Fallout 1 mod FO1 to FO2 conversion, for real

Discussion in 'Fallout General Modding' started by Dude101, Nov 27, 2007.

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  1. Dude101

    Dude101 Vault Fossil
    Modder

    Aug 3, 2005
    THIS THREAD IS NOW OBSOLETE - FOR REFERENCE ONLY!!!

    If you're looking for a fully playable version of Fallout in Fallout 2 engine, check out "Fallout et tu": https://www.nma-fallout.com/threads/218045/



    -------------------------------------------------------
    OLD VERSIONS FOR REFERENCE:
    -------------------------------------------------------

    Wiki regarding original version by Jordan - http://falloutmods.wikia.com/wiki/FO2_converted_to_FO1

    Original thread (Russian) - http://fforum.kochegarov.com/index.php?showtopic=19896

    Original version (2007, by Jordan) - http://www.mediafire.com/download/sc70szwua5sslik/F1toF2conversion_by+Jordan.zip

    Updated version (2012 through 2015, by Darek & Sduibek, includes Fallout Fixt content) - https://github.com/Sduibek/fo1tofo2


    -------------------------------------------------------
    FURTHER INFO FOR REFERENCE:
    -------------------------------------------------------

    Night Person fix: http://www.nma-fallout.com/forum/viewtopic.php?p=975642#975642

    DAT management: http://www.nma-fallout.com/forum/viewtopic.php?p=975729#975729
    http://www.nma-fallout.com/forum/viewtopic.php?p=975780#975780
    http://www.nma-fallout.com/forum/viewtopic.php?p=976140#976140
    http://www.nma-fallout.com/forum/viewtopic.php?p=1031309#1031309

    Files needed: http://www.nma-fallout.com/forum/viewtopic.php?p=975825#975825
    http://www.nma-fallout.com/forum/viewtopic.php?p=975847#975847
    http://www.nma-fallout.com/forum/viewtopic.php?p=976033#976033

    ddraw.ini/Sfall.ini changes needed: http://www.nma-fallout.com/forum/viewtopic.php?p=975967#975967
    http://www.nma-fallout.com/forum/viewtopic.php?p=976150#976150

    Scripting: http://www.nma-fallout.com/forum/viewtopic.php?p=976039#976039

    Elevators: http://www.nma-fallout.com/forum/viewtopic.php?p=976079#976079
    http://www.nma-fallout.com/forum/viewtopic.php?p=976132#976132
    http://www.nma-fallout.com/forum/viewtopic.php?p=976149#976149
    http://www.nma-fallout.com/forum/viewtopic.php?p=976329#976329
    http://www.nma-fallout.com/forum/viewtopic.php?p=976548#976548
    http://www.nma-fallout.com/forum/viewtopic.php?p=976667#976667
    http://www.nma-fallout.com/forum/viewtopic.php?p=977003#977003

    Level21 limit: http://www.nma-fallout.com/forum/viewtopic.php?p=976529#976529

    Movies, Post-It note: http://www.nma-fallout.com/forum/viewtopic.php?p=976652#976652
    http://www.nma-fallout.com/forum/viewtopic.php?p=976654#976654
    http://www.nma-fallout.com/forum/viewtopic.php?p=976655#976655
    http://www.nma-fallout.com/forum/viewtopic.php?p=977028#977028
    http://www.nma-fallout.com/forum/viewtopic.php?p=1000106#1000106
    http://www.nma-fallout.com/forum/viewtopic.php?p=1014889#1014889
    http://www.nma-fallout.com/forum/viewtopic.php?p=1014915#1014915
    http://www.nma-fallout.com/forum/viewtopic.php?p=1017625#1017625
    http://www.nma-fallout.com/forum/viewtopic.php?p=1017677#1017677

    Time limit: http://www.nma-fallout.com/forum/viewtopic.php?p=976813#976813

    Main menu offset layout: http://www.nma-fallout.com/forum/viewtopic.php?p=976833#976833

    Invasions/endgame: http://www.nma-fallout.com/forum/viewtopic.php?p=976924#976924

