Fallout: Tactics Redux Mod released

If a perk is broken, the broken condition is noted. For other perks, some descriptions were revised to reflect the genuine functionality of the perk (when the original version was wrong or obtuse). I think you're asking "Unless the perk description says it's broken, it works-- right?" in which case the answer is "yes, that's right." :wink:
 
If one decides not to use the weapons as modified there are 2 changes that needs to be made since there is no 30.06 ammo to be found in Endocores modified campaign.

Browning Auto Rifle and the M1 Garand just needs their ammo changed to something other than 30.06 (.303 perhaps)

Just FYI for those who pick and choose their changes :)

PS: Or one can add the ammo to campaign.txt so it will show up at quartermasters in the bunkers. But there's AFAIK no placed 30.06 ammo.
 
One thing:

The Brahmin Poker SE still has ~29k ring pulls in Endocore's campaign, which are completely useless with the change to the non-BoS vendors to use a different type of currency. Thus the Brahmin Poker no longer gives easy access to gear.
 
Whoa splendid I'd love to try this and its an awsome read and great fixes were done, a big thanks to you Endocore for taking the time not only to do all those fixes and provide us all with this blessing package called Tactics Redux Mod released, but also for the detailed answers you givein this thread.

As soon as i've finished my latest FO2 game I shall fire up Tactics with your provided fixes and have it a go, looking forward to it. Very much actually.

Endocore said:

@all

No one has yet mentioned one issue I feel is genuinely very important to enhancing the game-- the replacement of the standard game's mediocre soundtrack. In every single gaming session, I never cease to be surprised how much the soundtrack suggestions I offered in my documentation directly and noticeably enhance my enjoyment of playing the game. Though I sifted through a lot of material to hone the specific recommendations I made, I'm sure others may have even better ideas and I'm interested to hear about such. Since to avoid offending the USA's corrupt copyright regime I refrained from actually including any music with the mod, I feel players who may not have taken the time to read far into my (admittedly long-winded) documentation are truly missing out on a better gaming experience. Ideally, I'd like to find some inspiring (suitably martial-themed) royalty-free/public-license music to include in the mod for everyone's enjoyment.

...

Endocore

Well, not sure if one mentioned the side if so I've overseen it. http://www.jamendo.com/ is a great rescource of superb free music pretty much all genres can be found which might take some time to check out the bands but you find punk,rock,industrial and all kinds of music that might fit into the FO themed game. All depends on the ear of the listener, but you see my point i wanted to notice that webside. Free music and some bands have ace quality tracks and free to use so its a win and could be included in a mod if the license of the original music is placed with it, and its a non commercial project as far my understanding goes. I highly recomment to check into that page.

Thanks again for the massive improvements.
 
So, I think I've successfully installed the mod, but there's some wierd stuff going on right now. Just started a new game, and Stitch's shotgun does 20-70 damage per shot according to the description. Every weapon available thus far does RIDICULOUS amounts of damage, and I've tested it, and my own characters die in like one or two hits! Is this intended? Are the damage values supposed to be that high?
 
tyl998 said:
So, I think I've successfully installed the mod, but there's some wierd stuff going on right now. Just started a new game, and Stitch's shotgun does 20-70 damage per shot according to the description. Every weapon available thus far does RIDICULOUS amounts of damage, and I've tested it, and my own characters die in like one or two hits! Is this intended? Are the damage values supposed to be that high?

Yes, Endocore wanted a more dangerous and realistic set of guns I think :)

You can just remove the new weapon modifications by removing some of the stuff in core/entitiies/weapons for example. But do read up above my post about ammo if you go vanilla weapons.
 
I am playing the game with a simple challenge, having only one character for each mission. And it's quite fun, maybe I'll write a topic on that experiment in the Tactics subforum?

Anyway, I encountered a few bugs so far, I don't know if they're due to Redux mod or not :
- Whenever you drive, you can fire a weapon and drive at the same time. No need to hold the steering wheel in your hands to drive anymore.
- Random encounters are not fixed, and I'm very disappointed. Still the same old uber-frequent and uber-annoying encounters.
- Bug or feature? Books are incredibly useful. I have 120% in First Aid and I think I've just read two or three medic books.
(Edit) - Radiations. I wasn't radiated when I ducked into the old tunnel under Jefferson's factory, when I should have - it's full of green goo and six radaway doses sit in a bookshelf at the end.

