Fallout: Sonora, a new project by the developers of Fallout: Nevada

Discussion in 'NMA News and Information' started by Hassknecht, Nov 21, 2017.

  1. Alphons

    Alphons National Beholder

    722
    Aug 9, 2017
    Well, these cuties were planned for Van Buren.


    It would be interesting to see some pre-war animals, hopefully that's what that carcass hints at.
     
  2. The Dutch Ghost

    The Dutch Ghost Grouchy old man of NMA Moderator

    Jan 11, 2004
    Heh I think you put in more thought into this subject than you should Golbolco.

    But in all seriousness we should have seen more non mutated creatures or creatures that have been mutated in a different way than what we saw in Fallout 1 and 2.
    That we only saw mutated variants I put on the fact that it would have required extra time to make more variants and if they are only used a couple of times it was perhaps not worth the effort.

    That all animals are now mutated variants is sort of a flanderizing effect I feel is perpetuated by Bethesda's team.
    We know dogs, wolves, and coyotes in general remained baseline (should there also have been mutated variants of those).
    So do put in some normal cows, chickens, pigs, and horses (yes I know that it was mentioned in the Fallout bible that all horses died but I feel the design document needs to remain a "living" document, that there is room for change if it helps improve things or adds some variety. BTW I don't call the stuff Bethesda adds "improving" the setting)

    Edit: I know it is a pointless exercise but I do think a lot about what kind of new human mutants could be added to Fallout.
    But I always try to image some kind of "role" or "niche" for them and it is hard to come up with something new that fits the 50s mindset.
     
  3. ironmask

    ironmask Look, Ma! Two Heads!

    393
    Mar 10, 2018
    This is not news, just a fun fact about the intro video.

    "According to the original idea, the video was supposed to end with a sandstorm. But we do not have such cool visualization capabilities. They did what they could do, given all the circumstances."

    Referring to the people that worked on the intro obviously.
     
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  4. dozen

    dozen First time out of the vault

    74
    Jul 22, 2011
    The release is this friday, apparently:

     
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  5. Severenity

    Severenity First time out of the vault

    4
    Oct 3, 2019
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  6. dozen

    dozen First time out of the vault

    74
    Jul 22, 2011
    Have just played for an hour, and all I can say so far... it's ok. Yet another variation of the old plot about enemies targeting your home with you being the only one able to save your family/neighbours/village/town. Banal, but it sill works if all you need is to introduce your character and give him a kick in the butt. I just hope that saving your family is not the main quest of the game and that it will become more interesting to play after some time.

    Strange, but unlike to F:Nevada there is no differentiation between male and female characters it the dialogs anymore. Here and there I hear "amigo" and "señor" from those addressing my female character. At first I thought it's a bug, but the dialog files i checked don't have any reserved lines for female chars. A bummer :(
     
    Last edited: Mar 20, 2020
  7. Golbolco

    Golbolco First time out of the vault

    78
    Jul 12, 2015
    I've been playing it and I'm also somewhat bored by the plot which feels like a southern-flavored Fallout 2 story. I'm hoping that later in the game the plot will develop some kind of twist as it goes on.

    I don't know much Russian, but maybe the writers do not understand gendered language like Spanish very well? Is Russian a gendered language or no?
     
  8. dozen

    dozen First time out of the vault

    74
    Jul 22, 2011
    But how are you playing it without knowing Russian? :D
    It is. That's why I found it strange that it was not implemented. Meybe the devs didn't really have that much time afterall, half of the files within the dialog directory have the "last time changed" date between Feb and today.
     
  9. StopSigntheVendingMachine

    StopSigntheVendingMachine First time out of the vault

    8
    Jan 28, 2020
  10. .Pixote.

    .Pixote. Carbon Dated and Proud
    Modder

    Sep 14, 2009
    Can't seem to get any of the sites to work properly, maybe the demand is to high...my spider senses mistrusts these Russian websites, no offence my beautiful Russian friends, but can someone up-load it to Google Cloud.
     
  11. Kamui

    Kamui First time out of the vault

    2
    Nov 20, 2017
    I was trying to extract some of the files but couldn't seem to get it to work, is anyone able to post an image of the world map by any chance?
     
