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Discussion in 'Fan Art/Fan Fiction' started by Atomic Postman, Jul 30, 2021.
Would add to a bit of Nursery foreshadowing if it was a product of Greenway Hydroponics.
@Hardboiled Android @Dayglow Drifter
Well today went a bit hard lmao. It was mostly a Vault-dungeon session so largely slow in terms of description.
They entered Vault 70 - finding it largely stripped and abandoned by the Mormons in their original exodus. They found the elevator was non-functional. Thankfully they brought rope. Exploring the abandoned Living Quarters and breaking into the Recreation and Cafeteria, they used bed-sheets to build a makeshift rope down to the next floor, Hydroponics. A veritable greenhouse of rows upon rows of tangled, overgrown and radioactive semi-rotting plantlife, at the centre pits of glowing luminous green fish-farms (the fish inside seemingly mutant - indicating radioactive contamination) - all courtesy of Greenway Hydroponics and partially still operating thanks to the Vault's reactor being semi-active (and also leaking). Walking among the the rows of overgrowing mutant vegetation, John walked face to face with a six foot tall Giant Mantis - causing him to open fire. They were beset by five Giant Mantises in the Hydroponics Bay - and a rough battle ensued. The Mantises scored a few critical hits against the Prisoners and brought Johnny Boy down, as well as Marked By War. Johnny Boy survived his death saves, and narrowly escaped death. Marked By War however, did not, despite Reverend doing everything he could with a Doctor's Bag (Ensuring Marked passed two of his death saves, but he ran out of bag usages in time to get him to a third pass). Marked By War died of his injuries in Vault 70, in Reverend Hill's arms.
Navigating through the remainder of the semi-active Vault through clever dungeoneering (including stacking and riding mattresses) they realized that the Command and Security Center were sealed until the generator was restored to working condition. Reaching the generator, they each received a notification from their Prison-Boys - biological contamination reaching unsafe levels. They'd been taking on radiation the whole time. The reactor required a hard reset through maintenance in its main chamber. This could be done either through activating a Mr. Handy servicebot or done manually by entering the chamber. Upon failing the Computer Science check, Clover volunteered to enter the chamber, taking on heavy radiation but repairing the generator. With a few hours before the major effects of RAD Poisoning would kick in - the party decided to make haste.
Looting the Security Hub and accessing the Overseer's Command Center they learnt of Vault 70's experiment and the meddling by the LDS Church, and also learnt the locations of Vault 24, Vault 29 and Vault 69. They finally retrieved the water chip from the Command Center.
They returned to the surface and buried Marked By War on the grounds of Temple Square to the tune of Cisco Houston's "Dying Cowboy".
Wow! First player death...
I presume that Marked By War's player will be making a new character that will join the new player in escaping the prison some time this week? Which if I'm not mistaken would only leave two more possible new characters from Van Buren?
Plus this takes some of the air out of that new idea for the Desert Rangers you'd been floating.
And I guess you didn't want to add insult to injury by finally having Red Menace call them up?
The new player unfortunately dropped out before starting, so it'll just be that player's new character - he will be following closely after the arrival of Red Menace.
And yes unfortunately it does, although he's considering playing a member of the same tribe (this time an Unarmed build)
Damn RIP Marked By War, may he be doing whatever his people think happens to good people when they die. The Tribal was always one of my favorite archetypes for a Fallout character so I took a liking to him.
"Absorbed in the embrace Mother Erde, Marked By War joined his ancestors, woven into the aeon-old tapestry of the Painted Desert."
Good Party Outcome: "The desert watched over its tribe and the Wasteland with a silent pride, some small shred of its fabric feeling satisfied that it had had a part to play in it all."
Bad Party Outcome: "The desert watched in mute horror at what the world became. The winds whispered through silent canyons, and the desert could not help but wonder to itself if the 5th world, too, was coming to an end."
@Hardboiled Android @Dayglow Drifter
So, last night's session was a bit of an awkward transitional one. The Prisoners began to experience the beginnings of radiation sickness, a result of their exposure to the lower levels of Vault 70. Feeling this oncoming sickness, they decided to hoof it back to New Canaan. As they walked through the ruins of Salt Lake City - a strange sound began. The remaining Old World air raid sirens across several blocks all triggered their ancient sound at once. Walking up the raised highway exiting north out of SLC - Clover spotted a swarm of Eyebots floating towards them - with a message from Uncle Sam. Citizens be aware, anti-american terrorists are at bay, but Uncle Sam and his boys are on the case. They set up an explosive trap in anticipation of the arriving swarm - blowing up several in one blow. One of the Eyebots randomly dropped inert in the midst of their combat. After the battle was over, the voice of Red Menace began to call to them from the Eyebot - informing them of the "Prisoner's Dilemma".
