first details on Mass Effect 3's plot *spoiler*

The Dutch Ghost

Grouchy old man of NMA
Moderator
Hello all,

Through RPG Codex I found an article on PC Gamer about the first details on Mass Effect 3.

Mass Effect 3 article

Truth be told after reading this, I am not really impressed and it feels somewhat cheap and predictable.
As well as stupid!

During the Prologue of the game the Reaper Invasion which threat loomed over the horizon in Mass Effect 1 and 2 finally takes place and the goal of this segment of the game is to escape to the player's ship and head off into space to find a way of stopping the Reapers.

Also during the game Cerberus, the organization the player worked for during ME2 does a 180 degree turn and becomes the player again, no details if there is any change if the player decided to cooperate with them in the end but I doubt that will happen.


As I discussed with friends online, the only way the player would be able to defeat the Reapers, at least in an 'action spectacular' fashion, is to make them stupid, or in this case stupider as ME1 and ME2 already started neutering them.

This pretty much takes away from the almost Lovecraftian near omnipotent atmosphere the Bioware writers surrounded the Reapers with in the first place.
To be honest this was pretty much already way to live up in the first place and I think the designers should have dropped it when they realized that they could not accomplish it without having only a hopeless outcome ending. (in Lovecraftian stories mankind has no chance against Old Ones or Elder Things in the long run)

Any, this aside, this is yet another Halo themed invasion scenario during which Earth is in ruins, everything seems hopeless, and the solution is found within the span of a single game which to me makes the decision to make a trilogy of games pretty much useless.

While I do approve of self contained stories I thought the idea of the trilogy was to build up both the threat and the search of finding a way to stop it, both which neither really happened in ME2 and its DLCs.


The whole decision of making Cerberus the bad guy again is also shoddy plot writing.
Even in the 'worst' scenario Shepherd and Cerberus parted on somewhat bad terms but Shepherd/The player still did lots of work for the organization, making it questionable while they turn to full evil again.

Most likely explained later on in a poor way.

Your thoughts?
 
To me the only feasible way to stop the Reapers would be to prevent them from ever coming. This was accomplished in the first game or at least bought a few years, though I wonder why go through the trouble of a mass effect relay in the citadel if it only took a few years to all warp there.

As for Cerebus chasing the PC, it seems it might only make sense if The Illusive Man was indoctrinated.


Hopefully they'll finish up this trilogy and make Mass Effect: Origins where you have complete choice in race as well as class and gender. I'd love to play that.
 
I don't know how to feel about ME3, I haven't played ME2 yet but liked the story for ME.

Though I would like to see Bioware take a really really dark approach and have Shepard finding he is unable to stop the Reapers and watch as the universe is destroyed before him... but that wouldn't sit well with today's gamers, Halo Reach was close, but you knew that the good guys would win in the future.

There not enough Doomed Protagonists in video games
 
They wanted to use the Citadel relay because they could have taken out all the leadership (Council) and important fleets (Destiny Ascension) in one single blow, control the Relay network (game over there already), and have all the census data with which to Reap the galaxy. Now they have to slowly creep out of Dark Space while Shepard gets his people ready.

Speaking of which, wasn't the whole damn point of ME2 to assemble a crew? Don't tell me we will have to go around fetching people yet again. At least the Virmire Survivor and Garrus return, yay. And Mordin and Legion were also my favorite ME2 characters.

And saying Cerberus parted on bad terms is an understatement, especially if you do a certain thing in the ending. Shapard can practically end up giving him the middle finger. Though TIM being indoctrinated would be an horrible plot twist, can't a villain have deeper motivations than aiding the Big Bad? They managed it with Loghain, after all.

On the other hand, the gameplay improvements are just what I wanted; any class can use any gun and mods make a return. Overall, a bit disappointed with (what we know of) the plot, very pleased with everything else.

Also, for more info
http://social.bioware.com/forum/Mas...---Info-from-LEAKED-GI-article-5422342-1.html

EDIT: scan over yonder, several screenshots http://gamegasm.wordpress.com/2011/04/08/first-information-and-screens-of-mass-effect-3-released/
 
Not that miffed by the plot, it is a cheesy b movie space opera after all so a naff story isn't neccesarily bad.
Though as it's a trilogy they really should have all the death and destruction in the second game ala Empire Strikes Back rather than pootling about doing not very much in Mass Effect 2, except fighting a prime candidate for dumbest end boss ever.
 
Just a little something about The Arrival's ending.

