Fauna, Flora, Factions, and Facilities of the Wasteland

Yeah no probs. You mention the fixing of vehicles. Then motor driven traders which makes sense to a degree. In Fallout3 cars were still full of petrol/gas which is, was nuts. Base building in Battle Zone 1 is cool as. With Outer I found 'stuff' everywhere ie drugs or food buffs. Mainly it was a uniform fetish game lol dress your posse well and romp through it. The MMO aspect of 76 never appealed to me . So thanks for your comprehensive answer I will give 76 a miss. My son is the FPS online shooter X box type. I plod on.
 
Oh I see, nah there are no working cars in Fallout 76. The whole thing I wrote today about Morgantown and Foundation is something I made up. Morgantown and Foundation in the actual game is much more boring. This thread was created for people who want to rewrite Bethesda lore to make it more interesting or write their own lore.

That’s basically what I’m doing when I post all these things.
 
Ok, that's the first way I read it. It was descriptive so I wondered was it for a mod or just your imagination. I never knew or had heard of those locations so I looked up Morgantown and as you know it returns Fallout 76. So it's kinda a veiled compliment. After I read I thought hmmm maybe it's not a bad game so I asked.
 
You know speaking of working vehicles, there is no shame for adding horses and all kind of breeds of them that would spawn in post-apocalyptic condition. Of course we will inevitably get a nomadic raider empire that can cover hundred of miles territory as consequence, like worser Commanche.

But I know this is heavy. Yet I can't help but to wonder what fully realized in scope and scale, true to RL fallout world would be. As seen in All Roads comic how Vegas is very dense and the infamous depiction of NCR mounted infantry.
 
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Of course we will inevitably get a nomadic raider empire that can cover hundred of miles territory as consequence, like worse Commanche.
I think this is mainly why horses haven’t been used for Fallout games. I do like the idea of horses being used later down the road though.


As seen in All Roads comic how Vegas is very dense and the infamous depiction of NCR mounted infantry.
I forgot about that. I think maybe an explanation for the scarcity of horses is that the annihilation and extinction of a lot of fauna forced humans to hunt what was left of wild horses to extinction? It’s an iffy explanation at best, but I can’t see why they wouldn’t be common or mentioned otherwise.
 
If Centaurs could be ridden and knights in shining metal armour rode them would they have the speed to catch Floater driven road scooters ?
 
If Centaurs could be ridden and knights in shining metal armour rode them would they have the speed to catch Floater driven road scooters ?
Centaurs are too slow from what I've seen both in Old Fallout and Nu Fallout. Horses are just simply much biologically efficient and people know how to act as alpha leader of the herd of horses. Milennium of selective breeding, genetic memory, you know think it like dogs. Sure you can use molerats, but dogs are just way different league in companion animal hierarchy.
 
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*Credit: Heinrich Kley
 
Silly me, I’ve been so focused on my rewrites that I completely neglected that this thread is for all ideas. I’m from Florida, so this was bound to happen eventually:

Caimán:

The Caimán, or formerly known as the American Alligator, is a sneaky predator that roams the Sunshine State. While radiation induced mutation has given some animals a larger figure, the opposite can be said for the Caimán.

Once a large apex predator in fresh waters, they are now much smaller, the size of what one would grow to in reproductive size.

In trade for its grandiose size, it’s gained the ability to run on its hind legs as well as camouflage itself.

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Sons of Dane:

The Sons of Dane are an inbred family of barbarian cannibals. Their roots go back to a secessionist movement from before the war led by Dane Rogers, like the Free States. Unlike the Free States, they weren’t militiamen or organized, just a group very anti-government citizens. They built their own underground bunkers which they escaped to on October 23rd, saving them from the ongoing holocaust and the fallout to come. When they arose, they weren’t off to a great start. Water was tainted, food was scarce, and there wasn't enough fauna to hunt. Slowly they went mad, drinking the irradiated water, forcefully interbreeding, and eating each other. Their isolation from the rest of America before the war cut them off from post-war civilization. Had they only heard of the Responders in Char Town, they might have been more fortunate.

By 2102, they’ve grown exponentially, despite the cannibalism. Those oblivious who tried to settle lands around them met horrific sadistic ends. Rape, torture, eaten alive. The Sons of Dane are barbaric mad people, and those who’ve heard of them know to stay away from their compound around the Spruce Knob region of Appalachia.
 
