Herr Mike said:
There is no established market, and that's part of it. As for opportunity, well, TB isometric is hardly a new concept. It has been phased out for a reason.
True, and that reason was that large developers decided to reinvent the
cRPG genre. Unfortunately, in doing so they have neglected roleplaying mechanics.
Herr Mike said:
Genius as I'm sure we all are, Bethesda knows a hell of a lot more about selling games than we do.
They do, but that isn't the point. This is about
Fallout.
Herr Mike said:
Besides, they have always done first person, real time games, unless I'm mistaken. So they have some experience in that area. They were 100% right to stick to what they are good at.
But it would have been better if they'd left the
Fallout franchise alone.
Herr Mike said:
If you say they suck and they actually aren't good at it, well, I'm not going to beat the Oblivion horse. I've never played it and frankly I don't trust the opinion of anyone here on it.
I enjoyed
The Elder Scrolls series, from
Arena (which I was actually playing again last week) onwards. I've not played much of
Oblivion.
Still, this doesn't help your case that they were right to stick to what they are good at, if you don't know whether they are or not...
Herr Mike said:
A quick poll of my 16 year old brother in law would tell us that kids his age don't like turn-based isometric games...
Herr Mike said:
My point was, he is a better example of the demo they need to sell games to than a 40 year old guy that still plays games made in 1997.
I'm only 30.
Still, he is not better an example of a demographic than I am, being a single, solitary individual. Furthermore, as has been pointed out, I'm much more likely to have much disposable assets than him, and I would be buying a lot more games, if they were better suited to my tastes.
I also maintain that portraying this a generation schism is fallacious, given that the younger generation has never really been presented with the choice.
Herr Mike said:
Yeah yeah yeah, "even if it's great, it's NOT FALLOUT!!". The be all, end all argument of the anti-crowd.
It is a sequel to a game, why shouldn't I expect it to be somewhat like that game? I really don't see what the problem with that is.
Still, trying to paint me as an irrational member of the
anti-crowd won't help your point in the slightest. I
was a very vocal member of the
wait and see crowd.
For a very long time I argued that perhaps
Bethesda would be able to find a good method to integrate stats-based combat into a first-person perspective. (Actually, I even considered the idea that, until it was settled, they might produce a third-person game.) That there was still the possibility that compromised game mechanics might be compensated for by fidelity to the
Fallout universe, by adherence to lore and good quality writing. I also suggested that the translocation to the east would provide an opportunity for
Bethesda to create their own mythology, without having to slavishly integrate factions and objects from the earlier games.
I have been disappointed by every new announcement and preview, and have become more convinced that this will be a poor sequel.
Will it be a good game? It may be, but that doesn't make it a good sequel, and that is no kind of blustering dismissal, just true.