- Minigun: reduced MinStrength + increased price, damage and distance.
- The ranger's duster has been increased in various characteristics.
- Added acid spitting to scolopendras (scolopendras in Santa Ana and with a 50% chance on the world map). The number of spit is limited per session of visiting the map and depends on the level of difficulty of the game.
- The railgun now fires with a visual effect.

Sorry I don't get this. The translation will be available next week?
And the mod makers are working on expanding their mod?
 
No, next is an update to the game that fixes some bugs, adds some graphical changes and some other stuff (among them 2 new movies, spit attack for scolopendra and a previously cut quest).

Separate from this is an expansion with Dayglow that's nearly complete.

No concrete dates for the translation, but majority of it is done and the team recently started revising some of the files translated earlier.
 
If anyone's interested I have decided to test Google Translator and translated the Sonora Bible and compendium of cut content for Nevada.

Read the Nevada entirely, but only the first location of Sonora to avoid spoilers and it's an alright translation.



(Sonora Bible in 2 parts+ Quest concepts+ art concept book)

https://www.mediafire.com/file/axnpf0agveiszxu/Sonora.zip/file


(Cut locations and quests+ design document for Wendover

https://www.mediafire.com/file/k7r6ppsto4s55t4/Nevada.zip/file

I downloaded Nevada zip yesterday. I tried Sonora a few minutes ago. Page redirected to an Opera page ! Back to mediafire and the old download broken, download repair tool etc. NO WAY.
 
Fallout: Sonora v1.10 (without sfall, hrp, etc.) from mail.ru.

Update 1.10 is available on the website.

I'll post it later. Until you see how it works.



Found bugs were fixed, graphics improved and supplemented, the detective quest on the Platform was completed, the level with the hangar in Tucson was completed, a new video with the ship explosion was made, centipedes were spitting on the world map, and other minor changes.



And this is probably the last patch.
 
When i go to Raiders location im getting black screen other locations all work, im playin 1.10b version and the polish transtlation of the mod game is very hard
 
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