Female vs. Male Voice Actor

I'm trying to get on you or anything, I'm just tired of AAA devs using the excuse of "appealing to a wider audience" as a reason to gut/dumb down a franchise.

Well, the basic idea I have could've been done great before, but thanks to the publishers we all know of, it'll forever be a buzzword for company greed. So I've lost most hope that it could still work.

Maybe in several decades, once this corporate droning of the entire game industry dies off and we finally have it as it should be, then maybe the potential for games genuinely streamlining features the right way rather than like we've seen so far will rise again.

(I just said "once" instead of "if", am I overly optimistic?)
 
Maybe in several decades, once this corporate droning of the entire game industry dies off and we finally have it as it should be, then maybe the potential for games genuinely streamlining features the right way rather than like we've seen so far will rise again.

(I just said "once" instead of "if", am I overly optimistic?)
To put it bluntly, yes you are. The "corporate droning" isn't going anywhere. Most forms of media have some variation of this, whether in the form of Michael Bay-esqe blockbusters or the NFL and their monopoly on television. A more realistic hope would be to see more indie developers make quality games, and hopefully become large enough to rival those like Bethesda or EA. This is already happening, with CDPR and Toby Fox selling ridiculous amounts of copies, even though their approach to game making seems more genuine than AAA publishers.
 
The only reason why people think that only mindless AAA shooters sell is because the AAA developers put a lot of money in marketing campaigns to convince you of that even tho there is a sizeable market for other types of games that are being untapped because of corporate complacency.
 
The only reason why people think that only mindless AAA shooters sell is because the AAA developers put a lot of money in marketing campaigns to convince you of that even tho there is a sizeable market for other types of games that are being untapped because of corporate complacency.

'Cept they're only doing because it's the easiest crap to make, isn't it? There's been a fairly large influx of a variety of games in Steam within the past few years and yet AAA developers are still making derivative stuff. The only reasons are because it doesn't take as much time, (I'm not going to say money because they blow it all on marketing and famous voice actors and licensed music anyways) and because there's no risk to it, really.

If we took one of these CEOs and told them to look at a work of art, the first thought running through their head would probably be how to market it to the masses in the most profitable way.

Derailing the topic again, sorry. What were we talking about? Oh, right, voice actors.
 
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