Fallout 1 mod FO1 to FO2 conversion, for real

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Push people is great, yes. But you can't order companions to not use burst fire, even in FO2. And I don't think "ask me about" is going to rock the boat. It's purely a flavour feature if I'm not mistaken.
Please do make these differences optional.
 
Push people is great, yes. But you can't order companions to not use burst fire, even in FO2. And I don't think "ask me about" is going to rock the boat. It's purely a flavour feature if I'm not mistaken.
Please do make these differences optional.

What about just adding the tell me about featured lines as questions the player can ask an npc they are talking to. And then have the npc talk as they usually would?

Barter screen also means being able to trade more than 999 items. Companion interaction includes the menu for setting prefered weapon, armor and combat style.

That's great I always hate bartering for expensive stuff in Fallout 1 since there is a barter limit of 999 then you have to add to what you want to buy which can be annoying without a calculator.
 
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I could be wrong, but I think Sduibek might be waiting to finish the latest release of Fixt before finishing this off. I don't know if anyone else is working on this.
 
I could be wrong, but I think Sduibek might be waiting to finish the latest release of Fixt before finishing this off. I don't know if anyone else is working on this.
Correct! Since I don't know how long it'll be until this is "done" (ready for public release and a sufficiently-playable state) I want to release the one last release of the Fo1 engine Fixt to keep everyone occupied in the meantime :D

Fixt 0.90alpha will include further customization options, in-game customizations, fixes for most of the remaining crashes, Steam integration option, some new implemented features that have been requested for a while, and custom playstyle enforcements (also customizable in-game).

That along with Crafty's Sfall/ddraw which has been included since 0.8.x, means you're getting a majority of the features you'd be getting in Fo2 engine, without waiting as long.

The main things missing from 0.90alpha that aren't possible in Fo1 engine are: party member functionality improvements, choosing to avoid random encounters, better random encounters functionality, and of course Fo2-specific things like the new Perks and being able to choose your race like in the F2RP. Finally, integration with available Fo2 mods/patches will of course become possible once using Fo2 engine.

But yeah anyone is welcome to work on it. Fixt source (Fo1 engine) and Fo1-to-Fo2 source are both available on GitHub.
 
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Hmm.. Not sure if i should give F1 another go or wait for this one to be done... Grrr :P Ohh well keep up the good job!
 
I was playing F1 a week ago but i forgot about the time limmit and found Necropolis wiped out by mutants and wanted to start over. Then i remebered how much i miss pushing people and changing my followers gear.. So not sure if i can be arsed :P
 
I was playing F1 a week ago but i forgot about the time limmit and found Necropolis wiped out by mutants and wanted to start over. Then i remebered how much i miss pushing people and changing my followers gear.. So not sure if i can be arsed :P
Well both of those things can be done in Fo1 Fixt, it's just a bit of a hack instead of built into the engine itself.
 
I'm trying to run the latest version, but the game crashes after character selection. The mapper is crashing on startup as well.

What I have done:

1. Download all stuff from github
2. Setup the usual Fo2 mod
3. Overwrite all files with the "In-progress version, 2015, by Sduibek" from the first post.
4. Extracted the contents of Fallout1's master and critter dat files.

What am I missing? The instructions are quite unclear.
 
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