FNA: Rerzo

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(( Exoclyps is the main leader, thus the reason Zerto is going away on the missions so Exoclyps can stay home and take care of the city ))

1) I take the suggestion into mind, but put it up for the future as for now.

2) Ill tell Syphon that Ill let him get the slave for $400

3) Ill buy 100 units of meat and a radiator

4) For a income, ahh, this is hard, can't see that I got anything that could bring income atm. Ill send Zerto and 2 men out to Carbon and see what can be done.
 
1. Syphon agrees and your men return quickly.

2. Zerto and his posse return fast. They claim that Carbon is trying to launch developmental projects for electricity. The problem, they don't got no way of generating it. Zerto mentioned the turbine to the city leader, Charles Mason, and they want it. $2000 for it.
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1. Your watchtower guard notices through the binocs, that a huge duststorm to coming. Your people need to get safety quick.
 
(( If I now sell this turbine, how will my reactor work and such? Coz don't wanna sell it if it ends out my reactor won't work after that ))

The watchtowerguard and another men gets ready with rifle on top of the Watchtower as well as the rest are getting armed with colts and are prepairing for a fight.
 
LoL

My mistake, missread :P

Ill make another move :P

1) Ill take my men and take cover in the Shantys and having some sandbags as cover.
 
(Um... You could always just have the Williams(the mechanic) build another one.. I think.)

1. Your people wait in their shantys as the dust storm winds pick up, outside.
 
(Another turbine, duh.)

1. As the sandstorm passes, your been man come out of hiding. Back to wasteland life.

2. A caravan comes roving over the horizon, by brahmin carts. Its small, not much security.

3. One of your men hears an abrupt explosion over the foothills to the south.
 
(( LoL :P ))

1) Ill send Zerto and 2 men out again to Carbon offering a deal, that if they could suply $2000 Ill grant em 10 fuel cells full of energy (I assumed the fuel cells were energy cells I filled up, right?) when the energy is ready. By doing this Ill have a income coming from their way, either by cash or other supplies (as my areas are kinda hard to find anything to make cash out of)

(( Though one here on the caravans :P Could follow how Id done in the game and lose some karma, though dunno about the people on that one ))

2) Me(Exoclyps), and 3 more mens (with .406 rifles) will fast and quick take the car towards the caravan and when there assasinate the people running it and take all the stuffs found within it, and put the brahmins into a fence wich Ill build with wood (you tell me what it cost, but I assume it would be about 100-150 units of wood)

3) Ill tell the watchtower guard to take a look at the south with the binouculars and tell me what he sees.
 
1.(Actually, you never purchased the fuel cells. As I stated before, $100 a piece. The turbine can fill 5 a turn if worked. You can scrap the turbine for $2000, or use it for filling fuels cells)

2. Your men rove across the wasteland, armed with their rifles and fearless for the upcoming attack. As the caravan comes into view, your ready themselves. They slide the truck to a stop infront of the caravan, and jump out of the cab. Already armed and ready, three men with shotguns start unloading. One of your men are critically wounded, but can be saved. What do you do?

(The coral should take about 100units, which equal $500.)

3. Your watchmen quickly alerts you of incoming persons from the south. They could be bandits or friendlys. What do you do?

(Forget that I mentioned the explosions, things got complicated)
 
1) The idea was that they now gave me $2000 up ahead, and when I got the fuel cells filled up Id give em to em, if you get my idea.

2) The hurt gut will be taken into the field hospitals whille the others carry the brahmins into the coral as well as looting the caravan.

3) Ill have the watchtower guard check if they seems armed or not.
 
(Three men with shotguns are blasting away at your men, and your one yours is wounded. Do you continue to fight and possibly let him die or save him?)

Your watchmen reports that they are lightly armed.
 
(( Though i blew em apart, ohh well :P ))

Me and the 3 other mens aims for the critical parts and shots away. Doing our best to kill em the most effective way.

And after that I do as said before about the caravan.
 
(Lets stick to just controlling your leader, not what it going on. It kinda fucks up the turn based decisions, but we can come up with some kind of mini-game thingy.)

1. Since your men proceed on with violently hijacking the caravan, one of your men died from blood loss. As your men snooped around, your men realized it wasn't a commercial caravan, it was a family moving. The faces of the dead resembled eachother. Inside the cart, one of your men finding a small little girl hiding inside of the families possessions. She darts to her fallen kin, crying out aloud. Your men feel horrible. You got really nothing out of it except for a gold necklace($350) and a pair of authetic german WWII combat boots. Your crew rides out, leaving the child to die.
Two of your men take the cart back to Rerzo, and its brahmin.(2)

2. Your people has become quite close to eachother, and your losses takes a toll. He needs to be buried.

THINGS THAT NEED YOUR ATTENTION:

1. After hearing about your actions through gossip, the ghoul quickly returns back to his town in digust. I guess, no deal.

2. Days after the reckless killing, your men go on a drug and booze binge. Many feel like shit and work doesn't get done. It was a horrible thing, and a gloomy atmosphere looms over the town for a few days.

3. Despite the bad times, the girl somehow made her way back to the outpost. Standing just over the trenchs, screaming "Why?".
 
1) We burries the dead guy and holds a cermony worthy a king for him (well, the best thing we could come with)

2) William had ofcourse spoken some with the ghoul trying to know some of his knowledge (wich mechanic wouldn't want to know more?)

3a) I holds a spech for the people trying to calm them about what happends. I declares that this was a big mistake and I state... (will come more in 4) )

4) I approuch the girl with a ease, and trying to have the most fatherlike feeling out as possible. My intentions is to take her in, as one in the family. I speaks calmly with her about how sorry we are about whats happend, and that we will do what we can for her to make her feel better again.