[spoiler:540fa6fecf]Please, help me make sense of this. So if the relay at the citadel was designed to be their way into our systems, then why did bioware do an entire 360 and make it completely pointless? As it turns out there is another relay in one of the Batarian systems that pretty much does the same thing that the citadel does, making the events of ME1 a joke. Supposedly, this relay allows the reapers to attack any system, at any time, just like the citadel. It would of made more sense to use the citadel relay as build up for the main reaper force but then it turns out it was just a diversion with the batarian relay being the true spearhead of the attack. But noooo....

Now does Bioware expect us to have forgotten the significance of the first game? And for something so important in the first one to make it the most critical point of the game, in The Arrival it's treated with such humdrum mediocrity, that its just a side mission and a favor for a friend. I really hope I'm missing something, but in just two hours bioware has managed to make a third of their series redundant and pointless,[/spoiler:540fa6fecf]
 
I also hope there is more significance to the events of ME1 but I am fine with what Ilosar said. I just hope it's emphasized a bit.

Also, I've been under the impression that if Shepard [spoiler:fc603e450b]dies at the end of ME2, you will play as the british dude in the trailer but apparently you simply won't be able to import your save? wtf? boooo![/spoiler:fc603e450b]
 
Well, the main plot already got boring with Mass Effect 2. It was a tad interesting until you would know what the collectors are but still the main plot was really really shallow. To be honest I am amazed how bioware decided to make such a predictable story for Mass Effect 3. I mean can't they realise that it has been already done this way by dozens of other games?! The main plot in Mass Effect 3 is a total disappointment, unless they come up with a really unique plot twist or something like that. But even that won't do.

One can only hope for interesting side-quests(which are again mostly involved in recruiting allies *sigh*) and better RPG elements(which will be similar to the first game at best). But the reason Bioware doesn't give a shit about these stuff is because they know that everybody will be buying the game no matter what. People want to see the conclusion to the ME story and most of the people will buy the game without even looking at the reviews. And even if they do, we all know how honest gaming websites are nowadays don't we?! :roll:
 
I always considered Mass Effect franchise to be extremely uninspired, bastardized version of KotOR with lots of goofy stuff and a main character stylised to be the next Jesus (or Jesusina) for the kids. Shallow combat, poorly executed emotional drama here and there with the usual save the world nonsense doesn't strike me as entertaining. I could never quite get how anyone can say "it's all about the story and it's presentation" when it isn't all that good.

Anyway, the third installment will be a complete mess, mark my words.
 
Guiltyofbeingtrite said:
As for Cerebus chasing the PC, it seems it might only make sense if The Illusive Man was indoctrinated.
I really hope not. Should be really a bit more behind the whole thing then just "The reapers took our jobs!"
 
I thought a Reaper was the size of a Citadel...
And Citadel is Manhattan size equal?

First of all that trial is bullshit, cover ops and the whole system is destroyed links automatically to Shepard!? Well fuck me, what if i did not do the stupid DLC?
"ME3 will start with Shepard's trial on Earth, and as Earth is being attacked in the middle of it, Shepard will have to escape and gather allies."
What the fuck is wrong with a REAPER coming near 22nd century SENSORS and the whole damn galaxy is BLIND to see the SWARM?!

"Cerberus have turned against you again in the third game, and will be hunting you across the galaxy as you try to stop the Reaper invasion."
-?????????????????????????????????????-
Why the hell would he want to kill bazillion credits he just spent who is trying to stop the Reapers?

"Bioware say they’ve beefed up the levelling mechanics to offer a greater choice of abilities. Skill trees will be larger, and powers can be evolved several times."
About fkin time!

What is safely confirmed is there is not multiplayer, and i don't think they need it.
Also there is a rumor about time based decisions like in Alpha Protocol, if they do it right it can be awesome in conversations so that not everything is scripted.
 
I hope Biotics will feel like real powers at least. I liked it in the last games ... but it always feelt like it "lacked" something.
 
Yes, I also noticed that the Reapers seem to have become somewhat smaller.

Sovereign was not the size of the Citadel but it was still very large compared to even the Destiny Ascension.

The ones in the trailer seem to have scaled down somewhat.


What is also interesting is that so far it sounds the rest of the galaxy seems to go on with its familiar politics, not seeming to even take notice about the big fleet of dreadnoughts that suddenly have appeared and are now attacking an Citadel Council member.