    Assistance: http://www.nma-fallout.com/forum/viewtopic.php?p=1017037#1017037
    http://www.nma-fallout.com/forum/viewtopic.php?p=1016974#1016974
    http://www.nma-fallout.com/forum/viewtopic.php?p=1019146#1019146
    http://www.nma-fallout.com/forum/viewtopic.php?t=63787

    Encounters: http://www.nma-fallout.com/forum/viewtopic.php?p=1019231#1019231

    Party member AI: http://www.nma-fallout.com/forum/viewtopic.php?p=1031058#1031058
    http://www.nma-fallout.com/forum/viewtopic.php?p=1031080#1031080

    GVARs: http://www.nma-fallout.com/forum/viewtopic.php?p=1031158#1031158

    Other thread for Engine Conversion: www.nma-fallout.com/forum/viewtopic.php?t=63787

    Worldmap Masks: http://www.nma-fallout.com/forum/viewtopic.php?t=62173
     
    Last edited by a moderator: Sep 19, 2019
  2. Brother None

    Brother None This ghoul has seen it all
    Staff Member Admin Orderite

    Apr 3, 2003
    Uhm, did what, and explain to me how this doesn't break the NMA no warez rule?
     
  3. Wild_qwerty

    Wild_qwerty Sonny, I Watched the Vault Bein' Built!

    Feb 2, 2004
    I'm guessing that they imported Fallout 1 to the Fallout 2 engine.

    Impressive if they did seeing as they would have had to do a lot of work...

    *EDIT*
    Translating to english wouldnt and other langs wouldnt be that hard so maybe will will have inventory control over dogmeat :clap:

    err over other party members anyway

    ohhh we could turn dogmeat into a car, and the player could ride him across the map :lol:

    But seriously it would open the way for a car mod for fallout 1 among many other things
     
  4. fallout ranger

    fallout ranger Vault Dweller

    783
    Sep 18, 2004
    Wow, cool.
     
  5. Dude101

    Dude101 Vault Fossil
    Modder

    Aug 3, 2005
    Yes its a FO1 to FO2 conversion, I wouldn't consider it warez, especially since we Eng uses require FO1 to use it.

    I removed the direct link as a precaution, you guys will have to read the Russian posts to get it.
     
  6. Wild_qwerty

    Wild_qwerty Sonny, I Watched the Vault Bein' Built!

    Feb 2, 2004
    yep, I 've downloaded it and it looks like it is diffinity a FO1 to FO2 port..

    Ive tried it yet (I'm at work), but its got the critters from fallout 1 that were not in fallout 2 (mutant luetenant, gizmo, overseer).

    This has been one of the holy grails of mods, just do a search through the modding forum and you'll probably find a stack load of different threads of people asking about this (and then siliencer or some other mod beating them with a stick and pointing to one of the other threads...)

    This is probably new worthy, its really quite big, it means that anything that could be done in fallout 2 can now be done in fallout 1

    such as we can use sfall for fO1 to tweak the game, fly a vertibird, use team x's mr fixit mod.
     
  7. Brother None

    Brother None This ghoul has seen it all
    Staff Member Admin Orderite

    Apr 3, 2003
    No worries, I don't think it falls under our warez rules either.

    In fact, I'm taking Wild qwerty's advice and newsposting this.

    The legality is a bit difficult, but let's consider two things here:

    1. You do indeed need the English files from Fo1 to run it.
    2. Fallout 1 isn't actually produced seperately from Fallout 2 anymore. That means anyone who buys Fallout 2 now automatically buys Fallout 1 anyway.

    Silencer has the last word in this, but I'm tentatively calling it ok.
     
  8. Demonslayer

    Demonslayer Water Chip? Been There, Done That

    968
    Aug 8, 2005
    I'm getting that Mr Burns feeling of "Excelent.."

    Porting the critters, cities, all the FRMs to F2, omg *-*
    (Marcus finally with metal armor, w00t!!)

    T3h possibilies!
    I'm foreseeing more work for megamod 8D
     
  9. Wild_qwerty

    Wild_qwerty Sonny, I Watched the Vault Bein' Built!

