Kradath said:
But a game about how the people of the 50s imagined the future to be.
Yes. *Our* future. Not aliens. Not fish rising up from the sea and eating us all. *Our* future.
Look, if you have any knowledge of Golden Age sci fi - ie the core of what Fallout's setting is based on when people say "the way they saw it in the 50s" - you'll realise that there are different traditions within the genre, but the Golden Age of Sci Fi is all about using Science Fiction was a mode to express philosophical ideas or analyse human nature. The post-apocalyptic genre is no different, whether it be James Triptree Jr's Frozen Journey or Philip K Dick's Dr Bloodmoney.
That's the first mistake here: we're not using science fiction as a lens on human nature, we're using it go give KEWL enemies and KEWLER weapons. That fits in a tradition, surely, but a mite of knowledge reveals that this fits the Sci Fi pulp tradition of the 20s and 30s and *not* the Golden Age sci tradition Fallout is (was) based on.
Besides, it's not too hard to figure out how Fallout uses the World of the Future model. The "present" in Fallout isn't the World of the Future as the more naive sci-fi threw up, the world right before the Great War is the World of the Future. By the time Fallout 1 starts, the World of the Future is long dead. The boundless optimism that was the telling sign of World of the Futurisms tellingly returns in the way the Vaults are locked up and the Brotherhood of Steel's nostalgic obsession with the past.
That's the second mistake here: It's easy to think of Fallout's setting as a sci-fi world because of its advanced technology, but it isn't. The state of the world right before the war is irrelevant to the fact that it's post-apocalyptic.
And that least easily to the third, most obvious mistake: this is completely incongruous. It doesn't matter that it's 50s, because it is Sci Fi in a post-apocalyptic genre, just like the Dunwich Building and Point Lookout are the wrong genre (survival horror).
Look, it's not surprising that Bethesda doesn't get it. They don't care about the differences in genre between RPGs and action games, so why should they care about keeping a setting consistent. But let's not pretend we don't get it, huh?
They didn't even have the decency to change the setting (a logical development onwards from Fallout 2 would change the setting from post-apocalyptic to science fiction, considering how thriving the communities were), instead they make a half-assed effort to keep the setting and then throw in a bunch of nonsense. It's like if aliens pop in in - say - Lord of the Rings, are we supposed to say "makes sense, it's fantasy after all", or are we supposed to say "whoa, wrong setting"? Would Dr Bloodmoney have worked if aliens suddenly pop into the story? Mad Max with aliens? Nope? Same goes for Fallout. It doesn't work.