v4.1.3
>Changed PartyMemberExtraInfo to not show 'Addict' text (in dark green) on the combat control panel if the party member is not addicted to drugs
>Changed read_byte, read_short, read_int, and read_string functions to not require AllowUnsafeScripting
>Changed AutoQuickSave to use the current selected page if AutoQuickSavePage is disabled
Various bug fixes and features based on the work by Mr.Stalin:
>Fixed a bug introduced in 4.1 that broke the return values of hs_findtarget hook script
>Fixed the missing return value of -1 for hs_useobjon hook script
>Fixed the order of loading global scripts from multiple paths
>Fixed the return values of a hook getting corrupted if another hook was called during the execution of the current hook
>Fixed a bug in the hero appearance mod that caused the player to disappear after saving the game when player's base FID is greater than 255
>Changed how hs_findtarget hook script handles its return values. Now you don't have to specify all 4 targets to override normal sorting
>Added a fix for unable to sell/give items in barter screen when the player/party member is overloaded
>Added a fix for AI still taking distance into account when calculating hit chance using the 'no_range' flag
>Added a fix for AI not taking chem_primary_desire in AI.txt as drug use preference when using drugs in their inventory
>Added a fix to display a pop-up message box about death from radiation
>Added a fix to prevent hook scripts from being executed when the depth limit is exceeded, or the hook is called recursively
>Added a new setting to SpeedInterfaceCounterAnims to update the AC counter instantly when switching to other controlled critters in combat
>New script functions: obj_under_cursor, loot_obj, get/set_object_data, get_object_ai_data
>New hook script: hs_subcombatdmg