Favourite quest in Fallout.

I wouldn't say they were annoying. Just different. I'd rather a variety of enemies than just a different level of bullet sponge. I didn't find them difficult to get around but unkillable enemies in most games do generally creep me out.
Not to me. Mostly they're just hackneyed pieces of shit for the story. However I do admit, these aren't important and have clear ways to get past them so I forgive!
 
F1 - Descenting into Glowing One. Now that's where you feed yourself up with nuclear war consequences all out and dig up some pre-war dirty underwear. And find a rather pleasant super computer.
F2 - All Bishop family-vault city related quest chain started as simple fetch quest. Like playing a well done movie from the god's isometric point of view yourself. Plus a nice touch with fetch quest where thomas moore will put a note to kill a deliverer in a briefcase if main character asks for reward.
F3 - Do we count DLCs aswell?
F:NV - I Put A Spell On You. It's a quest with multiple start points depending on who you sympatize more. I think, more FNV NCR quests should be designed like this one.
F4 - It just works (c)
 
F3 - Do we count DLCs aswell?
Of course, they're still quests. Like I'd probably count the Chinese spy mission in Point Lookout as one of the best quests in Fallout 3 simply because it's something different that doesn't require as much fighting compared to most of that game's quests, and at least tries something a bit different (even if, from the point of view of the player character, it's pretty much a pointless waste of time in the grand scheme of things).
 
Cannot disagree. The whole Point Lookout is waste of time from LWs point of view and one hell of a big side quest. But damn, it's an interesting one.
 
Eh, maybe so, but I agree it's the most interesting of the DLC. Typical Bethesda, of course, wholly self-contained and has no real bearing on anything else, falls into their usual rule of cool theme park way of creating content. But like the Pitt, it's certainly way more interesting than anything in the base game.
 
And brings something new to the series, a land not touched by nukes but moral degradation. And it's not wraps around Vault-Tec, BoS, Super Mutants, all that east coast crap. Basically the most individual and well designed whatever Bethesda released so far. So the best side quest in Fallout 3. Wish IT was Fallout 3.
 
Similar to Honest Hearts in that respect, though as much as it pains me to admit... I think Point Lookout is better overall. World design, atmosphere, themes are all better in PL. And eh, I was never into the tribal thing anyway so Honest Hearts loses out there as well. Buuuuut... HH also has the story of the Survivalist, and that's one of my favourite stories in the whole damn franchise, so it wins out by far on that front.

And I agree PL would've made for a better setting than Fallout 3 actually got, yeah. With some surrounding regions using different themes (so we're not just traversing swamps) and so on, but setting it somewhere wholly different, both visually and thematically, would've been amazing. For the same reason, I mentioned I'd probably have set Fallout 3 in Anchorage 20-50 years after the bombs if I'd been the creative director. Somewhere entirely different to the desert wastes of 1 and 2 and exploring some different themes while maintaining the things that make Fallout... well, Fallout.
 
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