So far I feel the game is easier with Redux mod than without, I don't know why. Enemies never hit me with ranged weapons, and I two-shot most of them. (I'm starting St Louis mission right now so I guess it won't be easy anymore with just 1 guy).
However I like the mod so far. Especially the roaches that I fear now :D
 
Dagger Squad is already in Vault 0 when you begin the mission because they're sent in after the detonation and before you to get a foothold/beachhead, similar to how Paladin Lancelot and his squad tried to do so in Buena Vista.

Looking forward to trying what I'm hoping are Killap level bug fixes. Thanks!


**
"MISSION_25_BRIEF = {

Well done, warrior!!! \n\n

You have breached Vault 0's outer perimeter. From here you must confront and destroy the Calculator. Dagger Squad was deployed earlier to clear the way for you, but expect heavy resistance from the robots.\n\n

This is a winner take all situation.\n\n"
**
 
duskmeridian said:
"MISSION_25_BRIEF = {

Well done, warrior!!! \n\n

You have breached Vault 0's outer perimeter. From here you must confront and destroy the Calculator. Dagger Squad was deployed earlier to clear the way for you, but expect heavy resistance from the robots.\n\n

This is a winner take all situation.\n\n"
**


I think just a slight rewording of the briefing is enough to clear this out of place feeling.


"MISSION_25_BRIEF = {

Well done, warrior!!! \n\n

The detonation has breached Vault 0's outer perimeter. While your squad was recovering from the blast, Dagger Squad went full hazmat and managed to secure a breachhead for your assault. Expect very heavy resistance from the robots as this is the heart of the beast where you must confront and destroy the Calculator. They will throw everything they have at you.\n\n

This is a winner take all situation.\n\n"
**[/quote]
 
Sorry if I necro'd an old thread, hope this is right place...

I installed fallout bos 1.27, played part of the campaign, and then found out about Redux, i downloaded, unzip, overwrite core over core.

but when I try to finish character creation, it says "All stats must be withen valid starting ranges (not red) before starting the game".

I tried google and search on many forums without finding anything, does anyone know about this?

none of my stats are red, tags all 3 skills, 2 perks, name, age, attributes spend to 0 left.


edit: found out this only happens when I modify a pre-made redux'd character.
 
I sort-of have an idea what you mean, but I'm not certain. Any chance you could post a screen-cap to better show the problem?
 
Anybody had luck using the BOSCHE character editor with the FOT Redux? When I open my save games with BOSCHE.exe the screen is populated with a random NPC from in the game, not my main guy.

If BOSCHE won't work with Redux, is there another character editor that will work for the main character?

Thanks!
 
Hi! i just started playing the mod and i was wondering why do i get 3 small gun skill books right from the start. furthermore why do i always get the full 15 point bonus from them. inst dis bonus supposed to diminish?
Quote from Fallout tactics wikia: When reading a book you get between 2-15 skill points, starting at 15 and going down.
 
also i am killing multiple enemy's across the map with a single shotgun blast....what is this??? is this suppose to happen because the dmg is so high???
 
TWJunky said:
also i am killing multiple enemy's across the map with a single shotgun blast....what is this??? is this suppose to happen because the dmg is so high???

Pretty much.

As for the skill books, it's random-- guess you should have bought a lottery ticket that day instead of using up your luck playing the game. :razz:
 
Hey, Endocore! Enjoying the Redux mod, you really improved a lot of stuff ^_^

I was wondering if this...Seemingly encrypted file is new from your mod, or not. I seem to recall something like this in the base experience, but I couldn't find a page for it on the Fallout wiki, so I can't be sure.

In the third bunker (Bunker Charlie, I believe it's called) there's a locked locker in the parking lot/front room. Inside, there's a file/paper/holodisk with a rather long description which appears to be garbled jibberish. I imagine there's some kind of trick to understanding it? :o

EDIT - Never mind, I found an answer. Would've been nice if, you know, someone had actually responded to me, but at least I've found an answer.
 
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Sorry I missed the question of Samson3, but it's only by chance I would notice something up here in the news forum. In the future everyone is welcome to comment in a better spot here so we're not clogging the news forum regarding something that's two years old now. :smile:
 
Sorry for reviving such an old thread, but does anyone have a working link for 1.1, apart from AtomicGamer?

I can't for the love of god download anything off that site. Tried all 3 servers and when the timer runs out and I click download, it just times out.
 
It appears that the only valid link for this mod is currently hosted at atomicgamer.com, and when that's not working it is essentially impossible to get this mod. Would anyone happen to have a copy of this sitting around somewhere that they could upload to another hosting site, to enable its' continued distribution?
 
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