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Silly me, I’ve been so focused on my rewrites that I completely neglected that this thread is for all ideas. I’m from Florida, so this was bound to happen eventually:

Caimán:

The Caimán, or formerly known as the American Alligator, is a sneaky predator that roams the Sunshine State. While radiation induced mutation has given some animals a larger figure, the opposite can be said for the Caimán.

Once a large apex predator in fresh waters, they are now much smaller, the size of what one would grow to in reproductive size.

In trade for its grandiose size, it’s gained the ability to run on its hind legs as well as camouflage itself.

View attachment 23050
Can't wait for Fallout game/media set in Gulf Commonwealth/Southern states. I am thinking of Lousiana and how it is basically the more cosmopolitan and having plantation owners (and unfortunately slavery) compared to more rural eastward states. I even started played more Left 4 Dead 2 last three maps just to get the vibe (The Parish, Hard Rain, Swamp Fever).
 
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Can't wait for Fallout game/media set in Gulf Commonwealth/Souther states. I am thinking of Lousiana and how it is basically the more cosmopolitan and plantation owners (and unfortunately slavery) compared to more rural eastward states. I even started played more Left 4 Dead 2 last three maps just to get the vibe (The Parish, Hard Rain, Swamp Fever).
I wish Fallout Tactics 2 had design docs, it was supposed to be set in FL. I’ve always wanted so bad to see a Fallout in my home state, closest I’ve got so far is the Fallout Miami mod coming out, but from some of the stuff I’ve seen they’re adding into the mod, I really cant say I’m excited.
 
I remember some of the proposed ideas for Fallout Tactics to include more humanoid esque alligators which may have been based on Deathclaws but designed for amphibious warfare.
And another of course was the mutant jungle idea which I also would like to use for my own setting.

I don't know much about Fallout Miami but I read their website and I am rather disappointed that we have the Enclave back again because some people are obsessed about them.
 
I remember some of the proposed ideas for Fallout Tactics to include more humanoid esque alligators which may have been based on Deathclaws but designed for amphibious warfare.
And another of course was the mutant jungle idea which I also would like to use for my own setting.

I don't know much about Fallout Miami but I read their website and I am rather disappointed that we have the Enclave back again because some people are obsessed about them.
Yeah the Enclave being back again, the protagonist of the mod not being original and forcing you to play as the FO4 protagonist is something I really dislike, the theme park-like Hotline Miami raiders, the Scarface rip-off faction, pre-war America having a comic convention, the skeletons that have been sitting perfectly on lawn chairs for 200 years, etc.
 
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the protagonist of the mod not being original and forcing you to play as the FO4 protagonist is something I really dislike,

How come? This would be a Fallout 4 mod that is also sort of a DLC.
Because of the distance between Boston and Miami?
Regarding protagonist I have no stake in this as I neither like or dislike the protagonist of Fallout 4 as Bethesda's attempt to give the character a whole pre-game background could not generate any sympathy.

the theme park-like Hotline Miami raiders, the Scarface rip-off faction,

Well it does not speak of originality though I could see old Obsidian also might throwing in a Scarfare reference if they had done a campaign in the Miami setting.

pre-war America having a comic convention

I don't completely hate this, but after two hundred years there would not be anything left.

the skeletons that have been sitting perfectly on lawn chairs for 200 years, etc.

I think this was also a criticism of mine when I first saw the trailer. The designers having the idea that the war just happened a decade or so ago. Kind of the same as with the comic convention.
Plus I think no one really was caught by surprise by the nukes, even the people who were engaged in daily activities as the sirens had probably gone off ten or more minutes earlier with everyone now being in a panic.
 
How come? This would be a Fallout 4 mod that is also sort of a DLC.
Because of the distance between Boston and Miami?
Regarding protagonist I have no stake in this as I neither like or dislike the protagonist of Fallout 4 as Bethesda's attempt to give the character a whole pre-game background could not generate any sympathy.
The diatance between Boston and Miami is one thing, I don't see it fitting at all with the base game, but that’s not my main reason. I simply just do not care for the Fallout 4 protagonist. Like you say, Bethesda wrote the entire character. His job, his wife, his son, where he lives, his life as a military man, his family history going all the way back to WWII. Everything about the character isn’t what I’d have picked for him and I genuinely do not care for his story. I find the main quest of FO4 appalling. So when I heard that Miami was going to be more of a DLC than original mod and that you had to play your FO4 character, I really didn’t care about the mod anymore not gonna lie. I’ll still play it, but that really turns me off.

