Hi guys
Time for yet another FIFE news update.
As you might already know our old editor coder went absent without official leaving and we've been searching for new developers who wanted to work on the editor. Despite the fact that some people were interested in helping out with editor development, none of them did stick to the task in the long run. There is still one guy left on the team who's interested to work on the editor but has no time to do so :-/
So I want to be totally upfront about this: it seems that there will be _NO_ FIFE editor available for the next couple of months. Therefore the editor beta test is on halt. We'll inform you as soon as there is a willing developer around who brought up a serious concept for it and commited some promising code into SVN. I won't announce anything just because we would have found yet another coder interested who silently leaves the project after that. I intend to spare you and myself this drama.
Phoku, the driving force behind FIFE coding in the last months, was hard working in the last two weeks and plans to write a detailed developer blog update in the next couple of days. He'll talk about the upcoming 2007.1 release and the roadmap for the next two releases: 2007.2 & 2007.3.
There are at least a few promising news in spite of the whole editor nightmare:
1. The work on the 2007.1 milestone is coming along good. That means we plan to have more than two FIFE releases in 2007. There is no release date set but I'll inform you about any details as soon as I know more.
2. Phoku finished his map format draft recently. That means the 2007.1 release will feature a somewhat stable map format so you could start creating maps for FIFE (by hand) despite the lack of a map editor:
http://wiki.fifengine.de/index.php?title=Map_Format
3. I didn't talk with phoku about all details but I guess that the roadmap, that will be announced in the next days, will feature these basic ideas:
3.1 Stable map format with the 2007.1 release
3.2 Stable animation format with the 2007.2 release
3.3 More fleshed out script API with the 2007.3 release
4. Furthemore we plan to organize a FIFE contest entitled "Send them in!". The idea behind this contest is to encourage the modders to send in their self-created GFX. The FIFE team will have a look at the different contributions and will pick a winner after that. We'll use the winner's gfx for the planned 2007.2 demo map that should show the possibilities of the engine without the need to have one of the two Fallout RPGs installed. There is still a lot of planning to do but it's planned to launch this contest after the release of the 2007.1 milestone.
We plan to get news coverage at NMA as soon as phoku's developer blog update is online, we can hopefully announce more details about the "send them in!" contest too.
That's all for today, see you at the next update.