John suggested cutting off his own arm, before backing off the idea when they realized they didn't have the medical environment even in New Canaan to stop such a massive injury like that from killing him. Besides, as Red Menace informs him, BULLMOOSE will track all previously visited areas and wreck havoc - including New Canaan. There was some irksomeness from John as he wished to part ways with Reverend - blaming him both for the death of Marked By War and the loss of opportunity to use the 80s to besiege Heartbreak Hotel, but now they were stuck together. They learnt of the first three locations of Prisoners - Denver, Boulder, and Heartbreak Hotel.
Returning to New Canaan worse for wear, they received payment and thanks from Prophet Jeremiah, and then took to the clinic - staying in treatment for two days for their radiation poisoning. Hobbling out with care from Gideon and Angela, they attended a mass-gathering of the New Canaanites at their temple, Prophet Jeremiah making his first speech in many weeks, attending the town with prayer and a speech thanking the Lord for sending them such good friends in their time of need. New Canaan had changed a little in the time since they'd left, the market bazaar was now in the outside of the town, in the surrounding suburban ruins of Ogden. The town itself reserved for the New Canaanites.
Doing some trade in the market - they were approached by Kane, a hulking, muscular unarmed fighter (With more than a little resemblance to Hugh Jackman's "Logan") - a fellow Prisoner who had been tracking them for over a week. Quite and cagey about his past, John and Reverend welcomed him to their group rather quickly - though Clover was a little hesitant. Together, they headed for Heartbreak Hotel, deciding to hit two birds with one stone - find John's girlfriend, Caitlyn, and find their lost Prisoner.
Arriving at Heartbreak Hotel, they entered the suburban compound posing as customers, and asked around various slavemasters running their pens about Caitlyn and about someone wearing a Prison-Boy like themselves - they were directed to "management" in the hotel itself. After a very heated encounter with some bullish guards who didn't like the look or attitude of John (who was barely containing his disgust) resolved through some good old fashioned bribery and they reached the lobby of Heartbreak Hotel. Finding and speaking to the Bookkeeper who manages all the paperwork whilst chain smoking in a dingy old office. John, using the knowledge of where and when their caravan was sacked, he was able to locate with the Bookkeeper Caityln's whereabouts - she had been sold two weeks ago to somewhere called "Rebirth".
Distraught, John simply began to wander out of Heartbreak Hotel. Reverend and Clover explored the rest of the compound - and Kane decided to try and narrow down and find the Prisoner (Since he really doesn't care about Caitlyn). Through some heavy bribery and a little intimidation, Kane managed to talk his way into Heartbreaker's penthouse, speaking with him about the situation - the Prisoner is an 80s Road Warrior, White-Liner, held as a bargaining chip with the 80s. He won't sell the Prisoners White Liner, and severing his arm would be too risky - they need him alive as a hostage. Unsure what to do, Kane headed downstairs and then outside to inform the prisoners of their situation, as they weighed what to do. We ended the session there.
You should do this for any other PC death that occurs.
I'm guessing Kane is the new PC? What's his deal?
No session today because I got very fucked up last night and have been nursing a lethal hangover.
He is indeed. He's the brother of Marked By War that basically pulled a Follows Chalk and pursued the wider world outside of his tribe at a young age. Basically became ashamed of being a tribal and hides his tribal past. Unarmed build that's a cage fighter turned bounty hunter out in New Mexico (his name is a reference to Decker's unarmed guard in F1)
Personality wise heavily inspired by Hugh Jackman's wolverine
Our "Stand By" ceases this Sunday. New player inbound also.
Hell yeah brother, got a TTRPG session coming up on Sunday myself
@Hardboiled Android @Dayglow Drifter
So we kicked off back into the world of Van Buren today.
The Prisoners arrived in the dying township of Jericho, where the people are desperate, the soil's bad and you're likely to get mutant bed bugs from sleeping in the Easy Rest Hotel.