  12. Foxx

    Foxx Russian Modder

    209
    Oct 31, 2017
    Direct link to the torrent file on the installer: https://yadi.sk/d/mMFMLVLQZZdZhw
    The cloud service has the original version: https://cloud.mail.ru/public/4Te2/xa3pW6hYh
    No one risks uploading the ready-made installer to their cloud yet)))
     
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  13. ironmask

    ironmask Look, Ma! Two Heads!

    393
    Mar 10, 2018
    If you guys are still wondering, the developer has confirmed that this mod takes place a few years after Fallout 1.
     
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  14. Golbolco

    Golbolco First time out of the vault

    78
    Jul 12, 2015
    I started trying to learn it when I began reading the Nevada Bible and now I’m using this game to practice too! I’m hoping the developers will come out with a Sonora bible and similar materials later.
     
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  15. gustarballs1983

    gustarballs1983 Mildly Dipped

    541
    Oct 28, 2009
    Why?! You mean by adding High Resolution Patch and Sfall it is somewhat more risky to upload installer version compared to the .zip pack without HRP and sfall beyond torrent?

    I don't see the .zip packed version beeing less of a varez than the installer pack with HRP and sfall.

    I've already checked
    .zip packed version can be ran without any dependancy on any Fallout 2 files, hence it is a independant standalone game. It is using graphical assets, game mechanics,etc from Fallout 2 without the requiremet to have Fallout 2 purchesed and installed on the hard drive..

    Nevada Band released one version on standard download, and the other is on torrents, why such a difference?? Zip version is already released in a way that breaks international Intelectual Property Laws, so how does it make 'less risky' to put it on regular download compared to the torrent version?? I don't get it??

    I assume the only difference is that torrent version is bundled with an installer, HRP and sfall.. Am I right??
    If that's the case how is it 'more risky' to upload the installer version to regular download? they're both interfere with intelectual propety laws... so what's the point?

    If You'd want to 'go around' the problem You'd have to compose the game files in a way similar to Fo1,5: Resurrection, such that Fallout:Sonora is required to have Fallout 2 installed on hard drive ( or at least Fallout:Sonora should need some files from Fallout2, that Falout:Sonora does not come packed with already).

    Anyways could You explain to all of us why there's a torrent only limitation to the installer version?
     
  16. dozen

    dozen First time out of the vault

    74
    Jul 22, 2011
    gustarballs1983, stop it, or at least postprone this nagging for a later time. I was browsing Sonora dedicated Russian discussion boards, and it looks like Foxx and the rest of the crew are now preoccupied with the problems and bugs the release has, so if you don't want to hear something edgy or borderline rude in respose, it's not the best time to bring this issue up.

    If you're so paranoid about warez, just wait untill someone repacks it as a mod, as it was with F:Nevada. There is no translation yet available anyway, so you're losing nothing.
     
  17. dozen

    dozen First time out of the vault

    74
    Jul 22, 2011
    No "Bible" of Sonora yet, but there was a Nevada design document somewhere, if you're interested in that sort of thing.
     
  18. gustarballs1983

    gustarballs1983 Mildly Dipped

    541
    Oct 28, 2009
    @dozen
    I'm not trying to be rude, it's just this issue could as well potentially bite back at Nevada band one day if somehow Bethesda finds out. It's always better to release stuff as a 'mod'.

    As for Foxx and Nevada band post release problems.. relax it's as with every software 'on schedule' rushed release. usually there's going to be problems initially, take it cool at least I'm used to that, and am not complaining about it. Let them take their time to smooth things out. My initial game impression of first 20 min in the game was extremely positive anyway. Any fresh point of view in classic Fallout engine gaming probably feels kind of similar, it gives hype because it's new, right now I'm still about the hype.

    As for Russian language, than I've told on this forum already, I've been 'shoveled' it into my head by my secondary school teachers for over 5 years, they had a tough job as I was a 'hard headed resistive' student however some of those teachings stayed in my head, so One might say that on a retarded kindergarden level I can understand Russian, more or less, just don't expect my reading or writing in Russian to be fluent.
     
  19. Severenity

    Severenity First time out of the vault

    4
    Oct 3, 2019
    Sonora it's not a simple mod like Resurrection, almost everything was modified. And you need new executable file anyway... so what is difference?
     