Well it does not speak of originality though I could see old Obsidian also might throwing in a Scarfare reference if they had done a campaign in the Miami setting.
I wouldn’t mind a Scarface reference, but it’s not really a reference anymore in my opinion when a faction or storyline is ripped it 1:1 from the movie. References are usually subtle. For example, the Gomorrah mafia is a clear reference to the Italian mob in early Las Vegas, and even the Godfather, but it doesn’t beat you over the head with it.

I don't completely hate this, but after two hundred years there would not be anything left.
I think the convention center is a slaver market in the mod, so it’s technically not still a comic book convention. My reason for not liking this though is it just feels silly to me. Like I’m not trying to say pre-war America didn’t have any recreation or anything, but a comic con doesn’t fit into the pre-war Fallout America for me. It’s like in the New California mod for New Vegas where some vault dwellers were playing Dungeons and Dragons. It’s just eyerolling to me. Doesn’t fit imo.

I think this was also a criticism of mine when I first saw the trailer. The designers having the idea that the war just happened a decade or so ago. Kind of the same as with the comic convention.
Plus I think no one really was caught by surprise by the nukes, even the people who were engaged in daily activities as the sirens had probably gone off ten or more minutes earlier with everyone now being in a panic.
Exactly, this is the kind of stiff that makes the game feel silly to me. Bethesda does this all the time in their games, skeletons jacking off when the bombs exploded, skeletons on roller coasters with their hands in the air, taking a shit, all just perfectly in position. Feels like a theme park attraction to me more than a believable world. It’s a small detail, but like other small details, they add up into making the world just cartoony and unimersive.
 
I wouldn’t mind a Scarface reference, but it’s not really a reference anymore in my opinion when a faction or storyline is ripped it 1:1 from the movie. References are usually subtle. For example, the Gomorrah mafia is a clear reference to the Italian mob in early Las Vegas, and even the Godfather, but it doesn’t beat you over the head with it.

Well if the gang members all act and behave like Al Pacino's Tony Montana I would also find it a stupid faction.
The modders may bring up the Kings as an example, but what made the King's work was that they were a one time thing.
If every part of the Fallout world has its celebrity or movie impersonators then it stops being unique. Even more, I know there would be groups that would seek to imitate other cultures (see cargo cultures), but part of the fun is that they misinterpret the original cultures' reason or meaning for doing this.

I did not like the Atom cat greasers because why would they know about pre-war greasers, the way they talk and behave. They would have to have a source to draw from and for some reason it would make sense, perhaps even being beneficial to act like this, rather than just parroting the past.

That also goes for that group of mobster raiders in that Vault, the ones that acted like 20s gangster.
Why? Other than that the designers perhaps wanted to copy that from Fallout New Vegas there was absolutely no point in doing so.
Most people in the wasteland would not even know what these people's behavior and dressing style would be referring to and just think they are nuts.

. My reason for not liking this though is it just feels silly to me. Like I’m not trying to say pre-war America didn’t have any recreation or anything, but a comic con doesn’t fit into the pre-war Fallout America for me. It’s like in the New California mod for New Vegas where some vault dwellers were playing Dungeons and Dragons. It’s just eyerolling to me. Doesn’t fit imo.

This doesn't completely bother me. I would imagine any D&D analogue being more likely to survive in a Vault than in the wasteland.
Only thing I would not do with it is make it some unnecessary mini game in a Fallout game which Bethesda would probably do.

Sorry, I don't have anything to comment on the rest you wrote.


The main reason why I would not play this mod is because it is more Fallout 4. Miami as imagined by people who only know or who prefer Bethesda's take on Fallout which includes the elements you mentioned.
 
I do think there are some interesting Fallout 4 mods in the making. Fallout Cascadia seems interesting to me, Fallout 4 New Vegas remake is something I’ll be playing. The one in London has my attention. Most of all though, I just want the localization of Sonora in Fallout 2.
 
I don't know about consensus but I would prefer if ferals were a separate mutant from ghouls.

The necropolis ghouls and the Van Buren ghouls had a similar creation and I think that general pattern of "crowded fallout shelter failing" is what could make ghouls.

Ferals being the survivors of the nukes on the surface could remain the same. But I think they should have some nuance to them rather than just being zombies. Throughout the games we can see ghouls communicating with ferals, so I propose that ferals are just people with sever physical and mental deformities. Maybe they have a disdain for normies because they're jealous or don't like being reminded of their past or something, but they shouldn't just attack on sight.

Ferals can't communicate verbally and maybe not even through sign language but maybe some hand gestures every now and then mixed with a grunt or two.

I don't know if these are good ideas I'm just spitballing.
This remind me so much of those mutants from The Hills Have Eyes.
 
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