And the story starts of messy, quickly followed up by what sounds to be another 'gather a team of specialists' mission.
I don't mind new team members but if that is most of the game and solving the problems of various governments in order to get them on your side, I fear the whole solution to the Reaper problem will probably be something completely out of the blue.
 
It should be Shepherd sends out a call to old friends and meets them at a location. From there you set off and you meet people in your travels instead of actively seeking them out.
 
You create a Spirit Bomb!

Example:
"Spirit Bomb (元気玉 Genki Dama, Energy Sphere) is a powerful attack in Dragon Ball"

All of the known Galaxy helps you get the required energy to create it, and you shoot at them with it. With that massive wave of energy Reapers seem to die in a moment turning to ashes but instead because of a small mistake it does not happen like that. The truth is Shepard accidentally missed the aim mark and instead aimed at Klendagon planet, destroying it for real this time. Reapers become wusses and run to the Void. Shepard gets happy and his trial continues as if nothing happened.
 
The Reapers seem to be the right size to me. Sovereign was not even close to the size of the citadel.

sovereign.jpg


mass-effect-3-earth.jpg


Compare sovereign to the old Normandy and compare Big Ben to that other reaper. They are at different distances but the size is about the same. I am just a bit disappointed by their weapons being a narrow laser they have to zap shit with, as opposed to something a little more original and devastating looking.

I have to say that ever since Mass Effect 1, I definitely expected some kind of a large scale shitstorm confrontation with the reapers. I don't think they could do without it. It doesn't mean ME3 can't still be interesting though.

Oh and I agree that ME2's story was crap.
 
Not to mention that this is a very very ineffective way of cleaning the Galaxy ... But I guess the Reapers have to give Shepard time to collect his team of [throw in random nations or followers] to help him collect some kind of ancient hidden super weapon which would help him to collect something else to kill the Reapers. After he collected some help to deal with Cerberus. I mean really if the Reapers would be only HALF as dangerous like Shepard and the proteans think they are ... why even trying to fight it ? Get the ship. Some girls/booze. Enjoy the show ?

But to be more serious about it. I really really hope we do not have to harvest the universe again in the same way as we did in Dragon Age 1 or Mass Effect 2 or Kotor 1. Not that I mind a bit of "get the people/nations to work together". But it gets old fast ...
 
sea said:
One wonders exactly why the Reapers have giant lasers to kill people with when the entire point of their conquest is to harvest people for food (or whatever)...

I don't think the entire point of their conquest is very clear yet. We know that they make Reapers out of some species but they just need a few colonies for that and I don't even think they need anyone alive since the species seem to be liquified for the process.

Not to mention that this is a very very ineffective way of cleaning the Galaxy ... [/quote

That was my point. I thought Sovereign HAD to defeat the citadel army with lasers and whatnot because he needed the place in tact, more or less, while the reapers were capable of almost swallowing planets. I mean, we're talking wiping out galaxies here, there must be some insane destructive ability they possess. How long would that zapping shit take? Judging from the trailer, they seem to take longer to wipe out a planet than the Collectors did with the colonies.
 
Ye, but those were colonies composed of some settlements, a few thousand people at the very most. Earth has a population of 11 billion in Mass Effect IIRC, it's actually the galaxy's most populated planet because others species have the sense to move to their colonies, but humanity's aren't developed enough to house that many people.

The laser shit also seemed really inefficient to me, but remember it basically one-shotted Cruisers (read, big ships) because it's not an actual laser and goes through armor. As for the Reapers killing so much people, I imagine they want to thin out resistance first (not like normal humans pose any threat to Reapers, but meh, maybe the game will explain) and must find some other mean to Reap now that the Seeker Swarms are gone. Also, remember Vigil said it took them centuries to cleanse the galaxy, it's actually a plot point, it's just that with the Relays shut off (the number one reason to attack the Citadel in the first place) nobody goes anywhere.

One thing does bug me; I saw a map of the galaxy, and Earth is indeed very close (well, actually many light years from, but you know, sci-fi speed and all) to the Reaper's arrival point. But then the local Relay is a direct link to the Citadel, and logically the Reaper would just ignore Earth (or leave a few of theirs to serve as a rear guard, it's not like they are easily dispatched) and just go straight for the Citadel, overwhelm the defenses (they have, what, at least a few dozen Reapers? plenty enough) and do what they sought to do in ME1; control the most vital point in the galaxy. Instant game over for the Free Races of Middle-err... the Milky Way. We will see if Bioware can find a way out of this.
 
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