Older NMA members will remember how I started creating Van Buren using FOnline engine way back in late 2013. After working like a maniac for one year on it, I put the project on hold because we had serious technical issues with FOnline, we couldn't afford 3D cinematics and professional voice actors/musicians, I moved to another country, etc.
But now the time has come to continue the work and resurrect Black Isle Studio's legacy! Van Buren is back!
With that being said, there have been a few changes:
See you in the wastes, prisoner!
But now the time has come to continue the work and resurrect Black Isle Studio's legacy! Van Buren is back!
With that being said, there have been a few changes:
- I changed the name from Van Buren to Fallout: Yesterday. Read more about why on the Patreon page.
- I changed the game's engine from FOnline to Fallout 2. I'll make a post about why I decided on that sometimes next week.
- I setup a Patreon page where I post news and in case someone wants to donate me a euro or two so I don't go bankrupt if I cover all the expenses by myself. The final 1.00 game remains free for everybody of course!
See you in the wastes, prisoner!
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