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Discussion in 'Fallout General Modding' started by hexer, Apr 5, 2020.
Went into ddraw.ini & found the setting, but it was already in there as you'd written. Another idea?
Gave FO Y a spin today, here are my results. FO Y will load and play as instructed, however the intro videos cannot be watched, the audio for them does play. I fixed this by copying the four d3dx9 files from a Restoration patched FO2 folder into FO Y. FO Y itself is horribly laggy. FO2 with the lastest Sfall from the Restoration project is buttery smooth by comparison. Any way to get FO Y to run on the Restoration version of Sfall?
That sounds interesting, but what when we come back to prison? Escape from other prison level? Like Richard B. Riddick
I'm curious, when we get new release? In this year?
Yes, we will escape again. As I said, I may be wrong, but I though that Odysseus will relentlessly pursue the player until the player reaches a certain point in story.
I'm not hexer, but I'm pretty sure that a ''full'' version will take several years.
Yes, that's how it was in the design documents. The robots task is to bring you back to the prison, however the ai is unaware of the huge hole in the wall... so the player can always just walk out again without much troubles.
The plan is to give it the Weapon Penetrate perk.
I'll look into it, sounds like something's off.
That was done on purpose as it is plot-related, but yeah, the player should at least have the opportunity to offer his/her surrender.
Yes, that's already been planned for!
There are but aren't easily obtainable since they have to be smuggled out from the vault of confiscated personal items.
Yes, that will be added in the next update. This release has only a few reactions to race.
Prisoners have no idea where they are.
From what I understand you copied over fallout2.exe from your disc? The fallout2.exe version that works with sfall is US 1.02d. Can you confirm that? If you don't have that exe, you can grab it from a patch here https://nma-fallout.com/resources/official-and-unofficial-1-02-fallout-2-patches.57/
Are you using an old installer version? The new installer has videos in MVE format which play for everybody.
RP version of sfall is 6 year old and FY requires the latest one. Nothing I can do about it.
But why is it laggy? What is your hardware/OS?
Yes, the new release is on its way!
Thanks for the save game. I just tested it and have good news.
And (maybe) some bad news.
When I tried it on the first release, I also got a flickering screen.
However the flickering screen is gone when I try it on my local latest version.
I haven't touched anything there so I assume it's related to the fact all the files in the first release are packed into DAT files.
Will verify the theory once the next release gets ready.
As for the bad news, I have no clue why Tibbets disappeared but will look into it.
Also, your save is incredibly laggy for some reason. I'll have to look into that too.
Just don't put anything into .dat files anymore. It's just more (useless) work for everyone involved.
Also I have mixed feelings about you shipping all Fo2 assets, because that's blowing up the file download size for no reason at all.
Yes, those will be sorted out for the next release!
@Arran Lawley I had to edit your save game to fix the issue with disappearing Tibbets. Also managed to fix the flickering issue you had and that resolved the lagging too. Just replace the files on your HD from those in the fix.zip
HiRes Patch v4.1.8 for FY [adaptation by Foxx]
! Graphic artifacts on the maps themselves were not edited.
Mod version with installer (R1)
hi-res 4.1.8 + edges by Foxx
sfall-e 4.2.6 (by Mr.Stalin)
inventory filter plug-in 1.6.2 (by Mr.Stalin)
sfall configurator 126.96.36.199\188.8.131.52 (net 2.0\4.0) (by Mr.Stalin)
F12se 10.05.2020 (by Vad)
installation to root directory of Fallout 2 or subfolder mode (Lexx method)
@_Pyran_ , what is IFP?
Thanks @Foxx ! Did you have much trouble setting up the hi-res mod?
No. I didn't edit the maps because it's a demo version:
If that's the only issue you're having, I'll gladly help there and fix that in the next version
I think. this is not a problem, we are waiting for the next version\release.
Also, you need to put down blockers so as not to go through the boxes/walls.
Thanks, I missed those. #4 is intentional though
I was trying with wine and FALLOUT2.EXE from GOG version and (attached screenshoot)!