PaxVenire
Wasteland Peacemaker
Would anyone be willing to give feedback on some ideas I have for my rewrite project?
SureWould anyone be willing to give feedback on some ideas I have for my rewrite project?
Shooting you a PMSure
You think these might be Horned Kangaroo bones, but you cannot be sure. They are too weathered to make a final determination.
I've always wanted to expand on this mystery.There were the remains of the "horned kangaroo" in the classic Fallout games.
Perfectly fine idea, all I'd say is: 1) If all of the inhabitants are just gassed, what is even the point in making it a Vault, from either a Watsonian or Doylesian perspective? Why wouldn't this just be some nondescript bunker? Recall, we only have so many vaults to work with in the setting, one ought not waste them willy-nilly. 2) I don't like it being Lockheed, would prefer it being some 'original' company. Call it "Keyhail Aeronautics" or whatever.Vault 95:
A Vault whose construction was funded and expedited by the Lockheed Aerospace Corporation to stock their work, small airplanes, flight training simulators, and the tools and supplies needed to repair and maintain them. Lockheed was kept in the dark about Vault-Tec’s true intentions, to Lockheed the vault’s purpose was to open and allow its inhabitants to fly away from the ruins of D.C., to all corners of the region to help the other Vaults in the rebuilding process. Before the bombs, Lockheed also moved all their assets into the vault so they could continue their work inside. It was one of very few Vaults to be operating even before the Great War as part of the Lockheed Headquarters in Bethesda, Maryland where the vault was located under. In reality, the Enclave was really only interested in their sensitive documents stored on their data servers. On the day of the Great War amidst the chaos, all their documents had already been secretly downloaded and sent to the Oil Rig off the bay of California. Soon after the Vault Doors locked, the inhabitants were gassed and killed. These stolen documents would later go onto be crucial in the design and invention of the Vertibird found at Navarro.
A perfectly fine point and one I agree with in hindsight. The only reason I made it a Vault in the first place was because I was still toying with the idea of the Enclave being in DC, but I've since abandoned all that entirely. I do prefer it to be a facility like West Tek was in Fallout 1. Also I agree that the use of a Vault should be spared if it can be.1) If all of the inhabitants are just gassed, what is even the point in making it a Vault, from either a Watsonian or Doylesian perspective? Why wouldn't this just be some nondescript bunker? Recall, we only have so many vaults to work with in the setting, one ought not waste them willy-nilly.
I think using real companies sparingly in Fallout can be pretty interesting, it's been done before with real gun companies for example making some of the futuristic guns and laser weapons in Fallout 1, and I personally see no problem with it. I've since learned however that there actually is an alternate version of Lockheed in the Fallout universe known as Lockreed Industries as used in Fallout 3. I think I'd go with that if anything.2) I don't like it being Lockheed, would prefer it being some 'original' company. Call it "Keyhail Aeronautics" or whatever.
Back when I was watching Star Trek I was struck by certain apparent similarities between the way that show is presented with Fallout 1 and 2. A lot of this just owes to a common Western setting, but the set up of someone travelling around, arriving at a strange place, being confronted with some political, ethical, or economic dilemma to be solved, and always with a sci-fi twist.I've always thought the prospect of plane travel in the post-war wasteland would be awesome, though I also want to limit how far they can go (I don't like the idea of transcontinental travel in Fallout, at least not yet.)
Personally I have a knee jerk dislike of real life brands, but that's just a personal preference. I would say that guns feel a little different from other thhings, but I can't really justify that.I think using real companies sparingly in Fallout can be pretty interesting, it's been done before with real gun companies for example making some of the futuristic guns and laser weapons in Fallout 1, and I personally see no problem with it. I've since learned however that there actually is an alternate version of Lockheed in the Fallout universe known as Lockreed Industries as used in Fallout 3. I think I'd go with that if anything.
That's exactly what I love about Star Trek, the galaxy feels like a sprawling galaxy filled with more depth to it than just shooting things or the same characters appearing everywhere you go like the new Star Trek and Star Wars.Back when I was watching Star Trek I was struck by certain apparent similarities between the way that show is presented with Fallout 1 and 2. A lot of this just owes to a common Western setting, but the set up of someone travelling around, arriving at a strange place, being confronted with some political, ethical, or economic dilemma to be solved, and always with a sci-fi twist.
I really like this setup, as a bunch of DnD one-shots that sounds super fun. For the mainline series however, I've never liked transcontinental travel across the country. Slowly building up to it is fine and dandy, there's a fine difference between the NCR slowly making their way from California to Kansas within the span of 3-4 games, but then Fallout 76 tells us that 25 years after the war the BOS walks all the way to West Virginia.I also had an idea for how aliens could be rationalized in the Fallout setting (just government-mutilated people produced in a hidden base, UFOs just being hovercraft used for testing and kidnapping dissidents) and had the idea of a setting whereby the protagonist party gets access to one of these "UFOs", which is really just a sputtering slow aircraft in need of constant repairs, but it allows them to traverse vast distances across the countries... so the setting would just be a series of oneshots all across America.
I'm fine with real brand names in the game, if used sparingly. I think there's a difference between munition companies and military contractors like Colt, SIG Sauer, and Lockheed for example and seeing a clearly name-brand Snickers bar in Wasteland 3 that has no reason to be there.Personally I have a knee jerk dislike of real life brands, but that's just a personal preference. I would say that guns feel a little different from other thhings, but I can't really justify that.
I'm fine with real brand names in the game, if used sparingly. I think there's a difference between munition companies and military contractors like Colt, SIG Sauer, and Lockheed for example and seeing a clearly name-brand Snickers bar in Wasteland 3 that has no reason to be there.
They also name drop things like DARPA in wasteland 3. Nothing too serious imo, let's people connect.
As far as companies go, I like that colt, and Browning are name dropped. I also don't mind the fallout names for companies like nuka cola or lockreed. I think if it has a fallout name you should use that, and if it doesn't just use the real world name. Fallout is a setting with many parallels to our own (the EPA is in fallout 2).
Correct me if I’m wrong but isn’t it referenced in New Vegas?The EPA isn’t actually in Fallout 2
Not to my knowledge.Correct me if I’m wrong but isn’t it referenced in New Vegas?
It's cut content right?I guess since I play with the RP more than without it I consider it part of the game lol, my mistake. Ran through it and made my porn star male giggalo a female with big bazookas for more porn opportunities in New RenoThe EPA isn’t actually in Fallout 2
Fair enough.That kinda stuff just makes me roll my eyes and cringe