    Feb 2, 2004
    Well if need be, we could remove the fallout1 art files and make people extract them themselves etc... But just having to copy over the language files is still making them use their own CD. The converion does include the fallout2.exe but then so does the officail patch which anyone can download so distributing the fallout2.exe file is not a problem
     
  10. Dude101

    Dude101 Vault Fossil
    Modder

    Aug 3, 2005
    Already in the megamod. The random encounters would be a nice addition to the megamod.
     
  11. MIB88

    MIB88 Sonny, I Watched the Vault Bein' Built!
    Modder

    Feb 22, 2005

    UGH! It never ends!

    I'm just kidding. I think it will be great once all the bugs get worked out. I'm sure there will be a few things there I can steal for the Megamod. :wink:
     
  12. Sorrow

    Sorrow So Old I'm Losing Radiation Signs

    Feb 9, 2006
    Excellent news :D .
     
  13. Wild_qwerty

    Wild_qwerty Sonny, I Watched the Vault Bein' Built!

    Feb 2, 2004
    I just think its good news for the whole fallout community, not many people mod fallout 1, (mostly) everyone mods fallout 2.

    So I think that we will start to see a lot of Fallout 1 (in 2) mods come about that are based on this.

    Maybe a whole fallout 1 mega mod (b-team in fallout 1 etc...)
     
  14. Lexx

    Lexx Background Radiant
    Moderator

    Apr 24, 2005
    I think, the art thing is a good idea.. because, you can download the english textfiles for fo1 and 2 legally. That means, if you would download this port and the text files, you would have Fallout 1 without buying it.
     
  15. Prosper

    Prosper Where'd That 6th Toe Come From?

    431
    Aug 25, 2007
    i guess this is cool. however, if people are going to be more attuned to using fallout 2 engine, then i worry that I may be wasting my time trying to make fallout 1 with cooperative trade. honestly, i would like to stick with fallout 1.

    Fallout 1 is smaller. Less features then fallout 2. So its alot more simple and clean to mess with. Bottom line... don't expect me to adapt my mod for this.
     
  16. Oracle

    Oracle Water Chip? Been There, Done That

    920
    May 19, 2003
    F1 in F2 engine.. Wow thats great news!

    I wonder where this will lead to in the future.

    maybe F1 locations edited in a way so it would be that it has been 80 years since F1 era. wasn there also a russian mod in progress about it?

    superb work guys!
     
  17. MIB88

    MIB88 Sonny, I Watched the Vault Bein' Built!
    Modder

    Feb 22, 2005
    Fallout Dominion. Thanks to Dude101 and his team, I have a bunch of the translated texts for that one. I have no idea about the number of bugs that might be in it. I will start adding that stuff soon. I think there is a problem with some of the story though. Anyway, I don't want to derail this topic. PM me if you really want to know more.
     
  18. Glovz

    Glovz Vault Dweller
    Modder

    735
    Sep 16, 2005
    Playing F1 with the F2 engine is great news! But I would tend to agree with Oracle - if this now means we have access to F1 maps that can be used in F2, then revisiting some of these locations in the F2 time frame would be great expansion material.

    Obviously not all location maps could be used (i.e. Shady Sands being NCR) but now it would interesting to change the world map and include places like BOS, LA (boneyard/cathedral), or the Glow.

    This could open up so many possibilities.
     
  19. Demonslayer

    Demonslayer Water Chip? Been There, Done That

    968
    Aug 8, 2005
    Visiting the glow :drool:
     
  20. Wild_qwerty

    Wild_qwerty Sonny, I Watched the Vault Bein' Built!

    Feb 2, 2004
    I dont want to burst your bubble, but I just can see how you can add any sort of multiplayer ability to fallout 1 or fallout 2. I know Team x looked into this a while ago and best they came up with was a sort of shared savegame system where you could have two people playing but only 1 at a time. I just dont see how you can add any sort of trad system unless you using a multiple access version of the character editor so two people can edit their characters inventory across a tcp/ip connection.
     
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