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  20. Severenity

    Severenity First time out of the vault

    4
    Oct 3, 2019
    Btw, if anyone playing...
    Patch to version 1.01 (for original version) -
    http://fallout-nevada.ucoz.ru/junk/Fallout_Sonora_Fix_01.zip
    Patch to version 1.01 (for hires/sfall version) - https://www.mediafire.com/file/06q0rlaptz7ceb2/Fallout_Sonora_Patch_1.01.exe/file
    Fallout Sonora, Fix #1, 23 марта 2020:

    ========================================

    от Nevada Band Studio:
    ----------------------------------------
    - Исправлены гендерные ляпы: GCPit, NCHimadr, PCBrtrB, PCLloyd, PCRedPst, SCSlave, PCCltSpy.
    - Исправлены опечатки: Генри Бимис ("плачь") + Оррис ("не переношу на душ") + Гарт ("к дежурного") + COMBAT.BIO ("тем ни менее") + MCRdrBld ("не куда") + TCBoss ("В тоже время") + NCHimadr ("по своей воли") + NCApcLab ("Всклое") + SCBoss ("от колонизатором") + Эль Гиганто.
    - Исправлена путаница фраз в диалоге: Тодд в Гараж-Сити + Аарон в Фениксе + утерянная реплика у Каррингтона (запись error) + Диане удалено упоминание реактора для силовой брони (чтобы не вводить в заблуждение)
    - Особенность "Испанский язык" переписана обратно в оригинальный вид (хотя её воздействие осталось прежним, то есть это "Кровавая баня" + перевод испанского языка).
    - Исправлен баг с восстановлением ловушек-мин.
    - Повышен на 200 максимальный перегруз без повреждения ног.
    - Вилла: жителям снижен порог агрессивности от репутации (обход проблемы движка).
    - Гараж-Сити: Лукас и его банда теперь пропадают с Завода, если Коган прогнал их во время сделки.
    - Гараж-Сити: теперь фальшивокрышечный станок можно уничтожить навыками Ремонт и Ловушки.
    - Гараж-Сити: беженец по квесту рейнджеров теперь пропадает с карты после раскрытия лагеря Мохаве.
    - Флагпул: оператору станка добавлена поясняющая реплика по квесту Кнута.
    - Флагпул: через Уго теперь тоже можно завершить квест по побегу из шахты.
    - Флагпул: частично переписана реплика 446 у бармена, чтобы вызывала меньше недопонимания.
    - Флагпул: уточнения в скрипте бармена по первому квесту
    - Сан-Брамин: рейнджер Оскар теперь возвращается в пуэбло после успешной битвы с миссионерами.
    - Рейнджеры: увеличен радиус обнаружения ретранслятора с помощью рации.
    - Пуэрто: реплика со сдачей квеста по уничтожению дамбы теперь доступна при Интеллекте 1 + введена недостающая фиксация диалога.
    - Каборка: на всякий случай заложнику-караванщику переведен режим агрессии с 1 (клановая вражда) на 0 (личная вражда).
    - Каборка: отряд БС больше не переносится в пещеру в удвоенном количестве.
    - Расширены и уточнены партийные настройки для Каррингтона и других напарников.
    - На всякий случай удалена сомнительная позиция из WORLDMAP.TXT (строка 07 в RNGR_D)


    ========================================
    Дополнительно:
    ========================================
    от Foxx:
    ----------------------------------------
    - интегрирован фикс 0.2 для сборки Foxx (исправление настроек sfall).


    от Pyran:
    ----------------------------------------
    - Исправление оригинального интерфейса, Рука1 Рука 2. и прочие арты.
    - Дополнительная правка sfall:
    Активирована расширенная карта мира.
    Активированы метки пути, как Fallout.
    Активировано название ландшафта (горы, пустыня, город)
    Активировано продолжение игры после 13 лет.
    Версия игры переименованна в 1.01.
    Быстрое сохранение на первой странице.
    Активирована анимация убирания оружия при открытии контейнеров.
    - добавлен редактор F12se.
    - Добавлена иконка и новые ярлыки.
    - Исправлено описание "Испанский Язык", переименнованно в "Испанская кровь", с соответствующим описанием.
     
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