Use the examine action icon on weapons/ammo while in the barter screen.
Am I doing something wrong?
When I use this function it has a weird glitch that always puzzled me. Normally it shows the item's description from pro_item. And by doing so it seems to skip the added line “It weighs X pounds.” that the game adds when in the inventory screen.
However, in the case of firearms and ammo it doesn't skip the added lines: (“It has X/X shots of X.” and “Dmg Mod: X/X”) which then appear to glitch out the pro_item text. It flickers once and then all it displays are those added lines. At least when I use it.
Apparently those lines come from PROTO.msg
It weighs X pounds. (ignored by Fo1 & Fo2)
{540}{}{It weighs %d pounds.}
{541}{}{It weighs %d pound.}
It has X/X shots of X. (displayed by Fo1 & Fo2)
{526}{}{It has %d/%d shots of %s.}
Ammo (displayed by Fo2. The lines are missing in Fo1, which then displays the pro_item text)
{510}{}{AC Mod: %d}
{511}{}{DT Mod: %d}
{512}{}{Dmg Mod: %d/%d}
It seems that whatever ignores {540} and {541} should also ignore {526}, {510}, {511} and {512}, but doesn't. (I guess…)
In addition the pro_item description are written for a certain amount of space (inventory window) but the dialogue window in the barter screen is smaller and can cut off the last bit of the text (for example the “Talisman” in FoRes has too much text for the barter window but fits in the inventory one). And there seems to be no function to skip between the upper and bottom half of it (like the “arrow icon/scroll” as in standard dialogue, or in Fo1 (TMA) it was possible to skip between the two halves by typing in the TMA keyword a second time).
Not an issue most times, but expecially the text for firearms can be long.