As they tend to do, the Prisoners immediately went to the Union Pacific Station bar and bought themselves a bunch of the local moonshine, Reverend and John becoming incredibly drunk and inviting a shouting match at eachother as Reverend thinks John's clinging to finding his girlfriend rather than dealing with BULL MOOSE and the Prisoner 13s is extremely selfish, and it just sort of devolved from there (very good RP from both). This escalating drunken verbal spar results in them nearly being thrown out. Meanwhile, Clover and Kane took a walk after hearing from the folks at the bar that Sheriff Leary was looking for mercs to take on a job, and that he could be found up by the failing hydroponics farm on the north side of town.
As they approached the farms, their Prison-Boys lit up: another Prisoner 13. This is where we meet our newest PC, Jessica.
Jessica was born amongst the New Khans, but at an early age the travelling raider party she was part of was clipped and she ended up being adopted by the Followers of the Apocalypse, never given a surname amongst the Khans, the Followers of the Boneyard called her Jessica Angel. Eventually after completing her final studies in the Boneyard, she went on an expedition east along with a bunch of other Followers (this is the same group that Xian, Franklin and the Follower turned Prospector at Burham Springs came from) when their expedition broke up due to personal differences, she was picked up by Van Buren. Ever since she's been trying to help the people of Jericho to survive after relinking with Franklin. She is a Lab Scientist (Chemistry and Biology in particular) and combat wise specced into a Targeted Shot focused Small Guns build.
Turns out whilst on a scavenging run to find parts for the farms, she missed a raid by the remnants of the 215 Vultures, who took two working girls from Dusty's bar and Franklin, the Follower tinkerer working with Jessica at Jericho.
Meeting Jessica, they quickly realized as fellow Prisoner 13s they'd be having to work together. Sheriff Leary gave them the download on the situation with the Vultures and offered them a lucrative bounty, and also they had a conversation with Leary about the future of the town. Jessica confirmed nothing was working and the town would eventually starve.
Kane suggested just upping and moving the population, to which Leary reluctantly agreed. Jessica suggested moving south towards the Colorado River, and Leary noted he'd spoke with those strange uniformed fellows a week ago who claimed to be part of a community from south of the Colorado. The party then decided to speak to these strange folk in the east side of the city to see if they could organize a plan, before heading further East into the hills to an old mining spot where Jericho used to pay their tribute to the Vultures.
And so they came across the encampment of Legion Explorers around an Old World motel, a crucified White Leg beneath a fluttering Legion serving as a warning. None of the characters knowing of the Legion, ironically Reverend took a liking to their methods. Talking their way into the camp, the commanding officer of the Explorers, Caius, noted that bringing back the able-bodied population of Jericho would be a great honor and a boon to the Legion but that the townsfolk would have to prepare for hardships for the road ahead, and the Legion would refuse the sick, elderly or mutant. The Prisoners thought this seemed like a fairly fine deal.
In the course of their conversation, Reverend remarked remembering encountering them before and seeing them carrying an infant, and inquired about it's wellbeing. Caius asked if any of the Prisoners were familiar with child care (immediately assuming Jessica would be), and Reverend replied that he was a doctor. Caius brought Reverend to the child who was seemingly unwell (in a makeshift cot fashioned from a laundry basket) and Reverend using his Doctor Skill discovered the child had a low grade infection and required anti-biotics or it would only get worse. The only place that could provide this would be New Canaan, which the Explorers were banned by their superiors from entering.
So, the Prisoners agreed that they would return after dealing with the Vultures (who were less than a few hours away) and pick up the child to bring it to New Canaan for treatment, and not only that, that they would accompany the Legionaries and the townsfolk of Jericho on their long march to Magnum Chasma (!!!).
As a sign of good faith and support for their work in eradicating raider tribals, Caius granted one of his men, Gallus, to accompany the Prisoners to the Vultures nest.
Finding the place, an abandoned old world mine, they slowly worked into the Vultures subterranean den (nearly nearly setting off a trap that would collapse a tunnel on them) and engaged in battle. Kane getting into a one on one unarmed battle with The Vultures formerly glorious warlord, Thunderbird.
We had to cut the session there because it was running too long. But basically they'll end up finding out that the Vultures have a Highwayman and are trying to get Franklin the Follower to fix it. Naturally it'll require a Fuel Cell Regulator that'll be a quest item presented way further down the line, but they'll at least have the basis for the vehicle.
Hell yeah dude I'm really looking forward to seeing what a Legion settlement has in store for the party.