[Misc];To start a new game somewhere other than V13Ent.map, uncomment the next line and set it to the map you want to load
;StartingMap=
;To change the 'FALLOUT 1.2' version string on the main menu, uncomment the next line
;You can use up to 2 %d's in this, if you want to include fallouts version number somewhere
;VersionString=Fallout %d.%d
;To use a config file other than fallout.cfg, uncomment the next line and add the name of your new file
;ConfigFile=
;To change the default player models, uncomment the next two lines.
;MaleDefaultModel=hmjmps
;FemaleDefaultModel=hfjmps
;To change the various ingame movies, modify the next 14 lines
Movie1=iplogo.mve
Movie2=mplogo.mve
Movie3=intro.mve
Movie4=vexpld.mve
Movie5=cathexp.mve
Movie6=ovrintro.mve
Movie7=boil3.mve
Movie8=ovrrun.mve
Movie9=walkm.mve
Movie10=walkw.mve
Movie11=dipedv.mve
Movie12=boil1.mve
Movie13=boil2.mve
Movie14=raekills.mve
;To change the starting year, month or day, uncomment the next 3 lines
;StartYear=2161
;StartMonth=11
;StartDay=4
;To change the limit of the distance away from the player to which you're allowed to scroll the local maps, uncomment the next two lines
;Defaults are 0x1E0 in the x direction and 0x190 in the y direction.
;Not compatible with the res patch!
;LocalMapXLimit=480
;LocalMapYLimit=400
;Change the colour of the font used on the main menu for the fallout/sfall version number
;It's the last byte ('3c' by default,) that picks the colour used. The first byte supplies additional flags
;MainMenuFontColour=0x060000D7
;MainMenuCreditsOffsetX=0
;MainMenuCreditsOffsetY=0
;MainMenuOffsetX=0
;MainMenuOffsetY=0
;Prevents you from using 0 to escape from dialogue at any time.
DialogueFix=1
;Set to 1 for force fallout not to use multiple processor cores even if they are available
SingleCore=1
;Uncomment these lines to modify the default modifiers for aimed shots at specific bodyparts
;BodyHit_Head=-40
;BodyHit_Left_Arm=-30
;BodyHit_Right_Arm=-30
;BodyHit_Torso=0
;BodyHit_Right_Leg=-20
;BodyHit_Left_Leg=-20
;BodyHit_Eyes=-60
;BodyHit_Groin=-30
;BodyHit_Uncalled=0
;Set to 1 to get notification of karma changes in the notification window
DisplayKarmaChanges=0
;Set to 1 to force the player to play the idle animation when reloading their weapon
PlayIdleAnimOnReload=0
;Set a number of milliseconds to idle each input loop
;Set to -1 to disable
;Set to 0 to idle only if other processes are waiting for processor time
;Set to 1 (or some higher number if needed) to prevent 100% cpu use
ProcessorIdle=-1
;Set to 1 to skip the 2 opening movies
SkipOpeningMovies=0
;Causes npc's who complete their combat turn with ap left over will try and find other ways to spend it.
;Only npcs with ap left equal to or greater than the value given here will be considered.
;Set to 0 to disable
NPCsTryToSpendExtraAP=0
;Remove window position rounding
RemoveWindowRounding=0
;Set this to a valid path to save a copy of the console contents
;ConsoleOutputPath="bingle.txt"
;Set to 1 to speed up the hp/ac counter animations
SpeedInterfaceCounterAnims=0
;Modify this value to change the players speed of rotation on the inventory and character screens
;Default is 166
SpeedInventoryPCRotation=166
;Set to 1 to remove the limits that stop the player rolling critical successes/misses in the first
;few days of game time
RemoveCriticalTimelimits=1
;Set to 1 to fix the issue with doors being able to dodge bullets.
DodgyDoorsFix=1
;Set to 1 to disable the pipboy alarm button
DisablePipboyAlarm=0
;Controls the speed of combat panel animations (lower - faster; valid range: 0..65535)
CombatPanelAnimDelay=1000
;Controls the speed of dialog panel animations (lower - faster; valid range: 0..255)
DialogPanelAnimDelay=33
;Automatically reload weapon at the end of combat
AutoReloadWeapon=1
;Changes the way weapon reloading works when you drop the ammo onto a gun picture in the inventory:
;Изменение механизма перезарядки оружия перетаскиванием патронов на это оружие:
;-1 = vanilla behavior with a pop-up window to choose the amount of ammo to use
;-1 = оригинал с навязчивым окном для ввода количества пачек;
;0 = use all the ammo packs to reload
;0 = использовать все имеющиеся патроны;
;1 and more = (reserves extra magazines) - if the amount of ammo mags is more than the reserve, all the mags are used minus the specified reserve amount. And if the amount of ammo mags in the inventory is less or equal to the reserve, then only one mag is used.
