FIFE - open source RPG engine with Fallout support

Strato said:
Happy new year!
I am eagerly waiting for the next official release version. ;)
Thank you Strato :-)

We hope to be able to release FIFE 2007.0 at the weekend.

To make the waiting time more easy for you, here are two new screenshots. One with the new hex grid mode and one with the new console that allows you to take screenshots via a console command too. Click on the images to see the full screen version. I didn't want to post the full versions here as they are rather huge (both 1920 * 1440).



 
Does the new version include an updated mapper? Can I use the mapper for placing items etc...

The cool thing with FIFE is that the high resolutions sure make those old graphics look sweet :)
 
Wild_qwerty said:
Does the new version include an updated mapper? Can I use the mapper for placing items etc...

The cool thing with FIFE is that the high resolutions sure make those old graphics look sweet :)
No no no *g*

Seriously: we would like to release a good map editor for FIFE in this very moment but our editor coders just get kidnapped by some secret organisation regularly :-/

However we've got a new coder on the team who wanted to look into the whole aspect. But I won't promise anything. We're with 3d realms here: WHEN IT'S DONE
 
A new Win32 SVN snapshot is available :-)

New features:
* First basic color-keying support for the SDL renderer (resulting in improved performance)
* Map size dependent, configurable geometries
* Custom VFS sources via vfs.addSource (see content/etc/vfs_sources.txt)
* Increased startup speed with FO2 DAT files
* Enhanced camera with support for multiple viewports (see content/scripts/demos/map_control.lua)
* Built against SDL_image 1.2.5 and guichan 0.61 now

Grab it here:
http://members.fifengine.de/bin/FIFE_r896_win32.exe
 
Hi guys :-) Time for yet another FIFE news update.

As you might already know our old editor coder went absent without official leaving and we've been searching for new developers who wanted to work on the editor. Despite the fact that some people were interested in helping out with editor development, none of them did stick to the task in the long run. There is still one guy left on the team who's interested to work on the editor but has no time to do so :-/

So I want to be totally upfront about this: it seems that there will be _NO_ FIFE editor available for the next couple of months. Therefore the editor beta test is on halt. We'll inform you as soon as there is a willing developer around who brought up a serious concept for it and commited some promising code into SVN. I won't announce anything just because we would have found yet another coder interested who silently leaves the project after that. I intend to spare you and myself this drama.

Phoku, the driving force behind FIFE coding in the last months, was hard working in the last two weeks and plans to write a detailed developer blog update in the next couple of days. He'll talk about the upcoming 2007.1 release and the roadmap for the next two releases: 2007.2 & 2007.3.

There are at least a few promising news in spite of the whole editor nightmare:
1. The work on the 2007.1 milestone is coming along good. That means we plan to have more than two FIFE releases in 2007. There is no release date set but I'll inform you about any details as soon as I know more.

2. Phoku finished his map format draft recently. That means the 2007.1 release will feature a somewhat stable map format so you could start creating maps for FIFE (by hand) despite the lack of a map editor:
http://wiki.fifengine.de/index.php?title=Map_Format

3. I didn't talk with phoku about all details but I guess that the roadmap, that will be announced in the next days, will feature these basic ideas:
3.1 Stable map format with the 2007.1 release
3.2 Stable animation format with the 2007.2 release
3.3 More fleshed out script API with the 2007.3 release

4. Furthemore we plan to organize a FIFE contest entitled "Send them in!". The idea behind this contest is to encourage the modders to send in their self-created GFX. The FIFE team will have a look at the different contributions and will pick a winner after that. We'll use the winner's gfx for the planned 2007.2 demo map that should show the possibilities of the engine without the need to have one of the two Fallout RPGs installed. There is still a lot of planning to do but it's planned to launch this contest after the release of the 2007.1 milestone.

We plan to get news coverage at NMA as soon as phoku's developer blog update is online, we can hopefully announce more details about the "send them in!" contest too.

That's all for today, see you at the next update.
 
I've been working on some Tiles and Graphics and such. I would LOVE to contribute.

Right now the subject randomly vary according to my interest or mood of the day. If you could come up with a list of things you'd like done , I could get cracking on those things.
 
TheClash said:
Right now the subject randomly vary according to my interest or mood of the day. If you could come up with a list of things you'd like done , I could get cracking on those things.
We hope that we can come up with a detailed contest description around 2-4 weeks after the release of the 2007.1 milestone. The contest should last around 6-8 weeks; picking a winner shouldn't take more than 1 week of consultation.

So if everything works out as planned, we would still have enough time left to create an example map with the winner's gfx for the 2007.2 release :-) It would be possible to bundle it with the next milestone 2007.3/2008.0 too, but I think having a starting point as early as possible would help to make the engine more popular for modders
 
Just wanted to announce that we've got a new developer on the team who's currently working to get FIFE running on Macintosh again.

If everything works out as planned, we'll already provide universal Mac binaries for the upcoming 2007.1 release :-)
 
Ahh well, the work on the final fixes for 2007.1 is going extremely slow :-/ Seems like we'll need to delay the release till the end of April, if not even further.

So here is at least a new screenshot of the content that will be featured in the official 2007.1 demo map, stay tuned :-)

2007.1.004.jpg


The graphics have been taken from Reiner's tilesets:
http://reinerstileset.4players.de/
 
Bara, There are quite a few new critters floating around here now days. If you ask Siren I think he will let you package them directly into FIFE :)
 
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