how about dual burst + reload with the Bozar at the end of the game ?
(bonus rate of fire, 10 AG + 2 AP with 2 actionboy perks)
Id said:You know, I have never liked using the Bozar. I think it's because the description of the weapon says it is the "ultimate refinement of the sniper's art", AND the thing looks like an absolutely sick sniper rifle... yet is confined to burst mode. The initial disappointment still hasn't worn off, I think. Drives me nuts.
Lt. Col. Gonzalez said:I rather use the Bonus rate of fire, having 6 of agility and implementing some chems, like buffout and psycho, then aim the Gauss Rifle to the eyes twice in the same turn. Not even the Bozar can beat that, at least in my experience. Tell me if I am wrong, but try it out first if you haven't!
Colt said:More informatin than you probably want to know about the G11, a highly underrated weapon. - Colt
SuAside said:Colt said:More informatin than you probably want to know about the G11, a highly underrated weapon. - Colt
in the beginning it's an ok kinda weapon
i once used it when i wanted to play the game with single handed weapons only. the G11E is pretty nifty.
however, lateron in the game it kinda sucks (compared to the heavier firepower you can have then), especially against enclave soldiers.
SuAside said:but i believe there has already been a discussion about the G11 on this forum somewhere. !search
Matt said:FO: Hunting rifle for early in the game, and laser rifle later on.
FO2: .223 pistol for the whole game. It's powerful, good for all targets and the ammo is fairly common. But mainly because it's from Blade Runner. I also like the sniper and laser rifles - laser over plasma and pulse because it doesn't melt their inventory items but still has cool death animations, especially on Myron.
In FOT the pump-action shotgun is fairly useful in close quarters.
Smaug One said:Looked att the link.
The G11 really looks like a bitch to clean!
WarMonger said:[the G11] was redesigned into the G36...
SuAside said:WarMonger said:[the G11] was redesigned into the G36...
actually, it wasn't redesigned at all...
the program was entirely scrapped and a new program was started, the G36. the G36 is based off the (redesigned) structure and mechanisms of the G3 and the AR-18 and has nothing to do with the G11 whatsoever.
True, the weapon would have required too much new training, was going to be expensive to produce, and would have required the US to stockpile the new ammo and find other uses for their huge stockpiles of 5.56mm. All in all it would have provided a huge improvement over the M16, but wasn't cost efficient enough for the military who balks at the expense of any check that doesn't go straight to officers or their facilities.WarMonger said:Smaug One said:Looked att the link.
The G11 really looks like a bitch to clean!
it was, that and the fact that it used specialized ammo were the reason for its downfall... it was redesigned into the G36... which is a gun i would like to see in fallout 3
Yeah, I knew about that - when the game teleported me to the farm, I looked at the date to see how much time had passed, and it was a ridiculously large amount, if I can remember properly. So I just loaded my game.Id said:Just as a heads-up, the .223 Pistol is in the original Fallout (it's a unique weapon gained from a certain quest). It also has a much better sound in the original Fallout, in my opinion.
Matt said:And that G36, is that the one that's got a compact version that looks like a really massive handgun?
PhredBean said:As for the game, the G11 was almost entirely useless, since for only 1 more AP than the cost of a burst you could have fired two aimed rounds from the superior Gauss pistol, if you have Bonus ROF.