FNA: Rerzo

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I suppose yea if they found energy cells and didn't buy em from you then you would lose out a bit. And yea maybe you could sell em for more initially (maybe 2000 for fully charged 15), but I wouldn't be bitching about a renewable source of income that gets me a grand a week without using any resources.
 
(Right.)

At sundawn, as Exoclyps and Zerto are stirring the men awake. They hear the distant sounds of roaring engines, gunshots and ravage yelling. You only have moments to reacts. How will you handle this?
 
PyroPhoenix said:
I suppose yea if they found energy cells and didn't buy em from you then you would lose out a bit. And yea maybe you could sell em for more initially (maybe 2000 for fully charged 15), but I wouldn't be bitching about a renewable source of income that gets me a grand a week without using any resources.

Yeah, I guess, but still want to have it make a bit of sense, I don't mind not making much at all in the first sell, but still a little bit would make sense, right?
 
1) Exoclyps calls everyone to arm them self with a weapon and take shelter inside the shantys and await orders by Exoclyps him self. Perhaps they are just riding thru at the distanse, but maybe they are coming here. Either way, we will take shelter, being ready to fire if they are charging.
 
In five minutes, Zerto, who is held up with along his men in a shanty, can hear loud, barbaric yells outside.

"COME OUT AND PLAAA-E-AAY!!"

All your men seem frantic to fight, all holding weapons in various moods. One of your men, standing near, leans over and says, "We oughta murder 'em. The noise was steady and constant, firing of guns and such. Many men could be heard rovering around the outpost.

Then in the midst of chaos, Zerto could hear a rather ravenous explosion. Will you remain in hiding or bumrush the fools?
 
(( Exoclyps, not Zeke, eh? :P

Anyways :P ))

We sneacth out the windows, looking carefull how many it could be, trying to find how good our possiblity is. If we it seems like a fight that can be won, even though, as I belive its no chooise if its a fight to come. We sneak up in the sight of the windows, just a little bit to not be seen, then we aim, everyone aiming on their own, all calling to be ready. And when everyone is, I call in a silence tone. "Fire." And we all fire on a target each.
 
Amist the thickened dust in the air, omnious shots fired from the group seemed to weaken the raider cause. At least 5 or six went down in seconds. It seems as though the group critically takes the middle of the outpost back in security. Now the forces are seperated, the remaining 1/3 to the north and 1/3 to the south. Your men take cover.

"Sonuvabitch! Son's of bitches!", Zerto yells as he finds himself behind some debris, looking at where a shanty used to be. He lies on his back, reloading his gun. He looked to his left as his notices something peach colored, covered in ashes and debris. It's a body, lying near him, throat sliced and clothes missing. The abdominal section ripped open. Blood everywhere. It was Sheri. She probobly got lost in the confusion. What will you do?
 
I hope you didn't intend to kill sheri here =(

We will regroup in the nearest shanty, bringin sheri with us inside. (ofcourse if it seems that one would have to shot to get trhough, he will)

Whille in the shanty we will reload and take out to the north, taking those mens out, but keeping a good eye on the south, fireing at those who comes in a firering ranged to shot at us.

After we are done with the north, we will face the south, taking out the rest.

But at all time keeping highest safity and taking cover the best way possible.
 
After taking chunks of debris as cover, the north quickly fell from waves of bullets. One man was critically wounded of yours. As the north forces diminished, Zerto and Exoclyps lead their men to a critical and strategic location. The battle was nearing the end... Or so they thought, until a frag grenade was thrown into a group of your men. All but one man rushed out, he jumped on it. Sparing their lives... for his. In the thick and dusty streets, smoke and everything left made it impossible for rifle shots. Your men charge into the haze, shooting rapidly into the south. It was over...

After the smog and dust settled, Rerzo was hit...hit hard. Zeke and Exoclyps had made it out, only to find 2 dead and one man critically injuried. One man gave his life for brothers. One man was gunned down. One man was shot in the leg, but he'd survive.

Giving out horrific screams of agony, your field medic ran to the rescue. He was struck in his femoral artiery. It would take immediatelysurgery or he would die in 15minutes. Your men quickly carry him to safety. In the end, he made it.
 
Ill look over the dead, and we will bury them next to their friend who died a whille ago.

(and what about Sheri?)

And we will take a look at the damage, whats left and whats not?

Besides that, we will loot the raiders, take what they had and bring it to our stock.
 
(Go to the Master Price List, I edited some major components. And Sheri didn't die. edited it. Sheri's still alive, just another man took her place.)

After examination of the city, things were abit worse. One of the home shanties had a massive fire, but the building probobly needed to be demolished. The wooden corral was partially damaged, but the brahmin stayed put.

With 2 dead, and 1 critically wounded, your town found itself to be angered, sadness by its loss. Morale was low, but in the end, the raiders were defeated so that atleast says something.

Apon looting the bodies, a wide variety of items were found. A machete was found, a vile of lime-green liquid, some pill bottles (full of Lortab, Xanax&OxyCodone). Also among the dead, one raider was carrying moltov cocktails, 3 of them.

Debris and rubble will again be needed to be removed from the city. (OOC- This is the perfect time to select your citizens for specific occupations. Go to the Master Price List under economics&skills)
 
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