(back to 3) )
3b) ... that we will do our best to welcome this girl as in our family and that I personaly will take care so she have someone that she can ones again feel trust and comfort in.
 
(Do you want me to start using your new system of texting the problems through?)

1. After the ceremony, a few of your men start construction on the brahmin corral. It only takes two days for one men to complete. (+2 brahmin have been added into your inventory)

2. Luckily, William had actually taken notes from the genuis-like Ghoul and stored them in his backpack. Though, some of the extensive concepts seem over his head, he is confident that he can restore power.

3. The little girl's seemed dull and numb. Over the course of a few days, she barely talks to anyone. Just staying inside of her new house, a shanty whom she shares with fellow men. She is very isolated and doesn't seem any amount as human as other kid her age are.

4. The new posse of scouts come into town, from the local town of "Blackdust". They claim that they are looking for a permanent traderoute. Maybe you could use that cart for trade?
 
(( up to you what you feels goes the best :) ))

1) Did Carbon accept my deal of paying $2000 up ahead and recive 10 cells of power when its done?

I assume the house she lives in is the same as mine, as I said, I wanted to take her in as my own :)

2) When the night starts to fall, and the moon starts to show it self in the horisont, Me, Zerto and the girl (whos name is?) walks into our shanty bringing some meat along as we haven't aten for a wholle long time, as we both toke her out on a lil adventure durring the day, explaining the basics of survival, though forgetting to bring the precious meat along. We also tries to show her the art of using a shotgun.(though I guess I can't decide sucess of our attemps here, so you will have to include in the story when you writte, how successfull we were and so on(you can just use what I wrotte, but rewritte it with the sucess and such))
Exoclyps gives the girl (if she is named, please replace it =)) some tasty meat and starts to eat on his own (you decide what she does with it) after some eating and the worst hunger have laid down Exoclyps goes to a lil locker and opens it up, wich from he brings out a golden neclase wich seems to be the one owned by the family they, ehm killed. Exoclyps goes to the girl and sits down next to her and says:"'Name', Im sorry, we didn't mean to do what we do, I dunno what more I can say, but I can do more and I will, I promess you that." and he shows her the neclase and says in a sad voice: "I think this belongs to you" and he hands the neclase over to her. (you decide what she do now) After that the time have gone real late and its time for a good night sleep.

3) Exoclyps greets the scouts and says that Rerzo would love to have a trade-route, but that he can't find what Rerzo could have to trade atm.
(( The 3 shotguns the men were carrying, those who killed my mate *mourns*, I did loot em right? coz thats kinda obvouise, so I guess adding them should be in order? :) ))
 
1)(Oh yeah.) The leader of Carbon had returned with a couter offer. He says that if he continues to consistantly buy fuel cells, that you must lower the price to $1500. Meanwhile, you have to scrap $1500 initially to buy the cells.

2)(You can name her anything, its your RP)The little girl, seems abit more open to Exoclyps after playing with the shotgun. She is a beautiful child, and Exoclyps knows she has a bright future.

3) Afte speaking with the scouts of Rerzo, he notices that they have room for some electric growth. Maybe they'd be interested in the sale of fuel cells.

4)During the night, 3 of your men got into a drunken brawl. One of them got a broken nose, while the other two get black eyes and fat lips. What will you do?

5) Your guards notices a large pack of hominids moving from the Northeast.
 
1) (( Im lil confused here, Im gonna buy the sells for $1500 then sell them filled up for $1500? :S I think a Ill need to know a lil more here ))

(( and the shotguns, I didn't destroy them right, so adding them to what I own should be good right? And the specialist we got name of could ya do like "Mechanic (William Scoth)" I like to have as much information as possible up there ))

(The girls name will be Sheri)

2) Those men who were in the fight will be sent to the field medic wich will take a look at them.

3) On the following day Exoclyps desides its time to use some of his barter skills. He takes goes to the weapon shelter (wich actualy is a corner of one of the houses) and takes out 2 of the looted shotguns from the caravan. (he will bring his own shotgun as well for protection) Zerto is to stay home and keep the city in order (so durring Exoclyps away time, Zerto is the one to make the decissions =)) He brings one of the mens (wich is armed with the 3rd looted shotgun) with him as well as the girl, wich he belives would like to see the world some more, even though she probebly seen some. But he wants to learn her as much as possible. They takes the caravan and takes of to Blackdust, having in their mind that they are to sell 2 of the shotguns (those he brought out) for $400 each to Blackdusts army.

4) As Exoclyps, Sheri and the man has already taken of, Zerto is to make the decissions, and he gets to hear about the larg pack of hominids, deciding to call the outpost to prepair for a fight (though, wtf is hominids?)
 
(OCC-Your turbine can fill 15 Micro-energy cells every turn, if its worked correctly by whoever is rotately the middle cyclinder. But you need fuels cells to fill up. Which you never bought. Without them, you have nothing to fill up and can't make the turbine a constant source of income. Though for the first time, you won't make any $ out of it. The second and third trade will be worth it. Get it now)

1. Your field medic looks over your men. They'll live but they might need some discipline.

2. Exoclyps, his lone guard, and Sheri do not return.(I need a response from Pyro to get this in his.)

3. The outpost readys itself, as all the remaining citizens(5) arm them selves with .406's, shotguns, and 10mm. The hominids, which are 3 of them, stop about 200 meters away. He pulls out a rifle and scopes onto one of your men. Boom! hits him in the shoulder. What will you do about this sudden attack. (Hominids are things that walk on two feet, so it could be a human, ghoul, or super-mutie.)
 
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