;1 и больше = резервные пачки патронов - если имеющееся количество пачек патронов больше заданного
;резерва, то будут использованы все патроны за вычетом резерва, если меньше или равно резерву, то
;будет использована только одна пачка патронов.
ReloadReserve=1
;Stack together identical weapon without bullets
StackEmptyWeapons=1
;Enable view of free weight in an exchange window
FreeWeight=1
;Russian language encoding for character and savegame names.
;Поддержка русского языка при вводе имени игрока и описания к сохраняемой игре.
;1251 (1C)
XltTable=32,33,221,35,36,37,38,253,40,41,42,43,225,45,254,47,48,49,50,51,52,53,54,55,56,57,198,230,193,61,222,63,64,212,200,209,194,211,192,207,208,216,206,203,196,220,210,217,199,201,202,219,197,195,204,214,215,205,223,245,92,250,94,95,96,244,232,241,226,243,224,239,240,248,238,235,228,252,242,249,231,233,234,251,229,227,236,246,247,237,255,213,124,218
;866 (Fargus)
;XltTable=32,33,157,35,36,37,38,237,40,41,42,43,161,45,238,47,48,49,50,51,52,53,54,55,56,57,134,166,129,61,158,63,64,148,136,145,130,147,128,143,144,152,142,139,132,156,146,153,135,137,138,155,133,131,140,150,151,141,159,229,92,234,94,95,96,228,168,225,162,227,160,175,224,232,174,171,164,236,226,233,167,169,170,235,165,163,172,230,231,173,239,240,124,154
;Assigns a keyboard button to switch russian language encoding in-game.
;Клавиша переключения на кодировку из XltTable: 4 = Scroll Lock, 2 = Caps Lock, 1 = Num Lock
XltKey=4
;Turns off the effects of drug abuse to prevent skill books and perk gain exploits
;Отключение абуза эффектов от наркоты (чтение книг, получение перков и повышение скиллов)
DrugExploitFix=1
;Fix "Pressing A to enter combat before anything else happens, thus getting infinite free running"
FakeCombatFix=0
;To leave the music playing in dialogue mode with talking heads
EnableMusicInDialogue=0
;Maximum player level (1..99); Default is 21
MaxPCLevel=21
;To use more than one save slot for quick saving (F6) and without picking a slot beforehand. The number assigned is a number of save slots (1..10) to use for quick saving, cycling from the top one down and over to the earliest one.
;Использование больше одного слота для быстрого сохранения (F6) и без предварительного выбора
;самого слота. Значение определяет количество используемых слотов (1..10) - отсчёт с первого
;слота, циклический перебор, перезаписывается самая ранняя игра.
AutoQuickSave=0
;To leave the sneak ability on for run-to-walk-to-use the item or scenery situation.
;Не отключать "Скрытность" при переходе с шага на бег
DontTurnOffSneakIfYouRun=0
;To set highlight color of NPCs in your line of sight
;Цвет контуров врагов не в пределах прямой видимости
;1=красный переливающийся - animated red
;2=красный - red
;4=серый - gray
;8=зелёный переливающийся - animated green
;16=жёлтый - yellow
;32=розовый - pink
ColorLOS=16
[Debugging]
;Set to 1 to enable debugging output to screen or 2 to create a debug.log file
;While you don't need to create an environment variable, you do still need to set the appropriate lines in fallout.cfg
;-------
;[debug]
;mode=environment
;output_map_data_info=1
;show_load_info=1
;show_script_messages=1
;show_tile_num=1
;[sound]
;debug=1
;debug_sfxc=1
;-------
DebugMode=0
;Set to 1 to skip the executable file size check
SkipSizeCheck=0
;If you're testing changes to the falloutw.exe, you can override the crc that sfall looks for here
;ExtraCRC=0x00000000
;These option control what output is saved in the debug log
;Prints messages duing sfall initialization
Init=1